- Jun 28, 2018
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Ehhh, maybe it's me, but animations are kind of waste of time, unless they're really, really good. I'd rather go with longer scenes, with more positions, and from different angles. And lots of dirty language.I started this game a while ago, as you may know if you've read the last pages I'm redoing a lot of renders and making the sex scenes better with short animations (image loops, not real animations. )
+Ehhh, maybe it's me, but animations are kind of waste of time, unless they're really, really good. I'd rather go with longer scenes, with more positions, and from different angles. And lots of dirty language.
I'd rather see rework of the sex scenes. IMHO, it would be more intertaining to tie all poses and moves to the stamina (+viagra) stat, to make sexual intercourse more flexible and longer, if the MC is fit, fresh and full of vigorEhhh, maybe it's me, but animations are kind of waste of time, unless they're really, really good. I'd rather go with longer scenes, with more positions, and from different angles. And lots of dirty language.
this is something I always would have liked to do and had sketched out such a system on Sexduction.I'd rather see rework of the sex scenes. IMHO, it would be more intertaining to tie all poses and moves to the stamina (+viagra) stat, to make sexual intercourse more flexible and longer, if the MC is fit, fresh and full of vigor
I'm trying to do a middle ground. Make little loops of images and allow a number of choicesEhhh, maybe it's me, but animations are kind of waste of time, unless they're really, really good. I'd rather go with longer scenes, with more positions, and from different angles. And lots of dirty language.
You are describing the mechanics of "Gameplay" of the original version of this series: "FOLLOWER", it had that mechanics in the sexual scenes, and it was really one of its strong points, pity that in NCC, it was lost, maybe because it required several images, because the programming and/or coding is not complicated, only 4 lines of code.I'd rather see rework of the sex scenes. IMHO, it would be more intertaining to tie all poses and moves to the stamina (+viagra) stat, to make sexual intercourse more flexible and longer, if the MC is fit, fresh and full of vigor
When I switched from Unity to Renpy I didn't know exactlyw how to write that code, I was totally inexperienced. Let's say I want to go back to an idea like that but make it better.You are describing the mechanics of "Gameplay" of the original version of this series: "FOLLOWER", it had that mechanics in the sexual scenes, and it was really one of its strong points, pity that in NCC, it was lost, maybe because it required several images, because the programming and/or coding is not complicated, only 4 lines of code.
Don't tell me that, because you have to have a good base knowledge of programming to do that mechanic in both "Unity" and "Renpy"; and if you managed to do that "sex mechanic" in "Unity"; doing it in "Renpy" is much easier; or is it that you didn't code "FOLLOWER",When I switched from Unity to Renpy I didn't know exactlyw how to write that code, I was totally inexperienced. Let's say I want to go back to an idea like that but make it better.
When I programmed with Unity I used an asset that wrote the code. I don't know how to explain it. I would create the links and write the dialogs and link events to each other, but in a "visual" way, the "asset" would take care of translating what I was doing into code.Don't tell me that, because you have to have a good base knowledge of programming to do that mechanic in both "Unity" and "Renpy"; and if you managed to do that "sex mechanic" in "Unity"; doing it in "Renpy" is much easier; or is it that you didn't code "FOLLOWER",
I know, that your level of programming and knowledge of "Renpy" in "NCC", is very far from the one used in "FOLLOWER", or is it that you didn't program that game either (Follower)? and you only took care of "The story" and parts of the "Images"? With comments like this one here and others that you have made, make me doubt: if you (the actual person behind the nick: HoneyGames ) are the real creator of "Follower" in its original version of "Unity", or it was someone else who did it, and he gave you the rights and responsibility of the nick.
The technical level I used in my contributions to your game, were very basic (at technical and implementation level), and you yourself have told me several times that "your programming level is bad", so your programmer: Alfius should be able to replicate that mechanic in "NCC" without any problem.
But regardless of the real story behind all this, I hope the game comes out, and You do a good job.
Regards
I didn't mean to offend you, and if I did, I apologize, it's just that as an old school programmer, I do everything by typing, I don't use "endfront", "backends", or plugins of any kind at all, to the point that in renpy I currently don't use commands like "screen". I don't use "backends", or "plugins", of any kind at all, to the point that in renpy I don't currently use commands like "screen", instead I use "renpy.screen", and I have created my own functions in python to make the renpy or game adapt to what I want.When I programmed with Unity I used an asset that wrote the code. I don't know how to explain it. I would create the links and write the dialogs and link events to each other, but in a "visual" way, the "asset" would take care of translating what I was doing into code.
with renpy I started writing the code, so it took me a few months to understand which commands to use to make certain events work, before I simply linked them with an arrow.
I changed PC and I don't have Unity installed anymore, I'd like to make you a screenshot to better understand what I mean.
When I started making video games (With The King of the beach) I knew absolutely nothing about coding and I just looked for the easiest way to start. I knew how to render and I had stories to tell. Over time I'm learning a few things about coding, but my skillz are stories and graphics.
This is the interface : (by the way after I started to use Renpy I also understood why I was getting bugs like images staying in the backgound and other stupid mistakes I was making)
View attachment 1106494
Now I think I'm able to do that code easily too. When I first started using a renpy I preferred to wait and learn how to do the easier stuff. (eventually using renpy I went back to visual novels and abandoned sandboxes. And honestly i prefer visual novels, they allow me to tell the story better, with sandboxes if the story is complex it becomes a big problem because it's much more difficult to trigger events. or the game becomes totally grind (as happened to me with Snake Thompson, where triggering some events was extremely difficult and the game was practically unplayable)I didn't mean to offend you, and if I did, I apologize, it's just that as an old school programmer, I do everything by typing, I don't use "endfront", "backends", or plugins of any kind at all, to the point that in renpy I currently don't use commands like "screen". I don't use "backends", or "plugins", of any kind at all, to the point that in renpy I don't currently use commands like "screen", instead I use "renpy.screen", and I have created my own functions in python to make the renpy or game adapt to what I want.
But as I told you, I think Alfius is able to do that code easily.
Best regards and greetings
Dude, You'll have to hire a coder one day) You're great writer and desinger, but good quality game is just to big burden for one person) Even it's mega-nerd, like Youthis is something I always would have liked to do and had sketched out such a system on Sexduction.
The problem is that then the game risks becoming too difficult and stressful. I'll first have to find a way to make MC go to the gym and train more or less without making it too grind (now that I think about it in the first version of NCC maybe I tried to put a stat like that).
Anyway in the last release the scene with Akissa represents pretty well the direction I want to take.
I have elaborated a stat that goes from 1 to 10 where 1 is very passionate and 10 is very brutal. For each girl I'm assigning some preferences (for example 6 = satisfaction 100, 5 or 7 satisfaction 80, 8 satisfaction 60, 4 satisfaction 40 and all the rest satisfaction 20) plus some possibilities to improve the final result.
In addition there will be events at the beginning of the game that will set the brutality of the MC (always with a number from 1 to 10) that initial stat will grow or decrease based on the sex that MC does with the girls and certain "positions" or things can do only if MC has a stat suitable. For example "fuck her ass harder" only if MC has the stat brutality >= 8.
I'm still working out the details of this system. There are many more things but explaining them all would be long and difficult.
i'm so happy that you posted that pic. not only ncc's mc doesn't look like follower's anthony, but his skin is so pale like he's a vampire, and he's spending more time on the beach than anywhere else. some things are really strange in ncc
There is no scene or any pic for that. I guess you just have to keep your points with the She-Hulk low. But I don't really know if it's in the story that David & Yvette have fun together.How to make David fuck Yvette first?