A reboot of a game that was already rebooted once (was running fine for me btw). I want to like this game with its frequent and interesting updates but at some point I just have to expect yet another reboot and that's going nowhere...
Okay. I made this game (just 1 release or 2) on Unity then I swith to Renpy. It was my first renpy game and I build the structure of the game as in my Unity games. That means: so much Grind. This was Jan/ June 2019 circa.
So in September I release a New renpy version. No more grind and free roam I moved to Visual novel, starting from schratch. I've released until 1.2 (It means 12 week) in 4 month circa.(with a LOT of NEW content and NEW storylines)
It was my first visual novel so I made some error ( I mean, the game is pretty complex) . So I've decided to make a check of all the game to fix my error, fix the storylines and the veriables, add a new GUI, create new events, rerender some scenes. I've start the rboot in January. In a few days I'll release 0.9 I hope before the end of the month to reach the previous build.
As someone else said I have already released 5 completed games in the past. The games all had problems anyway. Since I switched to Renpy, I have solved 99% of the problems that my games had. If I reboot is to make the game better. The reboot from free roam to visual novel made you appreciate the game much more. I'm sure this reboot is a further improvement. Then there may always be room for more improvements but I'm not doing any more reboots for this season 2.
I assure you that if I could I would do without rebooting. it is extremely boring, I would prefer to work on new content. But it is better to work on new content if the game allows you to do so, if the game has problems that make development difficult you only risk making more confusion.