- Jan 29, 2018
- 1,011
- 3,708
It's boring lolOne question I have for the dev, is how hard/how long it takes to go over the previous code and revise it for the reboot? Keep up the good work.
I mean. I'm rewriting most of the dialogue and I've change all the stats.
First of all I take notes of all the storyline and I decided how to track it.
Then I start for schratch, I read what I've done and I converted to the new format, cahanging the trigger (the stats that creat the trigger) for the new format and fixing the dialogue. (some chat was translated really bad).
I start this in january. I've released 0.9 last week. I'll release 1.0 this week. In last month I've been a little worried about coronavirus so I've slow down. Without coronavirus probably I've released 1.2 this ween, not 1.0 but... There is nothing I can do about it.
I've add some events, I remade some renders. I changed some storyline and intruduced some characters slowly (character I was supposed to introduce later now made some cameo here and there, sometime during conversation, sometimes during events).
it's not hard work, but it's really boring and I always have to be very agreed because I have to find all the old stats and replace them with new ones. and adapt the dialogues. Add parts of dialogs (or remove them) according to the storylines I decided to add. Or to introduce better storylines that start later.
For example, there are some storylines starting in 0.9 that maybe weren't planned from the beginning, I started thinking about those storylines while doing 0.8. In the reboot I inserted references and events about those storylines from before, linked them to the main story and traced some answers that could influence those storylines. in the original version maybe there were already some answers but they hadn't been traced. for this reason in some moments the global story could appear strange, not coherent. There are still some passages a bit inconsistent but I'm still working on them every time I'm told
Sorry for the long answer