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5 hours ago
I’ve got one bad news and one good news.
But the bad news isn’t
that bad — and the good one is actually
really good.
So, the bad news first: the release of Week 6 is going to take a bit longer (probably about a month — I’m almost there).
But trust me, the delay is totally justified… and I think you’ll end up being happy about the reason why.
For a while now, I’ve been trying to figure out how to release updates faster.
The problem was the game’s weekly structure — that idea of giving players as much freedom as possible to decide which girls to meet, and
when.
Well, starting from
Week 7, things will work a bit differently.
You’ll
still be able to choose who to spend time with, but the
when will be more structured. Let me explain.
After releasing Week 6, I’ll move forward with a new approach:
future releases will each cover
one single in-game day (don’t worry — a single day in this game means
a lot of things happening).
That should allow me to release maybe even
one new update per month, or close to that.
Before, that was impossible.
By Monday, I had to already prepare
every storyline,
every dialogue,
every possible event and scene for all the girls MC could call during the week.
That system turned out to be counter-productive — it took forever to balance every variable, check all the branches, and make sure dialogue changed depending on what day you met someone (Monday vs Thursday could trigger totally different interactions).
Managing all that across a full week, constantly backtracking to keep everything consistent, became a massive workload.
That’s not going to be the case anymore.
Events will now be split in a different way.
As you already saw in Week 5 (and will see again in Week 6), there’ll be more
major crossover events — like the Roadhouse concert or Maud’s parties — and most evenings will already be packed.
The “girlfriend” moments will still exist, but they’ll be integrated more naturally into each storyline instead of being isolated free-time choices.
I’ll talk more about that when we get there — for now I just wanted to explain what’s causing the delay:
I’m reworking the Saturday and Sunday events of Week 6 to make sure everything lines up perfectly with the new structure for Week 7 and beyond.
I also had to redistribute some future storylines to keep the pacing balanced across each day.
Honestly, it’s been a huge relief.
Every time I start a new release I’m super motivated, but by the time I reach Friday I’m mentally exhausted — Saturday and Sunday always turn into a nightmare to code because I have to carry over all the previous work.
This new system will make development lighter and way more enjoyable for me, and — most importantly — it’ll mean
much shorter waits between releases for you.
It should also help keep everyone more hyped about the story’s progress.
On top of that, it’ll finally be easier for me to talk about upcoming content.
In the past months I’ve mentioned lots of storyline details that you probably don’t even remember — events I coded four months ago that you’ll only see next month.
That makes it hard to get real-time feedback from you, which is something I’ve been missing a lot.
So yeah — that’s the full picture.
Here are a couple new renders while you wait, and I just ask for a little more patience.
Week 6 is going to be wild, and after that, everything will move much more smoothly.