WhY NoT?!
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- Sep 2, 2019
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downloadlink for 1.55 whit bugfix?
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downloadlink for 1.55 whit bugfix?
Erm - that's the link to the Patreon post & you need to be a Patreon to download that version. Think the original poster was looking for a non-Patreon leaked version as it still hasn't made it's way on to F95 it seams. If the original leaker had waited a bit (as HoneyGames mentioned on Patreon that a bugfix version was in progress) there wouldn't have been a problem.You must be registered to see the links
Yeah - Martina did have a "girlfriend" route which is still in the code but is just about dead in the water currently. The code was left in there to avoid any problems going forward. There are still hints at and "girlfriend" route with the last update but little else. I find she's the most frustrating "target" to chase. Andre, Rain, Rebecca & Tatianna are also frustrating but at least there's hope on the horizon for the last two.Pffft...only 9 pages....rookie. Just kiddin'. Appreciate the support.
I'm now up to over 3k lines of code in the mod. Variables are easy but as you know there's just a boatload of them, and let's not even remind myself of the 5,385 total menus I have to pick through. So far I'm doing fine and chugging forward but wasted several hours today tinkering with Martina route. For example, I still can't get half of the code in her restaurant script to fire off. Week7 second date is a prime case. I went ahead and wrote the WT code for it but feels like I wasted most of the day today running route scenarios...I'm now back to efficiently moving on through the day scripts....with a Crown & Coke of course. Regards.
Erm - that's the link to the Patreon post & you need to be a Patreon to download that version. Think the original poster was looking for a non-Patreon leaked version as it still hasn't made it's way on to F95 it seams. If the original leaker had waited a bit (as HoneyGames mentioned on Patreon that a bugfix version was in progress) there wouldn't have been a problem.
One of those mornings where my senses aren't working as quick - or I'm just getting too oldI know mate, it was an ironic answer LOL If you didn't get it from the get-go, sorry, my bad bro... I've put him the link that is available for now... if it was leaked, it was here but since is not... I gave the man what he asked for, a link to the 1.55 version BUG fixed. Maybe he will become a Patreon and download it, you never know...
Please see my comment on your mod post. I believe you overlooked saving all the current variable states so they could be re-initialized after the player views one or more "replays". Regards.I created a Gallery Mod. The thread may still be in the process of getting approved, but here is the link.
NCC 1.5 Gallery Mod [Beta]
I started working on this prior to the 1.55 release, so you can add the gallery to your 1.55 but it will not show any content for the latest version. Also, as Sancho1969 pointed out, this game is complex with lots of variables, so the MOD is currently in BETA status and I want people to test it and try and break it and let me know where the errors are.
Please leave all comments and feedback on the MOD thread.
This was a labor of love, so be gentle. Lol...
Yep. I got it. Thanks for the tip. I assumed everyone loaded saves again, but it is better coding practice to do it right regardless, so making the update now.Please see my comment on your mod post. I believe you overlooked saving all the current variable states so they could be re-initialized after the player views one or more "replays". Regards.
Got a bug for ya. "02 day 35" script, starting line 491 (menu), choice at line 513. There's no way "shootgirl105 == 76" for that choice to ever be valid or seen on screen, as this menu is where it's set.Sancho1969 - great job on the walkthrough so far, no ordinary one like you say.
If you need any help understanding some of the variables and potential paths give me a shout via a DM and I'll try and help where I can - as I'm one of the bug finders/fixers (missed the "yvettegood" one you mentioned above from early in the game) for HoneyGames and know the code reasonably well so far. I now have 9 full pages of saves with various combinations (sad I know)
this is interesting. i'm working on all the martina path for 1.6. (i'm adding many things to the game but Martina is one of the characters with the most messed up storyline and i'm working on it)Got a bug for ya. "02 day 35" script, starting line 491 (menu), choice at line 513. There's no way "shootgirl105 == 76" for that choice to ever be valid or seen on screen, as this menu is where it's created.
This menu area also creates another issue I'm surprised no one has caught yet which is in regards to Martina Snitch. "02 day 31" creates "shootgirl105 = 75" at line 266 when in the Martina not chosen for photoshoot after making her initial deal aka "snitch". Now due to this aforementioned menu in "02 day 35" Yanmei is selected due to Riley request and Martina never gets the photoshoot the following day (shootgirl105 was set to 75 for Martina post-snitch, but then set to 76 with this Riley choice menu at the Skybar scene).
I know there's an easier way to explain but I've been writing so much code for days now that I'm likely not being clear. Let me know if y'all need a breakdown but it's simple enough with: 1) Martina met, make shoot for sex deal, break deal by shooting Belen. 2) Riley gets panties in wad and forces player to shoot her "next Monday" which would be day36, but in day35 playthrough Riley texts, wants you to meet Yenmei and shoot her in day36. 3) Martina gets GirlOfTheWeek skipped in this route which doesn't seem intentional.
Either way, 02day35, line 513 is borked at a minimum. The code for the initial issue is below for reference (I removed my WT code so it's clean). Regards.
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Wait, I edited my post....disregard second issue, only first is valid.... But while we are at it, check label "day3607p". MC mentions Hanna but it's not her pic and she's not a choice during this "work" session.this is interesting. i'm working on all the martina path for 1.6. (i'm adding many things to the game but Martina is one of the characters with the most messed up storyline and i'm working on it)
my goal is to improve (even the old episodes of the game) to get to the end of the season with a game that fully meets my expectations. I've always had a lot of ideas, now I also have a PC that allows me to do a lot of renders that can put my ideas into practice, so I'm not having trouble editing past events
I know that for many people thinking about starting a game from scratch is not a good idea, but I'm adding a lot of details and a lot of renders to make it worth it
I'm working as quickly as possible bud. It's a ton of code, a ton of menu choices and it takes a mass amount of hours....there's a reason no one else has tried it, but I'm silly like that. The dead-end route scenes in code slow me down but I understand the dev's process I believe, this project is rather massive. I wasn't kidding that there's 5,385 menus with 2 or more choices each to comb through. I also stop periodically and re-run the game to verify my code is functioning and nothing's borked. I make small typo mistakes like anyone else and don't publish my mods without proofing....as you folks expect a refined product as you should.Sancho1969, no working version of Your mod for today?
I'm working as quickly as possible bud. It's a ton of code, a ton of menu choices and it takes a mass amount of hours....there's a reason no one else has tried it, but I'm silly like that. The dead-end route scenes in code slow me down but I understand the dev's process I believe, this project is rather massive. I wasn't kidding that there's 5,385 menus with 2 or more choices each to comb through. I also stop periodically and re-run the game to verify my code is functioning and nothing's borked. I make small typo mistakes like anyone else and don't publish my mods without proofing....as you folks expect a refined product as you should.
Trust me, I'm still excited about the project, I can't wait to finish the WT portion so I can get back to more add-ons like the stat screens and other enhancements I've already made. I'm writing my WT a certain way to hopefully future-proof the changes that HoneyGames has planned and it's way more cumbersome than standard mod creation (imo). So hang in there, If I can stop adding stats and get all the side events done I might push out a teaser mod that goes through a certain amount of in-game days so y'all can play with it, we'll see. Regards.
Result of a complex game that's evolved over time. Some of the files included in the archive aren't used any more and some of them include old code (correctly highlighted) that isn't used anymore - but may have been kept in case it's needed or possibly otherwise breaks the game.What I found most annoying with the code was that it jumps to labels in different files, but you can‘t be sure those labels are in the files you expect. On Day 99 for example, there is a jump to the label „michellerestaurant15“. You would expect this to be in the michellerestaurant.rpy file, but it‘s in michellechat.rpy.
I see what you're saying, the following line can't appear HoneyGames - as "$ shootgirl05 = 76" is only ever set via the other menu options:Got a bug for ya. "02 day 35" script, starting line 491 (menu), choice at line 513. There's no way "shootgirl105 == 76" for that choice to ever be valid or seen on screen, as this menu is where it's set.
The code for the initial issue is below for reference (I removed my WT code so it's clean). Regards.
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It‘s good practice in general to not keep everything in one file. I‘m not even really complaining as the game isn‘t intended to be played with the script open. It‘s more like a first world Problem to meResult of a complex game that's evolved over time. Some of the files included in the archive aren't used any more and some of them include old code (correctly highlighted) that isn't used anymore - but may have been kept in case it's needed or possibly otherwise breaks the game.
I understand the jumps to different files in principle though - as it allows for repeatable events.