- Jan 27, 2018
- 148
- 81
Which one? Cause if you're talking about Newlife, then I think it's one of the simplest and most intuitive games out thereDamn.. that game is bonkers. I feel like the dev made it overtly complicated.
Which one? Cause if you're talking about Newlife, then I think it's one of the simplest and most intuitive games out thereDamn.. that game is bonkers. I feel like the dev made it overtly complicated.
He's talking about the game bad codingWhich one? Cause if you're talking about Newlife, then I think it's one of the simplest and most intuitive games out there
I believe he's talking about Accidental Woman.He's talking about the game bad coding
Are you talking about Cursed? I remember that needing to have a lot of involvement in your morning routine, or you'd end up going out unshowered and smelling bad and whatever.Yeah, I tend to agree with you on that. There's yet another, long abandoned, game with the same basic idea of a tg at the start life sim. In early versions that one required you to manually eat, similar to Girl Life, but you just up and died if you forgot to eat for 2 days. The dev took a lot of convincing that overly long busywork isn't fun.
Yeah, forgot to put in the name. The morning routine was another thing that took way to long to simplify in it, in part because of going to multiple rooms you had to go to to do most things. Again, realistic but tedious doesn't make a good game.Are you talking about Cursed? I remember that needing to have a lot of involvement in your morning routine, or you'd end up going out unshowered and smelling bad and whatever.
You, sir, just summed up EVERYTHING wrong about most of the genre. I'll be stealing that nugget of wisdomI play life-sims to experience something I wouldn't be able to see or do in real life, not to discover the thrill of tooth brushing and managing my pee meter.
how high should I set? I've got them all at one. I'll try putting them at 100 and see againPerhaps you didn't set priority? It's a number near the top of the NPC's stats. Set it higher than others and your NPC will show up in the game
all of them are valid, as per the in game test, and I HAVE added npc personality traits, but even they appear every now and then under npc relationships, do those affect that?@Marlin Brandy
That's not going to help much, priority is only weighted against other custom NPC's.
As to why they do not show up, there's a couple of possible options:
1. The NPC's might be invalid (wrong trait combinations or typo's in the text file) and will therefore not spawn.
2. You've created special NPC's meaning they cannot show up outside of their particular scene (lowlife, jerk friend etc.)
3. You're a dum-dum and forgot to set the NPC to enabled.
There's an option in the main menu that let's you test custom NPC's and scenes, might be a good place to start.
thanks for all the help, I'll keep experimenting@Marlin Brandy
Nah, they'd show up as invalid in the menu if there was something wrong here. It's just that some traits make them only appear in very specific scenarios, so for example you will never meet someone with a "boyfriend's jerk friend" trait when you go to the gym or club.
There's also an RNG factor, since there's a limit to how many NPC's can be at a given location at a given time, so you might be simply unlucky. Yesterday, for example, I was unable to find one of my valid NPC's for solid 30 minutes, he just refused to show up, even though I'm pretty sure he has the widest possible range of events he can participate in.
Also, certain things like physique and traits can impact as to where such an NPC can be found to begin with, so if the guy looks like Jabba the Hut he's probably not going to show up at the gym, ever.
Oh, and when it comes to special NPC traits it's like in the Highlander, "there can be only one", so making two NPC's that have the sale's boss trait or similar will cause only 1 of them to spawn, based on priority or RNG if priority is the same for both.
Other than that however, I've no idea what could be causing this.
Yeah, as was said, if they're all valid and don't overlap (only 1 work boss, for example) it's down to the RNG for events. Odds are you've had bad luck. Also, unless you've set the name you may never recognize who's who (outside of specific NPCs like the boss).all of them are valid, as per the in game test, and I HAVE added npc personality traits, but even they appear every now and then under npc relationships, do those affect that?
they're enabled ahah, double and triple checked
thanks!