Noggy69

New Member
Jan 29, 2021
1
2
well I don't think I'll be posting for a while so in the meantime here is a basic guide on how to edit the models in the game, keep in mind that I am not an expert and surely several things in this guide are wrong or there are better methods but for now this is what has worked for me, if you know things to improve this guide let me know and I will incorporate/edit this guide.

So you want to modify scenes in the game?
these are the tools/programs you will need:

import and export game files
Spine Pro v3.8.75 (WIN) create/edit animations (cracked version! if you have the original, the better)
make the file (.json) made by spine 3.8 compatible with the game
advance stuff
to make your life easier

Find the Filename:

First find the filename of what you want to modify, this I do it with UnityExplorer
once installed go to the gallery (or whatever level the thing you are looking for is at) go to Object Explorer and search, enemies or scenes usually have "ERO" or "(Clone)" in the name.
View attachment 2402584

open it and there should be another name in the lower left corner.
View attachment 2402588
this will help us to have an approximate of what the file is called and words it contains, since for some reason the game files have a similar but not the exact name.

Extract data:
Now the most boring part, find where the file is located and extract it, for that we will use AssetsBundleExtractor.
the game has all the assets in files called sharedassets.assets that are in the "\NightofRevenge_Data" folder of the game, now open one of those files with the program and look for the file among the 106 .assets files one by one...
once you find it (in my case sharedassets21.assets) you need these 3 files, click on them and go to plugins and export as .png / .txt
View attachment 2402697

when you save the file delete that part, it is important because it generates problems later on.
View attachment 2402708

move the files to a separate folder and you should have something like this (note that I changed the extension of s_MDogERO.txt to .json)
View attachment 2402719

Loading files into Spine:
first we have to unpack the texture so that spine can read it, for this we open Spine and go to the "Texture Unpacker..." option, select the folder where you saved the 3 files and select the file atlas.txt and the output in the same folder, make sure to check "unpremultiply alpha".
View attachment 2402767

now our folder should look something like this
View attachment 2402781

now go to Spine and Import Data, select the .json file and done!
make sure you go to the "Skins" tab and select one of the 2 options otherwise only half of the texture will be displayed.
View attachment 2402789

Modifying the game files:
View attachment 2402816
Once you are happy with the changes, go to the export option, make sure that "Pretty Print", "Nonessential Data" and "Texture Atlas" are checked, that should generate these 3 files
View attachment 2402865

use Skeleton Viewer 3.8.99 on the .json file we generated to make it compatible with the game, without this the edits do not work.
here is a video explaining how to use it:
after this make sure to add the .txt extension to the .atlas and .json files, it is important for the next step.

now we go back to AssetsBundleExtractor and open the corresponding .assets and replace the 3 files (go to the file, "plugins" and "import from .txt" it is important that they end in .txt so that the program recognizes them).
when importing the .png / texture2D go to "plugins", "Edit" and in "Texture Format" select "RGBA32", then "load" and select the .png and for the final part go to File and Save, put the .assets we generated inside the game folder and we're done!

BepInEx:
View attachment 2403040
if this happens don't worry, it's the BepInEx plug-in screwing up the texture.
to fix it go to the game folder "BepInEx\plugins\ModImages\Uncensored by omp123 and Quaking_Nuts" and delete the corresponding .png
View attachment 2403082

and now it is displayed correctly!
View attachment 2403087

Advanced stuff:
for those who are familiar with coding there is another way to modify the game, with dnSpy you can modify the Assembly-CSharp.dll file and do many other things like controlling the animation speed, sounds, loop, order, etc.
View attachment 2403116
I won't go into detail here because I don't know about the subject.
and that's all! I hope you find it helpful!

shoutout to Krongorka! this guide was made possible by all the information he shared!
Cheers bud I was waiting for this post. You guys at the forefront of this frontier... I salute you (y)
 

akitom

New Member
May 22, 2021
1
1
Night of Revenge 1.07
With BepInEx, AutoTranslator with the status menu text fixed and all diaries translated, helper plugin pack v1.0.0.1 from kumarin (uncensor + cheats) and Kek1245 map . I uploaded this because all problems with peoples trying working with ReiPatcher. Only need change the keys because i use the arrows for move.

where do i install this to?
 
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Yuni7942

New Member
Apr 12, 2018
1
0
Anyone know how to unlock the ??? in CG gallery and animation?
this page offers a ´´hack´´, its and .dll archive which unlocks everything, sadly it corrupts your save file and you cant play any animation, but, you can see which enemies trigger the CG scene, so go back to your game and die in that level to unlock that scene (you may want to have two copies of the game, one to play and one to see how to unlcok the CGs and animations)
 
Feb 5, 2023
4
6
Is there a way to make the text box transparent or remove it during the ranch exit event? I find the placement of the camera weird since it covers so much of the scene
 

Knight6797

Active Member
Jul 26, 2022
527
1,234
the game opens as usual BUT NOTHING IS WORKING I CAN not do anything i pressed every button nothing happens need help
might be because of the cheat menu, you should be able to click "new game" with your mouse, I forgot the hotkey to disable the menu but it should be 1 of the F keys
 
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LAKlek

Member
Nov 26, 2020
207
648
Hello everybody. I'm LAKlek (nothing crazy) I have a request.
actually in my spare time I like to make videos on H games (alien_quest_eve) but when I say "video" I'm not talking about "play thoughts", i do videos with LOTS of video editing to create an alternative story

(my video the most popular with almost 190,000 views on R34 video, it's a video... where you are the hero.
well received by the alien_quest_eve community)

today I want to do that on NOR. so would like to know (knowing that many have fun modifying the game) is it possible to send me the animations of the game with a black or green background (better green) of the animations ? even enemy walking animations / attack etc.....

well, I know it's a lot, I hope you're interested

here is what i did on alien_quest_eve (for the curious)

interactive video :

alternative story :
 

Nephilim50

Member
Jul 15, 2022
109
492
Hello everybody. I'm LAKlek (nothing crazy) I have a request.
actually in my spare time I like to make videos on H games (alien_quest_eve) but when I say "video" I'm not talking about "play thoughts", i do videos with LOTS of video editing to create an alternative story

(my video the most popular with almost 190,000 views on R34 video, it's a video... where you are the hero.
well received by the alien_quest_eve community)

today I want to do that on NOR. so would like to know (knowing that many have fun modifying the game) is it possible to send me the animations of the game with a black or green background (better green) of the animations ? even enemy walking animations / attack etc.....

well, I know it's a lot, I hope you're interested

here is what i did on alien_quest_eve (for the curious)

interactive video :

alternative story :
looks interesting! the user Krongorka used to make videos about the game and upload them to so you could ask him for help or permission to use his videos as material.

if a totally black background works for what you are doing you can delete the background of the gallery using the plugin sinai-dev/UnityExplorer to make it like this:
1677012914857.png 1677013023970.png
if you need help installing the plugin and removing the background don't hesitate to ask for help!
 

LAKlek

Member
Nov 26, 2020
207
648
looks interesting! the user Krongorka used to make videos about the game and upload them to so you could ask him for help or permission to use his videos as material.

if a totally black background works for what you are doing you can delete the background of the gallery using the plugin sinai-dev/UnityExplorer to make it like this:
View attachment 2407320 View attachment 2407334
if you need help installing the plugin and removing the background don't hesitate to ask for help!
that can be really good, thx and yes i will ask you for help for the plugin, cuz im on vacation right now, mid mars im up.

but all those animations walk/attack..etc if a can get it it will be awesome. with a black backgroud, i can put the animation
where I want and then i can litteraly creat a serie hentai NOR.
 
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slayerpro18

Newbie
Nov 21, 2018
83
111
well I don't think I'll be posting for a while so in the meantime here is a basic guide on how to edit the models in the game, keep in mind that I am not an expert and surely several things in this guide are wrong or there are better methods but for now this is what has worked for me, if you know things to improve this guide let me know and I will incorporate/edit this guide.

So you want to modify scenes in the game?
these are the tools/programs you will need:

import and export game files
Spine Pro v3.8.75 (WIN) create/edit animations (cracked version! if you have the original, the better)
make the file (.json) made by spine 3.8 compatible with the game
advance stuff
to make your life easier

Find the Filename:

First find the filename of what you want to modify, this I do it with UnityExplorer
once installed go to the gallery (or whatever level the thing you are looking for is at) go to Object Explorer and search, enemies or scenes usually have "ERO" or "(Clone)" in the name.
View attachment 2402584

open it and there should be another name in the lower corner.
View attachment 2402588
this will help us to have an approximate of what the file is called and words it contains, since for some reason the game files have a similar but not the exact name.

if you have problems running UnityExplorer or BepInEx remember that you have to use the x86 / 5.X version of both to make them work with the game,
still having problems? here is my copy BepInEx+UnityExplorer, just put the contents of the .7z file inside the game folder and it should work.

Extract data:
Now the most boring part, find where the file is located and extract it, for that we will use AssetsBundleExtractor.
the game has all the assets in files called sharedassets.assets that are in the "\NightofRevenge_Data" folder of the game, now open one of those files with the program and look for the file among the 106 .assets files one by one...
once you find it (in my case sharedassets21.assets) you need these 3 files, click on them and go to plugins and export as .png / .txt
View attachment 2402697

when you save the file delete that part, it is important because it generates problems later on.
View attachment 2402708

move the files to a separate folder and you should have something like this (note that I changed the extension of s_MDogERO.txt to .json)
View attachment 2402719

Loading files into Spine:
first we have to unpack the texture so that spine can read it, for this we open Spine and go to the "Texture Unpacker..." option, select the folder where you saved the 3 files and select the file atlas.txt and the output in the same folder, make sure to check "unpremultiply alpha".
View attachment 2402767

now our folder should look something like this
View attachment 2402781

now go to Spine and Import Data, select the .json file and done!
make sure you go to the "Skins" tab and select one of the 2 options otherwise only half of the texture will be displayed.
View attachment 2402789

Modifying the game files:
View attachment 2402816
Once you are happy with the changes, go to the export option, make sure that "Pretty Print", "Nonessential Data" and "Texture Atlas" are checked, that should generate these 3 files
View attachment 2402865

use Skeleton Viewer 3.8.99 on the .json file we generated to make it compatible with the game, without this the edits do not work.
here is a video explaining how to use it:
after this make sure to add the .txt extension to the .atlas and .json files, it is important for the next step.

now we go back to AssetsBundleExtractor and open the corresponding .assets and replace the 3 files (go to the file, "plugins" and "import from .txt" it is important that they end in .txt so that the program recognizes them).
when importing the .png / texture2D go to "plugins", "Edit" and in "Texture Format" select "RGBA32", then "load" and select the .png and for the final part go to File and Save, put the .assets we generated inside the game folder and we're done!

BepInEx:
View attachment 2403040
if this happens don't worry, it's the BepInEx plug-in screwing up the texture.
to fix it go to the game folder "BepInEx\plugins\ModImages\Uncensored by omp123 and Quaking_Nuts" and delete the corresponding .png
View attachment 2403082

and now it is displayed correctly!
View attachment 2403087

Advanced stuff:
for those who are familiar with coding there is another way to modify the game, with dnSpy you can modify the Assembly-CSharp.dll file and do many other things like controlling the animation speed, sounds, loop, order, etc.
View attachment 2403116
I won't go into detail here because I don't know about the subject.
and that's all! I hope you find it helpful!

shoutout to Krongorka! this guide was made possible by all the information he shared!
im trying to open/download the but it wont let me
 

Nephilim50

Member
Jul 15, 2022
109
492
im trying to open/download the but it wont let me
It works fine for me but just in case, here you have the tool's page, just make sure you download version 3.8.99 for it to work correctly.



while I'm at it I update the guide in case someone has the same problem.

(and just in case that .jar file is an executable, not a .zip file.)
 
Last edited:
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