where do i place this file?I've fixed the bug in the game menu when you patch the old translation, it's because of 2 words (淫乱値=Lewdness) that don't exist anymore in the final version that the text in it is a mess
I'm sorry if you have a little trouble understanding what I'm saying, I'm pretty bad at writing in English View attachment 2130373
For the translation of the story I'll leave it for those who are much better qualified
That's great! Although it's a bit of a mess, but something at least. Also, did you check it on your setup? I mean, did you put 3.7 output back in the game successfully?After extensive research I was able to find the solution to make the .json files made with spine 3.8 compatible with the game!
You must be registered to see the linksis a tool that allows you to rollback them to 3.7
You have to use this command in a console to use it:
java -cp skeletonViewer.jar com.esotericsoftware.spine.JsonRollback input.json 3.7 output.json
Here is a video explaining how to use it and the website of the tool
You must be registered to see the links
You must be registered to see the links
yep, although I only made the head bigger for testingThat's great! Although it's a bit of a mess, but something at least. Also, did you check it on your setup? I mean, did you put 3.7 output back in the game successfully?
I would also like to learn but I'm very stupid doing this, I can barely use my computer, even more so not being very good at Englishyep, although I only made the head bigger for testing
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And while we're at it, do you know if the .atlas that spine 3.8 generates is also incompatible with the game?
I want to edit the animations of a couple of mobs and before learning how to edit, I wanted to get rid of that doubt
Honestly, no idea about it, but atlas should be compatible as is.yep, although I only made the head bigger for testing
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And while we're at it, do you know if the .atlas that spine 3.8 generates is also incompatible with the game?
I want to edit the animations of a couple of mobs and before learning how to edit, I wanted to get rid of that doubt
Posted it before, should work on 1.05-1.07 (link)Can someone share a savefile that has all of the gallery unlocked?
Good job man. I actually hope more people will start to use spine and your workaround to make output compatible with NoR. Did you edit Assembly-Csharp.dll for this enemy (there is a spine controller script)? I'm also quite curious about how you plan to add new enemies to the game.I think it doesn't look too bad for my first time using spine but I'm getting better at it
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and that was the easy part, now I have to figure out how to add new enemies to the game (this is just an edit of a mob that was already in the game)
but as stubborn as I am I'm sure I'll find a way eventually.
dude thats amazing!!I think it doesn't look too bad for my first time using spine but I'm getting better at it
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and that was the easy part, now I have to figure out how to add new enemies to the game (this is just an edit of a mob that was already in the game)
but as stubborn as I am I'm sure I'll find a way eventually.
can you explain in picture how to edit spineI think it doesn't look too bad for my first time using spine but I'm getting better at it
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and that was the easy part, now I have to figure out how to add new enemies to the game (this is just an edit of a mob that was already in the game)
but as stubborn as I am I'm sure I'll find a way eventually.
nope, I didn't touch a single line of code I just took the files that spine generated when exporting the modifications I made (.png/.atlas/.json) to the mob and put them in the corresponding .assets, in this case sharedassets21.assets (obviously modifying the .json with the rollback tool I found).Did you edit Assembly-Csharp.dll for this enemy (there is a spine controller script)?
I don't know how to do it but I understand a bit of how the game handles mobs and with that I think I can find a way... eventually...I'm also quite curious about how you plan to add new enemies to the game.
So far I have not found any error like that but just in case you could share the fix?there are some json files which might have corrupted bone constraints when you import it in 3.8.7.5
As for spine errors, here's at least one example:nope, I didn't touch a single line of code I just took the files that spine generated when exporting the modifications I made (.png/.atlas/.json) to the mob and put them in the corresponding .assets, in this case sharedassets21.assets (obviously modifying the .json with the rollback tool I found).
I don't know what you mean by "spine controller script".
I don't know how to do it but I understand a bit of how the game handles mobs and with that I think I can find a way... eventually...
for now I have 2 mobs in mind, one is the wolf as you just saw and the other is a surprise.
So far I have not found any error like that but just in case you could share the fix?
if it's for how to use spine, I can't help you with that since I'm learning too.can you explain in picture how to edit spine
I was just wondering how to make certain animations last longer, very good info!As for spine errors, here's at least one example:
-You must be registered to see the links
-You must be registered to see the links
Now, there's a possible fix for that: first, I import files to 3.4.02, save the project (as a spine project file) which you can then open in 3.8.75 and it will look normal.You must be registered to see the links.
Otherwise you'll need to edit broken bone constraints somehow, just saying.
"Spine controller script" is basically this (via dnspy) :
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It controls how much loops each animation segment have, sound control, speed, etc.