yolo4jesus420
Member
- Nov 30, 2018
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Posted it before, should work on 1.05-1.07 (link)Can someone share a savefile that has all of the gallery unlocked?
Good job man. I actually hope more people will start to use spine and your workaround to make output compatible with NoR. Did you edit Assembly-Csharp.dll for this enemy (there is a spine controller script)? I'm also quite curious about how you plan to add new enemies to the game.I think it doesn't look too bad for my first time using spine but I'm getting better at it
View attachment 2392013
and that was the easy part, now I have to figure out how to add new enemies to the game (this is just an edit of a mob that was already in the game)
but as stubborn as I am I'm sure I'll find a way eventually.
dude thats amazing!!I think it doesn't look too bad for my first time using spine but I'm getting better at it
View attachment 2392013
and that was the easy part, now I have to figure out how to add new enemies to the game (this is just an edit of a mob that was already in the game)
but as stubborn as I am I'm sure I'll find a way eventually.
can you explain in picture how to edit spineI think it doesn't look too bad for my first time using spine but I'm getting better at it
View attachment 2392013
and that was the easy part, now I have to figure out how to add new enemies to the game (this is just an edit of a mob that was already in the game)
but as stubborn as I am I'm sure I'll find a way eventually.
nope, I didn't touch a single line of code I just took the files that spine generated when exporting the modifications I made (.png/.atlas/.json) to the mob and put them in the corresponding .assets, in this case sharedassets21.assets (obviously modifying the .json with the rollback tool I found).Did you edit Assembly-Csharp.dll for this enemy (there is a spine controller script)?
I don't know how to do it but I understand a bit of how the game handles mobs and with that I think I can find a way... eventually...I'm also quite curious about how you plan to add new enemies to the game.
So far I have not found any error like that but just in case you could share the fix?there are some json files which might have corrupted bone constraints when you import it in 3.8.7.5
As for spine errors, here's at least one example:nope, I didn't touch a single line of code I just took the files that spine generated when exporting the modifications I made (.png/.atlas/.json) to the mob and put them in the corresponding .assets, in this case sharedassets21.assets (obviously modifying the .json with the rollback tool I found).
I don't know what you mean by "spine controller script".
I don't know how to do it but I understand a bit of how the game handles mobs and with that I think I can find a way... eventually...
for now I have 2 mobs in mind, one is the wolf as you just saw and the other is a surprise.
So far I have not found any error like that but just in case you could share the fix?
if it's for how to use spine, I can't help you with that since I'm learning too.can you explain in picture how to edit spine
I was just wondering how to make certain animations last longer, very good info!As for spine errors, here's at least one example:
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Now, there's a possible fix for that: first, I import files to 3.4.02, save the project (as a spine project file) which you can then open in 3.8.75 and it will look normal.You must be registered to see the links.
Otherwise you'll need to edit broken bone constraints somehow, just saying.
"Spine controller script" is basically this (via dnspy) :
View attachment 2393510
It controls how much loops each animation segment have, sound control, speed, etc.
Honestly, looks as good as scenes from the game. I'd definitely download a community made animations mod!I think it doesn't look too bad for my first time using spine but I'm getting better at it
View attachment 2392013
and that was the easy part, now I have to figure out how to add new enemies to the game (this is just an edit of a mob that was already in the game)
but as stubborn as I am I'm sure I'll find a way eventually.
That would be useful - especially making a discord server as was mentioned above - particularly in how to unpack and actually view/access the source files / how to get them into Spine etc.if it's for how to use spine, I can't help you with that since I'm learning too.
but if it's how to get the edited files into the game and what settings to use I could make a little guide if enough people are interested.
so all the information on the subject is in one post and not scattered throughout the thread
yeah I support the motion very violentlyCan’t wait to see a full gallery mod with gigantic breasts on something like xvideos