ETANEL23

Member
Mar 15, 2018
142
185
228
now that I think about it where was those human headed dogs placed in the final game? I know that the monster was added to the gallery priyor to 1.0 but can't remember ever seeing them once the game came out.
 

Krongorka

Well-Known Member
Sep 22, 2017
1,248
3,939
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I think it doesn't look too bad for my first time using spine but I'm getting better at it
View attachment 2392013

















and that was the easy part, now I have to figure out how to add new enemies to the game (this is just an edit of a mob that was already in the game)
but as stubborn as I am I'm sure I'll find a way eventually.
Good job man. I actually hope more people will start to use spine and your workaround to make output compatible with NoR. Did you edit Assembly-Csharp.dll for this enemy (there is a spine controller script)? I'm also quite curious about how you plan to add new enemies to the game.

Oh yeah, there are some json files which might have corrupted bone constraints when you import it in 3.8.7.5, like inverted legs or arms/chains. I might have a workaround for this. Let me know if you'll encounter such issues.
 
Last edited:

bonsaii

Newbie
Mar 5, 2022
96
73
84
I think it doesn't look too bad for my first time using spine but I'm getting better at it
View attachment 2392013

















and that was the easy part, now I have to figure out how to add new enemies to the game (this is just an edit of a mob that was already in the game)
but as stubborn as I am I'm sure I'll find a way eventually.
dude thats amazing!!
 

Nephilim50

Member
Jul 15, 2022
140
716
227
Did you edit Assembly-Csharp.dll for this enemy (there is a spine controller script)?
nope, I didn't touch a single line of code I just took the files that spine generated when exporting the modifications I made (.png/.atlas/.json) to the mob and put them in the corresponding .assets, in this case sharedassets21.assets (obviously modifying the .json with the rollback tool I found).
I don't know what you mean by "spine controller script".
I'm also quite curious about how you plan to add new enemies to the game.
I don't know how to do it but I understand a bit of how the game handles mobs and with that I think I can find a way... eventually...
for now I have 2 mobs in mind, one is the wolf as you just saw and the other is a surprise.
there are some json files which might have corrupted bone constraints when you import it in 3.8.7.5
So far I have not found any error like that but just in case you could share the fix?
 

Krongorka

Well-Known Member
Sep 22, 2017
1,248
3,939
397
nope, I didn't touch a single line of code I just took the files that spine generated when exporting the modifications I made (.png/.atlas/.json) to the mob and put them in the corresponding .assets, in this case sharedassets21.assets (obviously modifying the .json with the rollback tool I found).
I don't know what you mean by "spine controller script".

I don't know how to do it but I understand a bit of how the game handles mobs and with that I think I can find a way... eventually...
for now I have 2 mobs in mind, one is the wolf as you just saw and the other is a surprise.

So far I have not found any error like that but just in case you could share the fix?
As for spine errors, here's at least one example:
-
-

Now, there's a possible fix for that: first, I import files to 3.4.02, save the project (as a spine project file) which you can then open in 3.8.75 and it will look normal. .
Otherwise you'll need to edit broken bone constraints somehow, just saying.

"Spine controller script" is basically this (via dnspy) :
dnspy.png

It controls how much loops each animation segment have, sound control, speed, etc.
 

Nephilim50

Member
Jul 15, 2022
140
716
227
can you explain in picture how to edit spine
if it's for how to use spine, I can't help you with that since I'm learning too.
but if it's how to get the edited files into the game and what settings to use I could make a little guide if enough people are interested.
so all the information on the subject is in one post and not scattered throughout the thread
 
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Samaer

New Member
May 28, 2020
6
3
55
okay im absolutely useless when it comes to code and software stuff and it might sound stupid to just ask. is it possible to modify the animations themselfs ? Not like changing the size of things but change or add an animation ?
im sorry if it sounds dumb
 

Nephilim50

Member
Jul 15, 2022
140
716
227
As for spine errors, here's at least one example:
-
-

Now, there's a possible fix for that: first, I import files to 3.4.02, save the project (as a spine project file) which you can then open in 3.8.75 and it will look normal. .
Otherwise you'll need to edit broken bone constraints somehow, just saying.

"Spine controller script" is basically this (via dnspy) :
View attachment 2393510

It controls how much loops each animation segment have, sound control, speed, etc.
I was just wondering how to make certain animations last longer, very good info!
I assume that all animations can be edited from Assembly-CSharp.dll or is it from another file inside of .assets?
 

toalfyso

Newbie
Jan 2, 2021
43
53
154
I think it doesn't look too bad for my first time using spine but I'm getting better at it
View attachment 2392013

















and that was the easy part, now I have to figure out how to add new enemies to the game (this is just an edit of a mob that was already in the game)
but as stubborn as I am I'm sure I'll find a way eventually.
Honestly, looks as good as scenes from the game. I'd definitely download a community made animations mod!
 

worldender

Newbie
Jun 19, 2022
16
23
38
if it's for how to use spine, I can't help you with that since I'm learning too.
but if it's how to get the edited files into the game and what settings to use I could make a little guide if enough people are interested.
so all the information on the subject is in one post and not scattered throughout the thread
That would be useful - especially making a discord server as was mentioned above - particularly in how to unpack and actually view/access the source files / how to get them into Spine etc.
 
Jan 14, 2021
56
95
62
Hey guys, its been a hot minute since I've been here but has there been a English translation for the game (besides the machine translated stuff/patch). It was good but some stuff still scuffed as heck, especially towards the plot heavy stuff near the end
 
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