CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Krongorka

Active Member
Sep 22, 2017
847
2,724
anyone have a full cg save?
Here's a hidden trick to unlock 'just' CG. Not enemy gallery but Game Overs in gallery - press '7' key on the top of the alphanumeric keyboard. You'll need to reload gallery screen to make Game Over image previews to load, but you can actually view any animation right after you press '7' in gallery.
It's one of the hidden debug function.

There's a version of game in my signature which comes with unlocked gallery as well, just saying.

All Hidden Debug keys I found in 1.07 so far:

Instant Impregnation from Green Slime (Don't need to be in animation, works anywhere) - 'Esc+5', Instant Impregnation from Black Slime - 'Esc+6'.

'7' unlocks CG Gallery. Need a restart of gallery to render unlocked CG preview images, but user can start any CG right away.
Enemy Gallery - 0 pause animations. Press again to resume animation playback, speed is also set to default 1.00.

Some Animations have Skin Change function code in them. Keyboard control: 0-9, Shift+1, Shift+2. P button is for turning on-off the chroma effect.
- Trainer in Ranch (Black Version) - '2' for Chroma effect, but the camera code is broken.
- 'Esc+Enter' is by default an instant death debug command.
- Guard + Down key (S by default) - Stops casting magic. Only for a short time after the cast is initiated for the small mana reduction.
Kakidasi / Kakidasu in assembly code - is a special animation of cum scraping which activates in a second or two after being creampied by Green Slime or Black Slime enemy. Activated by pressing and holding 'Down+E' (S+default confirm button).

kakidasiKek.png
 
Last edited:

sageproduct

Active Member
Mar 16, 2021
525
1,170
This game was so good I wanted to turn off the Nudity
I cried so hard and think of Aradia often. She is a lovely young lady and any of you who let her get raped I will fuck you up

I haven't encountered any other game that blasts a painful bullet so deep into your heart making you realize just exactly what you've been jerking your twig and staining your mom's old pillowcases to

None of us fuckers deserve her, she is too good for this world
 
  • Haha
Reactions: maybemaybe112

martabak911

New Member
Jul 25, 2024
1
0
how to make the shop lady appear in witch lair?
i just got there after reach white cathedral and i didn't see her, where i should i found her?
 

Bulbanych

Member
Oct 13, 2020
357
946
Hello everyone.
There will be weird question but who can tell me about main story/lore of NoR in a few words?
In NoR the Church is essentially the government, and they're kind of assholes. A long time before the beginning of the game, there was a demon invasion that was stopped by the cooperation of the Church's forces and the Witches along side a witch named "The Witch of Thorns" who was the most important asset in this war against demons. The game's story begins with the demon invasion starting again, and this time, the Church declares that the Witches are responsible for the demons' reappearance and start a witch hunt, and your character, Aradia, wants to take revenge on the Church for killing her family.

TLDR: Dumb Church can't deal with demons and tries to kill off their most powerful allies instead.
 

Princeslayer

Member
Jun 10, 2020
272
120
In NoR the Church is essentially the government, and they're kind of assholes. A long time before the beginning of the game, there was a demon invasion that was stopped by the cooperation of the Church's forces and the Witches along side a witch named "The Witch of Thorns" who was the most important asset in this war against demons. The game's story begins with the demon invasion starting again, and this time, the Church declares that the Witches are responsible for the demons' reappearance and start a witch hunt, and your character, Aradia, wants to take revenge on the Church for killing her family.

TLDR: Dumb Church can't deal with demons and tries to kill off their most powerful allies instead.
Absolutely stupid, another reason more to say back then they did things better XD
 

Vova_Shlapik

Newbie
Jul 12, 2021
32
14
In NoR the Church is essentially the government, and they're kind of assholes. A long time before the beginning of the game, there was a demon invasion that was stopped by the cooperation of the Church's forces and the Witches along side a witch named "The Witch of Thorns" who was the most important asset in this war against demons. The game's story begins with the demon invasion starting again, and this time, the Church declares that the Witches are responsible for the demons' reappearance and start a witch hunt, and your character, Aradia, wants to take revenge on the Church for killing her family.

TLDR: Dumb Church can't deal with demons and tries to kill off their most powerful allies instead.
But what about Aradia and Witch of Thorns - they're clones or twin sisters?
 

JustAl

Active Member
Jan 28, 2022
683
792
But what about Aradia and Witch of Thorns - they're clones or twin sisters?
Neither, the Witch of Thorns really was a particularly powerful though seemingly cursed person. Her genetics were salvaged by the church and injected into Aradia, who was then cloned for what was likely supposed to be an army of artificial witches. The lore gets weird and if you don't have the best available English translation / don't know Japanese to read the original, obtaining this understanding is too difficult. There's also lots of lines to draw yourself in speculation, but I feel confident enough about the circumstances of the game's events to draw some logical speculation out here.

How the above description works out:
  1. When departing from Vendetta, as Aradia leaves she wishes her to come back safe... "this time". Implying Aradia has left before but never came back.

  2. At the Unnamed Lake, once you defeat the prayer maiden you get access to the sword of the witch of thorns in very deteriorated condition. The sword is stabbed through a standing mass of crystals a bit larger than a person would stand. Some interesting evidence is surrounding this event.
    1. The Prayer Maiden's description is that she originated in a nearby lab, which is true as the laboratory is just past the Sunken Valley. Who owns this laboratory?
      1. A "suspicious woman" who is "claiming to be a witch" introduces herself to you near the entrance to the ruined chapel off the Path of Eternal Rest, engages in small chatter, attempts to get the location of a secret laboratory from you, then appeases you with the gift of a red flask.
        1. Notably, this woman is a witch wearing pantyhose. That is strange, given that witches have a brightly colored mark on their thigh that denote their clan and magic specialization. It's been so prominent on literally every witch in the game that they may consciously expose it just to state their affiliation or so their magic can work the best it can. There has never been a witch who claims to be one yet does not have the mark exposed. Which implies this woman knows about the thigh marks, wants to explain she is a witch, and does not want her cover blown by not having a thigh mark.
    2. The prayer maiden was guarding the standing mass of crystals. That's the only reason she attacks you. She is blocking literally nothing but those crystals, the sword plunged into it, and a chest with a prayer ring in it. If I had to speculate, I would say the witch of thorns was dead at some point, interred into the cave as a grave, coated in these crystals, sealed with a special prayer with the officiator wearing a band with the same kind of gem this grave is comprised of, and her sword is stabbed into the mass to tell everyone who is buried there. So who gives prayers and why would they want involvement with the witch of thorns?
      1. The church owns the laboratory. Hence how a prayer maiden could and was created there. The remnants of female bodies that cast dark magic roam the halls. A children's nursery with toys is on the lowest level of the lab. The courtyard off to the side has a swift sword, likely meant for teaching the children growing up in this pseudo-orphanage how to swordfight. Interesting. This fits the suspicious woman who is standing around in a place full of pilgrims and inquisitor knights yet never being endangered. Except until you convened with her and she gifted you, that made her look suspicious. Possibly not working for the church but knows about a history of unethical experiments from them in the area. She ends up at the ranch, but considering Aradia's bad end in a small room on the elevated path, they may have raped this woman, tossed her into an alley in Ragdum, and the mafia picked her up..
      2. This likely means the church killed the witch of thorns, the first of many witches they would betray as they want to hold exclusive power monopoly over their world. Although said witch of thorns may have turned rogue to provoke this.
  3. Spoilers to see at the end of the game:
    1. The true Aradia was working as a secret long-haul assassin in the highest echelon of church leadership.
    2. The true Aradia informs you that she was injected with the genes of the witch of thorns, raped, and upon her escape she realized the power of the witch of thorns manifested within her. The power likely manifested through strong feelings of hatred and an urge to fight and kill.
    3. She invites you to kill all witches and the entire church, should you have enough karma (works like insight from Bloodborne). Why would she turn upon her own kind?
      1. The original Aradia was in Vendetta's care, but got captured by a suspicious witch group who brought her to the lab to begin her new and terrible life of pain under incarceration.
      2. Although Aradia believed the church staff to be witches as their story implies, remember the church has the ability to cast magic as well (red and white inquisitors, the librarians, the knights), make magic items (fire and tentacle bombs), and possess magic weaponry (the rifle, sword, and staff on the Path of Eternal Rest).
      3. The laboratory likely thus taught church dogma as ritualistic brainwashing, and the original Aradia came to hate it but know enough about the church to use it.
      4. Aradia was raised by Vendetta since childhood, and left at the cusp of coming to age.
      5. I recall the original Aradia and Vendetta say lines that implies Aradia destroyed the laboratory somehow.
        1. Vendetta finds a functional but inert clone of Aradia who upon awakening later after much treatment only remember her life up to before she left Vendetta's care.
    4. How was Aradia able to be in 2 places at once, or rather why did Aradia live a different life after escaping the laboratory?
      1. She used what she learned about the church from the dogma taught at the lab to pose well within church service, rising through the ranks until she got to be near the top of leadership. She probably fostered a growing grudge all the way through.
      2. Meanwhile, the clone Vendetta salvaged and raised back to life through sheer motivation of missing Aradia eventually came back to life, only to wish to depart once again.
    5. Why did the game end that way, with the original Aradia fighting the clone Aradia upon their disagreement of killing all witches and the entire church, and the clone of Aradia killing both her original and herself?
      1. Original Aradia is just done with the world.
        1. Witches were awful to her, the life of a witch is tragic, the church has enough resources to kill every witch out there, and she has to hide who she is.
        2. The church is rotten to the core. Just thugs in pretty robes who own everything.
        3. She destroyed the lab and killed all her clones. Killing another is just part of life.
      2. The clone Aradia did not get to see the horrors of the lab and lose her motivation through standing with the church while she was against it for so long.
        1. She only sees people who need help and a quest for vengeance.
          1. Note however the short black-screen text-only "microscene" on the transition from the lab to the elevator up to the elevated Pigrim's Path. Clone Aradia may briefly remember unethical experiments and rape through vague audio-only memory. This scene is short, vague, and cryptic though interjected between the lab and the elevated church proper, which might mean something.
        2. At the end of her adventure, she sees her true self and recognizes the destruction of vengeance.
        3. In the end, she considers her entire life futile, as the world will only turn her into a murderous lunatic the longer she lives in it. Her life's motivation only being to bring justice to her lost family.
          1. And so she dies, having realized her father's wishes to not fight and to only fight for self-defense. She ruined her own life, as she said. Her original would've not been captured had she not sought vengeance.
            1. Clone Aradia says "there will always be children with our eyes", a double entendre that means her spree of murder will only create more vengeful children, and her continued life makes it likely someone will attempt to clone her for her destructive power much like the witch of thorns.
            2. Vendetta is crushed as she gets to lose her adoptive daughter twice in a row, with none left alive to stay with her.
I banged this out in 10 minutes (then edited a few times), but essentially the moral is to not seek vengeance and just live in the moment. I don't know how a person would reasonably show this story in their game without an obnoxious truck-ton of notes, voice acting, enough scenes to measure screentime alongside the LotR trilogy, etc. So there's just scant hints to open a heap of speculation. I hope you were entertained by my rambling of the story that might be or could have been. Thank you for reading.
 
Last edited:

Vova_Shlapik

Newbie
Jul 12, 2021
32
14
Neither, the Witch of Thorns really was a particularly powerful though seemingly cursed person. Her genetics were salvaged by the church and injected into Aradia, who was then cloned for what was likely supposed to be an army of artificial witches. The lore gets weird and if you don't have the best available English translation / don't know Japanese to read the original, obtaining this understanding is too difficult. There's also lots of lines to draw yourself in speculation, but I feel confident enough about the circumstances of the game's events to draw some logical speculation out here.

How the above description works out:
  1. When departing from Vendetta, as Aradia leaves she wishes her to come back safe... "this time". Implying Aradia has left before but never came back.

  2. At the Unnamed Lake, once you defeat the prayer maiden you get access to the sword of the witch of thorns in very deteriorated condition. The sword is stabbed through a standing mass of crystals a bit larger than a person would stand. Some interesting evidence is surrounding this event.
    1. The Prayer Maiden's description is that she originated in a nearby lab, which is true as the laboratory is just past the Sunken Valley. Who owns this laboratory?
      1. A "suspicious woman" who is "claiming to be a witch" introduces herself to you near the entrance to the ruined chapel off the Path of Eternal Rest, engages in small chatter, attempts to get the location of a secret laboratory from you, then appeases you with the gift of a red flask.
        1. Notably, this woman is a witch wearing pantyhose. That is strange, given that witches have a brightly colored mark on their thigh that denote their clan and magic specialization. It's been so prominent on literally every witch in the game that they may consciously expose it just to state their affiliation or so their magic can work the best it can. There has never been a witch who claims to be one yet does not have the mark exposed. Which implies this woman knows about the thigh marks, wants to explain she is a witch, and does not want her cover blown by not having a thigh mark.
    2. The prayer maiden was guarding the standing mass of crystals. That's the only reason she attacks you. She is blocking literally nothing but those crystals, the sword plunged into it, and a chest with a prayer ring in it. If I had to speculate, I would say the witch of thorns was dead at some point, interred into the cave as a grave, coated in these crystals, sealed with a special prayer with the officiator wearing a band with the same kind of gem this grave is comprised of, and her sword is stabbed into the mass to tell everyone who is buried there. So who gives prayers and why would they want involvement with the witch of thorns?
      1. The church owns the laboratory. Hence how a prayer maiden could and was created there. The remnants of female bodies that cast dark magic roam the halls. A children's nursery with toys is on the lowest level of the lab. The courtyard off to the side has a swift sword, likely meant for teaching the children growing up in this pseudo-orphanage how to swordfight. Interesting. This fits the suspicious woman who is standing around in a place full of pilgrims and inquisitor knights yet never being endangered. Except until you convened with her and she gifted you, that made her look suspicious. Possibly not working for the church but knows about a history of unethical experiments from them in the area. She ends up at the ranch, but considering Aradia's bad end in a small room on the elevated path, they may have raped this woman, tossed her into an alley in Ragdum, and the mafia picked her up..
      2. This likely means the church killed the witch of thorns, the first of many witches they would betray as they want to hold exclusive power monopoly over their world. Although said witch of thorns may have turned rogue to provoke this.
  3. Spoilers to see at the end of the game:
    1. The true Aradia was working as a secret long-haul assassin in the highest echelon of church leadership.
    2. The true Aradia informs you that she was injected with the genes of the witch of thorns, raped, and upon her escape she realized the power of the witch of thorns manifested within her. The power likely manifested through strong feelings of hatred and an urge to fight and kill.
    3. She invites you to kill all witches and the entire church, should you have enough karma (works like insight from Bloodborne). Why would she turn upon her own kind?
      1. The original Aradia was in Vendetta's care, but got captured by a suspicious witch group who brought her to the lab to begin her new and terrible life of pain under incarceration.
      2. Although Aradia believed the church staff to be witches as their story implies, remember the church has the ability to cast magic as well (red and white inquisitors, the librarians, the knights), make magic items (fire and tentacle bombs), and possess magic weaponry (the rifle, sword, and staff on the Path of Eternal Rest).
      3. The laboratory likely thus taught church dogma as ritualistic brainwashing, and the original Aradia came to hate it but know enough about the church to use it.
      4. Aradia was raised by Vendetta since childhood, and left at the cusp of coming to age.
      5. I recall the original Aradia and Vendetta say lines that implies Aradia destroyed the laboratory somehow.
        1. Vendetta finds a functional but inert clone of Aradia who upon awakening later after much treatment only remember her life up to before she left Vendetta's care.
    4. How was Aradia able to be in 2 places at once, or rather why did Aradia live a different life after escaping the laboratory?
      1. She used what she learned about the church from the dogma taught at the lab to pose well within church service, rising through the ranks until she got to be near the top of leadership. She probably fostered a growing grudge all the way through.
      2. Meanwhile, the clone Vendetta salvaged and raised back to life through sheer motivation of missing Aradia eventually came back to life, only to wish to depart once again.
    5. Why did the game end that way, with the original Aradia fighting the clone Aradia upon their disagreement of killing all witches and the entire church, and the clone of Aradia killing both her original and herself?
      1. Original Aradia is just done with the world.
        1. Witches were awful to her, the life of a witch is tragic, the church has enough resources to kill every witch out there, and she has to hide who she is.
        2. The church is rotten to the core. Just thugs in pretty robes who own everything.
        3. She destroyed the lab and killed all her clones. Killing another is just part of life.
      2. The clone Aradia did not get to see the horrors of the lab and lose her motivation through standing with the church while she was against it for so long.
        1. She only sees people who need help and a quest for vengeance.
          1. Note however the short black-screen text-only "microscene" on the transition from the lab to the elevator up to the elevated Pigrim's Path. Clone Aradia may briefly remember unethical experiments and rape through vague audio-only memory. This scene is short, vague, and cryptic though interjected between the lab and the elevated church proper, which might mean something.
        2. At the end of her adventure, she sees her true self and recognizes the destruction of vengeance.
        3. In the end, she considers her entire life futile, as the world will only turn her into a murderous lunatic the longer she lives in it. Her life's motivation only being to bring justice to her lost family.
          1. And so she dies, having realized her father's wishes to not fight and to only fight for self-defense. She ruined her own life, as she said. Her original would've not been captured had she not sought vengeance.
            1. Vendetta is crushed as she gets to lose her adoptive daughter twice in a row, with none left alive to stay with her.
I banged this out in 10 minutes (then edited a few times), but essentially the moral is to not seek vengeance and just live in the moment. I don't know how a person would reasonably show this story in their game without an obnoxious truck-ton of notes, voice acting, enough scenes to measure screentime alongside the LotR trilogy, etc. So there's just scant hints to open a heap of speculation. I hope you were entertained by my rambling of the story that might be or could have been. Thank you for reading.
Thank you.
Didn't know that H-game have that rich lore and main story. Can you tell me more about background of locations? I'm shocked by the dark past of "Research Facility" location
 

JustAl

Active Member
Jan 28, 2022
683
792
Thank you.
Didn't know that H-game have that rich lore and main story. Can you tell me more about background of locations? I'm shocked by the dark past of "Research Facility" location
I would not recommend I say too much, except to have a good translation for this game. It took a while to find a decent translation, one of which is in Krongorka's repack of this game.

NoR's locations reveal their lore in journals, dialogue, memories, and descriptions for enemies, weapons, spells, and items. It's not a lot of text but it carries a lot of meaning with context from all the text in the game and logical interpretation. The next darkest location seems to be Ragdum, with a mafia posed against the church using dark magic,

If I had to be brief about notable lore that may not be so obvious, it is that Night of Revenge (AKA a Witch's Night of Revenge) is the spiritual successor of one of D-Lis's previous games, Bullet Requiem. You can see the parallels in the art style of the heroine, though the gameplay is very different because the heroine of Bullet Requiem wielded akimbo pistols with an armament of other firearms as well. A kind of story about beasts and demons was relevant in that game too, although I had a bad translation of the game and do not natively speak Japanese so I can't be sure what was going on in Bullet Requiem.

What I can tell you is some weapons in Night of Revenge originate from weapons in Bullet Requiem canonically. The cannon Aradia can find in the church dungeon is the same cannon the heavy soldiers in the castle used in Bullet Requiem's castle level. The "shotgun" (a spider-web exploding rapier weapon) you can craft from the soul of the Spider Demon is likely a shotgun from the blue gun enemies in the dungeon level of Bullet Requiem. Aradia's starting sword seems similar to the swords wielded by the soldiers in the castle level, at least aesthetically by style though lore-wise possibly not.

For enemies and traps, the big fat undead enemies in the dungeon of Bullet Requiem reflect in their future counterpart the fat prisoner. The mermaid woman in the Unnamed Lake is a setting-appropriate (demon-like) version of the mermaid woman from Bullet Requiem. The aphrodisiac gasses, needles, and pots in Night of Revenge are inspired by the similar effect from the cauldron in Bullet Requiem's library level - which seems similar in nature to the pink clouds floating in the lower levels of the laboratory. The Iron Maiden trap in the dungeons and the spell equivalent Aradia can gain are inspired by similar-looking Iron Maiden traps in Bullet Requiem, though those do not have sexy tentacle flesh and instead simply stabbed with normal spikes as a damage trap. Perhaps most notably, pink flesh and spider people are both from the castle level. The boss of the castle level is a high-ranking priest who got possessed by demonic corruption, transformed into a large flesh enemy, and put down by the heroine of Bullet Requiem. Interestingly, the church has ties to demonic corruption long before witches were involved in the story of Night of Revenge - the heroine of Bullet Requiem was not known to be a witch, only a gunslinger. Alas, if only I knew Japanese or had a good translation of Bullet Requiem.

I will credit D-Lis on having a major improvement in his art style. He also does well in learning new and better game engine implementation. Before he used ClickTeam Pro (an easy-to-use Japanese 2D game engine) for Bullet Requiem, which was good enough but honestly ClickTeam Pro is woefully inadequate for today's standards, merely being an easy vehicle for an artist to turn their art into a playable 2D game. Unity was a vast improvement, but then the Unity license fiasco happened so now D-Lis wants to try Godot. Frankly the work I've seen in Godot is very good, so I have faith D-Lis can make a game at least 75% as technically good as NoR with it. I'm even willing to bet a better game can be made, seeing that there are procedurally generated Super Mario 64 games made in Godot out right now.
 
Last edited:

Princeslayer

Member
Jun 10, 2020
272
120
Neither, the Witch of Thorns really was a particularly powerful though seemingly cursed person. Her genetics were salvaged by the church and injected into Aradia, who was then cloned for what was likely supposed to be an army of artificial witches. The lore gets weird and if you don't have the best available English translation / don't know Japanese to read the original, obtaining this understanding is too difficult. There's also lots of lines to draw yourself in speculation, but I feel confident enough about the circumstances of the game's events to draw some logical speculation out here.

How the above description works out:
  1. When departing from Vendetta, as Aradia leaves she wishes her to come back safe... "this time". Implying Aradia has left before but never came back.

  2. At the Unnamed Lake, once you defeat the prayer maiden you get access to the sword of the witch of thorns in very deteriorated condition. The sword is stabbed through a standing mass of crystals a bit larger than a person would stand. Some interesting evidence is surrounding this event.
    1. The Prayer Maiden's description is that she originated in a nearby lab, which is true as the laboratory is just past the Sunken Valley. Who owns this laboratory?
      1. A "suspicious woman" who is "claiming to be a witch" introduces herself to you near the entrance to the ruined chapel off the Path of Eternal Rest, engages in small chatter, attempts to get the location of a secret laboratory from you, then appeases you with the gift of a red flask.
        1. Notably, this woman is a witch wearing pantyhose. That is strange, given that witches have a brightly colored mark on their thigh that denote their clan and magic specialization. It's been so prominent on literally every witch in the game that they may consciously expose it just to state their affiliation or so their magic can work the best it can. There has never been a witch who claims to be one yet does not have the mark exposed. Which implies this woman knows about the thigh marks, wants to explain she is a witch, and does not want her cover blown by not having a thigh mark.
    2. The prayer maiden was guarding the standing mass of crystals. That's the only reason she attacks you. She is blocking literally nothing but those crystals, the sword plunged into it, and a chest with a prayer ring in it. If I had to speculate, I would say the witch of thorns was dead at some point, interred into the cave as a grave, coated in these crystals, sealed with a special prayer with the officiator wearing a band with the same kind of gem this grave is comprised of, and her sword is stabbed into the mass to tell everyone who is buried there. So who gives prayers and why would they want involvement with the witch of thorns?
      1. The church owns the laboratory. Hence how a prayer maiden could and was created there. The remnants of female bodies that cast dark magic roam the halls. A children's nursery with toys is on the lowest level of the lab. The courtyard off to the side has a swift sword, likely meant for teaching the children growing up in this pseudo-orphanage how to swordfight. Interesting. This fits the suspicious woman who is standing around in a place full of pilgrims and inquisitor knights yet never being endangered. Except until you convened with her and she gifted you, that made her look suspicious. Possibly not working for the church but knows about a history of unethical experiments from them in the area. She ends up at the ranch, but considering Aradia's bad end in a small room on the elevated path, they may have raped this woman, tossed her into an alley in Ragdum, and the mafia picked her up..
      2. This likely means the church killed the witch of thorns, the first of many witches they would betray as they want to hold exclusive power monopoly over their world. Although said witch of thorns may have turned rogue to provoke this.
  3. Spoilers to see at the end of the game:
    1. The true Aradia was working as a secret long-haul assassin in the highest echelon of church leadership.
    2. The true Aradia informs you that she was injected with the genes of the witch of thorns, raped, and upon her escape she realized the power of the witch of thorns manifested within her. The power likely manifested through strong feelings of hatred and an urge to fight and kill.
    3. She invites you to kill all witches and the entire church, should you have enough karma (works like insight from Bloodborne). Why would she turn upon her own kind?
      1. The original Aradia was in Vendetta's care, but got captured by a suspicious witch group who brought her to the lab to begin her new and terrible life of pain under incarceration.
      2. Although Aradia believed the church staff to be witches as their story implies, remember the church has the ability to cast magic as well (red and white inquisitors, the librarians, the knights), make magic items (fire and tentacle bombs), and possess magic weaponry (the rifle, sword, and staff on the Path of Eternal Rest).
      3. The laboratory likely thus taught church dogma as ritualistic brainwashing, and the original Aradia came to hate it but know enough about the church to use it.
      4. Aradia was raised by Vendetta since childhood, and left at the cusp of coming to age.
      5. I recall the original Aradia and Vendetta say lines that implies Aradia destroyed the laboratory somehow.
        1. Vendetta finds a functional but inert clone of Aradia who upon awakening later after much treatment only remember her life up to before she left Vendetta's care.
    4. How was Aradia able to be in 2 places at once, or rather why did Aradia live a different life after escaping the laboratory?
      1. She used what she learned about the church from the dogma taught at the lab to pose well within church service, rising through the ranks until she got to be near the top of leadership. She probably fostered a growing grudge all the way through.
      2. Meanwhile, the clone Vendetta salvaged and raised back to life through sheer motivation of missing Aradia eventually came back to life, only to wish to depart once again.
    5. Why did the game end that way, with the original Aradia fighting the clone Aradia upon their disagreement of killing all witches and the entire church, and the clone of Aradia killing both her original and herself?
      1. Original Aradia is just done with the world.
        1. Witches were awful to her, the life of a witch is tragic, the church has enough resources to kill every witch out there, and she has to hide who she is.
        2. The church is rotten to the core. Just thugs in pretty robes who own everything.
        3. She destroyed the lab and killed all her clones. Killing another is just part of life.
      2. The clone Aradia did not get to see the horrors of the lab and lose her motivation through standing with the church while she was against it for so long.
        1. She only sees people who need help and a quest for vengeance.
          1. Note however the short black-screen text-only "microscene" on the transition from the lab to the elevator up to the elevated Pigrim's Path. Clone Aradia may briefly remember unethical experiments and rape through vague audio-only memory. This scene is short, vague, and cryptic though interjected between the lab and the elevated church proper, which might mean something.
        2. At the end of her adventure, she sees her true self and recognizes the destruction of vengeance.
        3. In the end, she considers her entire life futile, as the world will only turn her into a murderous lunatic the longer she lives in it. Her life's motivation only being to bring justice to her lost family.
          1. And so she dies, having realized her father's wishes to not fight and to only fight for self-defense. She ruined her own life, as she said. Her original would've not been captured had she not sought vengeance.
            1. Vendetta is crushed as she gets to lose her adoptive daughter twice in a row, with none left alive to stay with her.
I banged this out in 10 minutes (then edited a few times), but essentially the moral is to not seek vengeance and just live in the moment. I don't know how a person would reasonably show this story in their game without an obnoxious truck-ton of notes, voice acting, enough scenes to measure screentime alongside the LotR trilogy, etc. So there's just scant hints to open a heap of speculation. I hope you were entertained by my rambling of the story that might be or could have been. Thank you for reading.
JUST WOW, the game's not only particularly similar to Dark Souls, but now it even had this intricate kind of Lore, just a lot to read and even more to comprehend it whole , thanks for the big text explaining so many things I would like to know about all the story because I'm not good with this kind of games.
 

danelpon3

New Member
Mar 5, 2018
2
0
Neither, the Witch of Thorns really was a particularly powerful though seemingly cursed person. Her genetics were salvaged by the church and injected into Aradia, who was then cloned for what was likely supposed to be an army of artificial witches. The lore gets weird and if you don't have the best available English translation / don't know Japanese to read the original, obtaining this understanding is too difficult. There's also lots of lines to draw yourself in speculation, but I feel confident enough about the circumstances of the game's events to draw some logical speculation out here.

How the above description works out:
  1. When departing from Vendetta, as Aradia leaves she wishes her to come back safe... "this time". Implying Aradia has left before but never came back.

  2. At the Unnamed Lake, once you defeat the prayer maiden you get access to the sword of the witch of thorns in very deteriorated condition. The sword is stabbed through a standing mass of crystals a bit larger than a person would stand. Some interesting evidence is surrounding this event.
    1. The Prayer Maiden's description is that she originated in a nearby lab, which is true as the laboratory is just past the Sunken Valley. Who owns this laboratory?
      1. A "suspicious woman" who is "claiming to be a witch" introduces herself to you near the entrance to the ruined chapel off the Path of Eternal Rest, engages in small chatter, attempts to get the location of a secret laboratory from you, then appeases you with the gift of a red flask.
        1. Notably, this woman is a witch wearing pantyhose. That is strange, given that witches have a brightly colored mark on their thigh that denote their clan and magic specialization. It's been so prominent on literally every witch in the game that they may consciously expose it just to state their affiliation or so their magic can work the best it can. There has never been a witch who claims to be one yet does not have the mark exposed. Which implies this woman knows about the thigh marks, wants to explain she is a witch, and does not want her cover blown by not having a thigh mark.
    2. The prayer maiden was guarding the standing mass of crystals. That's the only reason she attacks you. She is blocking literally nothing but those crystals, the sword plunged into it, and a chest with a prayer ring in it. If I had to speculate, I would say the witch of thorns was dead at some point, interred into the cave as a grave, coated in these crystals, sealed with a special prayer with the officiator wearing a band with the same kind of gem this grave is comprised of, and her sword is stabbed into the mass to tell everyone who is buried there. So who gives prayers and why would they want involvement with the witch of thorns?
      1. The church owns the laboratory. Hence how a prayer maiden could and was created there. The remnants of female bodies that cast dark magic roam the halls. A children's nursery with toys is on the lowest level of the lab. The courtyard off to the side has a swift sword, likely meant for teaching the children growing up in this pseudo-orphanage how to swordfight. Interesting. This fits the suspicious woman who is standing around in a place full of pilgrims and inquisitor knights yet never being endangered. Except until you convened with her and she gifted you, that made her look suspicious. Possibly not working for the church but knows about a history of unethical experiments from them in the area. She ends up at the ranch, but considering Aradia's bad end in a small room on the elevated path, they may have raped this woman, tossed her into an alley in Ragdum, and the mafia picked her up..
      2. This likely means the church killed the witch of thorns, the first of many witches they would betray as they want to hold exclusive power monopoly over their world. Although said witch of thorns may have turned rogue to provoke this.
  3. Spoilers to see at the end of the game:
    1. The true Aradia was working as a secret long-haul assassin in the highest echelon of church leadership.
    2. The true Aradia informs you that she was injected with the genes of the witch of thorns, raped, and upon her escape she realized the power of the witch of thorns manifested within her. The power likely manifested through strong feelings of hatred and an urge to fight and kill.
    3. She invites you to kill all witches and the entire church, should you have enough karma (works like insight from Bloodborne). Why would she turn upon her own kind?
      1. The original Aradia was in Vendetta's care, but got captured by a suspicious witch group who brought her to the lab to begin her new and terrible life of pain under incarceration.
      2. Although Aradia believed the church staff to be witches as their story implies, remember the church has the ability to cast magic as well (red and white inquisitors, the librarians, the knights), make magic items (fire and tentacle bombs), and possess magic weaponry (the rifle, sword, and staff on the Path of Eternal Rest).
      3. The laboratory likely thus taught church dogma as ritualistic brainwashing, and the original Aradia came to hate it but know enough about the church to use it.
      4. Aradia was raised by Vendetta since childhood, and left at the cusp of coming to age.
      5. I recall the original Aradia and Vendetta say lines that implies Aradia destroyed the laboratory somehow.
        1. Vendetta finds a functional but inert clone of Aradia who upon awakening later after much treatment only remember her life up to before she left Vendetta's care.
    4. How was Aradia able to be in 2 places at once, or rather why did Aradia live a different life after escaping the laboratory?
      1. She used what she learned about the church from the dogma taught at the lab to pose well within church service, rising through the ranks until she got to be near the top of leadership. She probably fostered a growing grudge all the way through.
      2. Meanwhile, the clone Vendetta salvaged and raised back to life through sheer motivation of missing Aradia eventually came back to life, only to wish to depart once again.
    5. Why did the game end that way, with the original Aradia fighting the clone Aradia upon their disagreement of killing all witches and the entire church, and the clone of Aradia killing both her original and herself?
      1. Original Aradia is just done with the world.
        1. Witches were awful to her, the life of a witch is tragic, the church has enough resources to kill every witch out there, and she has to hide who she is.
        2. The church is rotten to the core. Just thugs in pretty robes who own everything.
        3. She destroyed the lab and killed all her clones. Killing another is just part of life.
      2. The clone Aradia did not get to see the horrors of the lab and lose her motivation through standing with the church while she was against it for so long.
        1. She only sees people who need help and a quest for vengeance.
          1. Note however the short black-screen text-only "microscene" on the transition from the lab to the elevator up to the elevated Pigrim's Path. Clone Aradia may briefly remember unethical experiments and rape through vague audio-only memory. This scene is short, vague, and cryptic though interjected between the lab and the elevated church proper, which might mean something.
        2. At the end of her adventure, she sees her true self and recognizes the destruction of vengeance.
        3. In the end, she considers her entire life futile, as the world will only turn her into a murderous lunatic the longer she lives in it. Her life's motivation only being to bring justice to her lost family.
          1. And so she dies, having realized her father's wishes to not fight and to only fight for self-defense. She ruined her own life, as she said. Her original would've not been captured had she not sought vengeance.
            1. Vendetta is crushed as she gets to lose her adoptive daughter twice in a row, with none left alive to stay with her.
I banged this out in 10 minutes (then edited a few times), but essentially the moral is to not seek vengeance and just live in the moment. I don't know how a person would reasonably show this story in their game without an obnoxious truck-ton of notes, voice acting, enough scenes to measure screentime alongside the LotR trilogy, etc. So there's just scant hints to open a heap of speculation. I hope you were entertained by my rambling of the story that might be or could have been. Thank you for reading.
As for the cg of the game, I remember that the creator (D-lis) mentioned that all of them are canon, that means that there are several clones of Aradia and only one could arrive with the original. (although I have my doubts about the penultimate cg if it is canon)
 

JustAl

Active Member
Jan 28, 2022
683
792
Now remember this is a work of Fiction nothing special really :FacePalm:
I agree. It's an okay story. Many people would be surprised how well a story could be written if you devote more than 20 hours total between concept to final writing. That said, good fiction has sparked entire religions before. I'll simply say that a story should be appreciated but hold back on becoming too big of a fan - enjoy rationally.
 
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