- Nov 9, 2018
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By warden you mean the female guards ???where to find the warden enemy?
By warden you mean the female guards ???where to find the warden enemy?
Dungeons - take the elevator down in the Basilicawhere to find the warden enemy?
Look around. this was mentioned in threadHow do I exit a menu after I open it?
have my respects STARKNight Of Revenge 0.51 uncensored, with cheats and translated with BepInEx
(thanks secretlydiscarded for the translation ^-^)
F1 to show/hide cheats
F2 for infinite HP/MP/SP
F3 for +50k exp
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We can only hope so. It might be something they won't work on until the rest of the game is finished.I think dev should add an option to toggle amount/presense of sperm at our heroine. Not every likes that mess imo
That's the only scripted one that ends specifically in a death screen. There's also like one or two that need you to get 0HP'ed in the Slums.hey guys. quick question ya. i found a "bad ending" of sorts in the back alley. It made me wonder how many of these scripted auto bad endings are there?
Also, is there a way to cycle between animations? Some of them are to slow and i want to see what "happends" next.
I did some digging before and found that DLIS includes the uncensored version of the Spine2D sprites along with the censored ones. I'm sure it's entirely possible to extract the sprites and replace the ones being used with the uncensored versions, but I don't know how to do that myself.Thanks so much for all your efforts!
It looks like the Black Slime birth gameover scene is DOUBLE censored?
It has a big circle pixel censor overlay.
Last time, it was just a small amount of pixelization around her vagina lips.
Should we be expecting even further censorship in future? Will it even be fixable if it's directly put into the graphics?
Been too long since I played any updates to this, but that was the only scripted bad end as of about 5-6 versions back.hey guys. quick question ya. i found a "bad ending" of sorts in the back alley. It made me wonder how many of these scripted auto bad endings are there?
Also, is there a way to cycle between animations? Some of them are to slow and i want to see what "happends" next.
good to know... can you show me the ones still censored? maybe with AOBE they can be replaced easilyI did some digging before and found that DLIS includes the uncensored version of the Spine2D sprites along with the censored ones. I'm sure it's entirely possible to extract the sprites and replace the ones being used with the uncensored versions, but I don't know how to do that myself.
Interesting. Just to be clear, we're talking about the full screen gameover scene, not the in-game sprites scene, right?I did some digging before and found that DLIS includes the uncensored version of the Spine2D sprites along with the censored ones. I'm sure it's entirely possible to extract the sprites and replace the ones being used with the uncensored versions, but I don't know how to do that myself.
This really helped me a lot. Thank youWell, noxtek uploaded a version with the translation now, but here's the pedantic details version if you need it in the futire.
SUPER LONG DETAILED TRANSLATION INSTRUCTIONS GO! (for windows)
1: Look at the first post and find the link next to (patch above require XUnity translator) in the first post (near the bottom after the translation post).
2: Click the (patch above require XUnity translator) link.
3: Look at the post that the link brings up. There's a link called releases near the top of the post
4: Click the releases link
5: Find the most recent post on the github page that the releases link opened. (currently 4.14.0)
6: Find the list of files near the bottom of that post.
8: In that list click on xunity autotranslator reipatcher link
9: That brings up a download for the file. Save that file where ever you want
10: Extract the .exe file from the download into into your game folder (using your preferred unzipping program, 7zip is mine)
11: Make sure that the setupreipatcherandautotranslator.exe is in the same folder as your NoR.exe (or other unity game)
12: Double click the setupreipatcherandautotranslator.exe to run it and click run if / when windows asks you if you want to run it.
13: Wait until the window that opens says setup completed, press any key to exit.
14: Make sure that window is the active window and press any key (that means whatever key on your keyboard you want, there is no key labeled /called "any")
15: The first time you want to run the translated game double click on the new NightofRevenge(patch and Run).exe that you should have in the game folder. Again, click run when windows asks about it.
16: The unity startup window should come up now and allow you to change resolution, graphics quality, and so on.
17: Click the play button to launch the game
18: The translator should now be active, however it is a real time internet based translation for the first time you encounter any text. You have to have an active internet connection for it to work. For quickly disappearing texts, like speech bubbles in some scenes it may not translate in time.
19: For all future times that you run the game you'll only need to use the normal NightofRevenge.exe
20: If you want to use a translation patch someone posts here you will first need to do everything through step 18. After that you can replace the translation files located in :
NoR 0.48\NightofRevenge_ver0.48\AutoTranslator\Translation\en
with the one downloaded from the forum.
Interesting. Just to be clear, we're talking about the full screen gameover scene, not the in-game sprites scene, right?
There's some game-end CGSs and some game sprites that are censored on the Spine2D level - like the birthing animations and some downed animations.good to know... can you show me the ones still censored? maybe with AOBE they can be replaced easily
no, just use secretlydiscarded'sHi, did the Map Button in working now or not yet?
ye can be doneThere's some game-end CGSs and some game sprites that are censored on the Spine2D level - like the birthing animations and some downed animations.
Here's my post with my findings.
Looks like you're going to need to extract the Material for the SpineAnimation, and replace it like you said.
Is that easily reproducible? Like if someone does manage to patch their game, can it be distributed to others easily?ye can be done
you simply need to replace the censored Texture2D with the uncensored one if they packed it in the asset.
i believe they used this method because is still a work in progress. the dev already have a censor, i think they only want to tune it better before applying it. it would be insane to change the kind of censorship in the middle of the development xDIs that easily reproducible? Like if someone does manage to patch their game, can it be distributed to others easily?
Never use the mouse - shit will break if you do.downloaded the game, am stucked on main screen at start
any help please
tried the other versions i had as well
they all stopped working.. that is weird
We probably should store old builds just before the final censors are applied, then. That way, we can just swap the Texture2Ds in the final build.i believe they used this method because is still a work in progress. the dev already have a censor, i think they only want to tune it better before applying it. it would be insane to change the kind of censorship in the middle of the development xD
but ye can be done, is just more tedious and boring, have to check all textures one by one -.-'