Nov 24, 2017
165
529
I updated the post for those who want to download the mod with the new changes!

By the way, since I'm stuck with my project in the next few days I will upload a guide on how to use "sinai dev unity explorer" to create custom scenarios like this one: View attachment 2417035
it's mostly how to get the data from an enemy/animation and spawn it wherever you want, it's basically playing dollhouse.
Is there, pretty pretty please, a chance you could make a quick edit with Aradia being stuck in the cells just like the other prisoners and becoming yet another unimportant, nameless and raped NPC?
 

Leon1992

New Member
Apr 4, 2021
2
0
Hey guys! New to the thread as well. Just a quick question: It seems that I cannot save anything in-game (the save option does not work at all). Is this a bug or am I missing something?

Last time I tried this amazing game was in its 0.51 version a year ago. Back then, in-game saving worked just perfectly.

Thanks a lot!!
 

Kuzukuz

Member
Apr 20, 2021
180
122
Basically, but thats pretty much how in the game too with the fact that you give birth after a bit of time.
Boned mod just makes every enemy able to impregnate Aradia while making the game much harder at the same time. Its the only mod with pregnancy that I know of.
that quite cool,if the game become too hard,can i just use the cheat that is listed in one of link above?also where doi get the mod?
 

CommentPlease

Newbie
Feb 25, 2023
38
43
I'm new to the thread. In fact, all this is kinda new to me. I'm only looking for information.
Are we sure that the game is complete and there won't be any other updates?
Because there's a few things that seem... incomplete. Here's a few things that struck me as odd:

1. There are plenty of places in the game that may contain secrets or collectables (such as above the cave entrance in the ruined village, dead ends atop of rooftops in Ragdum, etc.) but don't contain anything. It's as if things could've been implemented there but weren't due to a rush in development.
2. There are available options to "Talk" to Vendetta and use "Player" in the Punishment Room, but neither of them can be selected.
3. The explosive barrel in the dark forest area doesn't seem to serve any particular purpose, other than to be an explosive obstacle that can damage you or some enemies.
4. Neither does the rock in the Gorge area that can be pushed down from the platform where you get the Lightningstrike Dagger.
5. There is a constantly present ??? entry in the bestiary, possibly from a trap that won't appear in it; likewise, the way Devil of Lust is displayed is weird, her sprite doesn't move at all.
6. Speaking of the Bestiary, it was supposed to display the items dropped by each enemy, but it never does no matter how many items each enemy actually drops after being slain.
7. I don't see much point in stopping the torture device in the secret room in the White Cathedral Roof area. Instead of saving the poor girl, the only option is to stop the device... but regardless of that, the device resets moments later. It's also odd how the notes speak of an electric-chair device, but we never see it in practice.
8. The event in the old city where you talk to the old woman doesn't seem to have any purpose, either. It sorta ties in with the notes you find about what happened to her daughter, but it's disappointing to have an event that you can't make a quest out of. Kinda feels like this event was scrapped during development.
9. There's also the portion of the map in the Underground School area on the top left that's cut off by convenient obstacles, one being debris on the bottom, and then an inaccessible gate on top. As if there should've been a new area there to explore.
10. Similarly, there appear to be areas in the Church and Prison areas with levers, elevators, and gates that cannot be used or moved.

This is just the things I can come up with, so, is there any indication that there will be a version beyond 1.07 that expands on it? Perhaps, although this is admittedly too optimistic, also implementing new enemies and bosses?
 

HikkiG

Active Member
Dec 12, 2020
779
1,005
> This is just the things I can come up with, so, is there any indication that there will be a version beyond 1.07 that expands on it? Perhaps, although this is admittedly too optimistic, also implementing new enemies and bosses?
There MIGHT be an update, based on blog entries for this game, inbetween development for some new shorter game(s). Apparently the guy overworked himself to an injury or suffered from an ailment (some kind of stomache issue, plus also dealing with some family issue) while still trying to maintain a deadline. If there is to be an update, don't expect him to work at same level of speed anymore given he is more cautious about his own health due to this game.
 

Krongorka

Well-Known Member
Sep 22, 2017
1,042
3,198
I'm new to the thread. In fact, all this is kinda new to me. I'm only looking for information.
Are we sure that the game is complete and there won't be any other updates?
Because there's a few things that seem... incomplete. Here's a few things that struck me as odd:

1. There are plenty of places in the game that may contain secrets or collectables (such as above the cave entrance in the ruined village, dead ends atop of rooftops in Ragdum, etc.) but don't contain anything. It's as if things could've been implemented there but weren't due to a rush in development.
2. There are available options to "Talk" to Vendetta and use "Player" in the Punishment Room, but neither of them can be selected.
3. The explosive barrel in the dark forest area doesn't seem to serve any particular purpose, other than to be an explosive obstacle that can damage you or some enemies.
4. Neither does the rock in the Gorge area that can be pushed down from the platform where you get the Lightningstrike Dagger.
5. There is a constantly present ??? entry in the bestiary, possibly from a trap that won't appear in it; likewise, the way Devil of Lust is displayed is weird, her sprite doesn't move at all.
6. Speaking of the Bestiary, it was supposed to display the items dropped by each enemy, but it never does no matter how many items each enemy actually drops after being slain.
7. I don't see much point in stopping the torture device in the secret room in the White Cathedral Roof area. Instead of saving the poor girl, the only option is to stop the device... but regardless of that, the device resets moments later. It's also odd how the notes speak of an electric-chair device, but we never see it in practice.
8. The event in the old city where you talk to the old woman doesn't seem to have any purpose, either. It sorta ties in with the notes you find about what happened to her daughter, but it's disappointing to have an event that you can't make a quest out of. Kinda feels like this event was scrapped during development.
9. There's also the portion of the map in the Underground School area on the top left that's cut off by convenient obstacles, one being debris on the bottom, and then an inaccessible gate on top. As if there should've been a new area there to explore.
10. Similarly, there appear to be areas in the Church and Prison areas with levers, elevators, and gates that cannot be used or moved.

This is just the things I can come up with, so, is there any indication that there will be a version beyond 1.07 that expands on it? Perhaps, although this is admittedly too optimistic, also implementing new enemies and bosses?
I think the game is complete. If I remember correctly D-lis mentioned something about gallery update for events.
As for things you mentioned, I agree, but I also think this comes from reasons such as: rush in development, lack of experience in some aspects (notice how level design gets progressively worse in later stages). Some planned mechanics were cut and/or simplified.
Personally, I think he did a great job providing a good H-content and in large quantities. That's a first thing you want from these games anyway.
I have seen and played almost all versions of NoR, starting with 0.01. Village area after a boss fight was different.

For me, NoR really lacks in level design and fighting system.
 
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CommentPlease

Newbie
Feb 25, 2023
38
43
I think the game is complete. If I remember correctly D-lis mentioned something about gallery update for events.
As for things you mentioned, I agree, but I also think this comes from reasons such as: rush in development, lack of experience in some aspects (notice how level design gets progressively worse in later stages). Some planned mechanics were cut and/or simplified.
Personally, I think he did a great job providing a good H-content and in large quantities. That's a first thing you want from these games anyway.
I have seen and played almost all versions of NoR, starting with 0.01. Village area after a boss fight was different.

For me, NoR really lacks in level design and fighting system.
I am sorry to hear that. I guess it would be selfish to ask for updates in such a situation.
Now, on another topic...
Can someone explain this: candoreskin.png

There appears to be a Candore skin released. Is it a mod, or can I obtain it somehow? And if this was released, what else was?
 

Nephilim50

Member
Jul 15, 2022
129
598
I am sorry to hear that. I guess it would be selfish to ask for updates in such a situation.
Now, on another topic...
Can someone explain this: View attachment 2418916

There appears to be a Candore skin released. Is it a mod, or can I obtain it somehow? And if this was released, what else was?
that's interesting, it looks like the asian side is also making mods.
although it is surely just a reskin and with the same problem as the others, when an ero scene starts it returns to the "normal skin".
 

Trellbrion

New Member
Mar 3, 2018
12
24
Cant seem to use the plugins button to extract files with the assets bundle extractor, theres just no options in the plugins window

edit: figured it out but now skeleton viewer wont open the json file
 
Last edited:

Nephilim50

Member
Jul 15, 2022
129
598
MASSIVE F.

No worries, I truly appreciate what you have done for us!
one thing you all need to know is that I am very stubborn and no matter how long it takes I am going to get what I want.
jail.gif
I don't know if this is what you had in mind but with the help of the guide I'm putting together you can make it the way you like it!
and you better share what you are going to create!
 

MidnightKing

Active Member
Jun 27, 2017
533
3,224
Didn't expect to come back to this and find a modding community, love it.

So I got v1.0.6 with the combined translation, uncensored assets, and mosaic remover. Plus that wolf mod. Anything I'm missing or any other cool mods to grab?
 
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DevilSpear96

New Member
Aug 2, 2021
10
3
Is anyone else getting low fps? Had no problem in v0.54, but some maps in v1.05 drop to 40 fps. I'm using bepin to translate and remove mosaic if that is related.

Edit: nvm, the cause was the bepin uncensor. Used the assembly csharp uncen instead without any lag.
Yeah, I'm getting low fps and looking to uncensor. Is it already linked here somewhere?
 

MidnightKing

Active Member
Jun 27, 2017
533
3,224
I seem to be getting softlocked when trying to view the first diary? I go to pick it up and nothing pops up, it just stops accepting any inputs. I'm on the decensored 1.0.6, any ideas on how to fix?

Edit* I switched to that 1.0.7 one linked on the OP and it works with that one, crisis solved I suppose.
 
Last edited:

IreliaYun

New Member
Jul 28, 2020
9
31
I think the game is complete. If I remember correctly D-lis mentioned something about gallery update for events.
As for things you mentioned, I agree, but I also think this comes from reasons such as: rush in development, lack of experience in some aspects (notice how level design gets progressively worse in later stages). Some planned mechanics were cut and/or simplified.
Personally, I think he did a great job providing a good H-content and in large quantities. That's a first thing you want from these games anyway.
I have seen and played almost all versions of NoR, starting with 0.01. Village area after a boss fight was different.

For me, NoR really lacks in level design and fighting system.
I do agree with the level design being worse in later stages, and some contents like "shortcuts" or possible new areas were cut
was expecting the slime witch to be something that needs backtracking to some extend, instead we have a big goblin right behind her
( but I love his animation nonetheless )

for fighting system, I think it's the same thing
the succubus fight is still my favorite, but new ones in 1.0 version were all kind of lackluster
( and their animations as well, I expected the Katana boss would be more gore-oriented
something like MGRR Raiden, instead of a single cut hid behind a paper door )

but I gotta say, coming up with new and interesting ideas constantly is pretty hard, especially when he's a solo dev
and I agree that he did provide good H-content in large quantities
IIRC he plans to work on something that's not an action game, so hopefully we get to see more of his H-content
 
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