Nov 24, 2017
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With all this mods, it is become hard to keep track of what you already have installed in your version.
I really recommend making several different copies of your main game, contained within folders that describe which mod you have installed. That way you can keep tab of the different mods you have installed.
 

Kuzukuz

Member
Apr 20, 2021
180
123
54
Nearly all of that is on the front page under "Extra" if you mean the in-game language, all you have is MTL, there is no direct translation for the game yet.
okay,i found uncensor for it,but the cheat one is for version 0,54,i downloaded it and its a full game folder,idk the difference between 1.06 and 0.54,and then idk where to cheat for the costume one
 

b0636193

New Member
Jul 5, 2022
4
1
13
Hey there guys, new to the thread. Seeing as some time has passed and people are already making mods, I figured I could ask.

As many, I enjoy watching all the different scenes. However, not all of them are available in the gallery. And travelling from place to place isn't always easy, and some scenes are quite far from the different shrines - others are behind whole bosses.

That begs the question - what is the most convenient way to have access to all of the game's scenes at a moment's notice? Is there any way to easily extract them all, sounds and all, and just flip through them one by one?

Much thanks in advance.
Bump? I saw the amazing guide that the lovely Nephilim50 has made, but I'm wondering, is this the only/fastest way to go through all the different scenes present in the game? Surely, there's another that I missed?

Once more, thanks in advance.
 

DrakeWasHere2

Active Member
Jun 8, 2017
731
1,314
374
I am so confused and lost how to progress.

Area 9 > I end up entering area map 8 where it has the Blacksmith place and Catacombs which circle around to another map area(forgot lower number) but if I keep going left I end up back in the Slums.

Is there another route in area 9 that goes to 10th area? Which area leads the way to 10th zone?
 

Krongorka

Well-Known Member
Sep 22, 2017
1,251
3,944
397
View attachment 2422560
working on a big tiddy mod but i keep hitting some snags along the way, so far i've got 2 done
Spine does have an option "Unpremultiply Alpha". If you're extracting sprite sheet in the editor it must be checked to avoid such glitches. Same with rebuilding a sprite sheet, but it's "Premultiply Alpha" option instead.

If you're only enlarging breast bones and nothing else (not touching sprite assets) you don't need to rebuild .atlas and .png file at all. Just save .json file and import it back to the game's files.
 

crash13579qwert

New Member
Dec 19, 2021
11
2
85
Well here is the guide as promised, remember that I am not an expert on the subject and I'm sure there are better methods but this is what has worked for me.
if you know something to improve this guide, please let me know.

This guide will explain step by step how to search for enemy/mobs/scene data and spawn them wherever you want to create custom scenarios like this one:
View attachment 2421163

let's get started!

first you will need a couple of things:
and
if you have problems installing it use this BepInEx+UnityExplorer just put the contents of the .7z file inside the game folder and it should work.

is also recommended that you have a saved game at the end of the game, because to get the data of what we are looking for we have to go to the map where it spawns.

Obtaining the data:
we go to the map where the mob/scene we want is located, in this example let's say I want the data of the girls of the ranch, open Object Explorer, in the "Scene:" tab select the level
View attachment 2421243

the background mob usually have the name "slave", "mob" or "trap" so in the box we type "mob" and see what's there, an easy way to verify that this is the data you are looking for is to click on the squares, if it disappears from the map then this is it.
(note that it is not necessary to see the mob/scene to appear in the results, you just have to be in the level)
View attachment 2421268

now we need to select the dependencies or "parents" of the mobs, without that we won't be able to spawn them in other maps
View attachment 2421278
click on each of them and you should have something like this, now go to the flags part and select HideAndDontSave on each of the things you have in the inspector, otherwise when you leave the map they will disappear.
View attachment 2421287

Spawning the data:
for this we go to the level we want and look for the coordinates of where we want to spawn it, an easy way is to look for our coordinates.
search "player" in Object Explorer and it should be there (it's almost always in the "Common" Scene but sometimes you have to look in the others).
View attachment 2421322
View attachment 2421327

now go to the mob data tab and click on "Instantiate", this will create a copy of the mob
in the mob tab paste your coordinates and with the 2 sliders marked you can change the location to your liking.
View attachment 2421337

and with that we can create, arrange or multiply as many mobs as we want!
View attachment 2421347
View attachment 2421350

with enemies this is much easier, just go to the map where they are, open Object Explorer and in class filter type and select "UnityEngine.GameObject", type the name (it can be just a part of the name) and click on search
select the one that does not contain ERO or (Clone) in its name.
View attachment 2421358
to verify that you got the correct enemy data check if it says "Asset/Resource" and if it has something called attack at the bottom.
never take data starting with "GA", they are gallery data and do not work on the maps.
View attachment 2421371
now it's the same, go to the map you want and spawn as many as you like
View attachment 2421383

in order to put mobs/scenes in the background you need the data of something already in the background
in this case the data of this girl:
View attachment 2421393
go to MeshRender and find these 2 values
View attachment 2421395 View attachment 2421403

copy and paste them in the same file of our mob and that's it!
View attachment 2421425
sometimes you have to do the same "RenderMesh" process with data 0 and 1 to make it work.

If you lose sight of the data, everything you have spawned appears in the Common tab.
View attachment 2421446

and that's all! I hope that with this information you can recreate the scenarios you have longed for!
if you create something interesting you better share it!
I can spawns enemies but I do not know how to put them in ERO animation
 
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Trellbrion

New Member
Mar 3, 2018
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Spine does have an option "Unpremultiply Alpha". If you're extracting sprite sheet in the editor it must be checked to avoid such glitches. Same with rebuilding a sprite sheet, but it's "Premultiply Alpha" option instead.

If you're only enlarging breast bones and nothing else (not touching sprite assets) you don't need to rebuild .atlas and .png file at all. Just save .json file and import it back to the game's files.
Its probably from the sprite sheet then because I made a poor attempt at changing the minotaurs pecker
 
Feb 7, 2020
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Credits to omp123 Quaking_Nuts Kek1245
Unmodded, Uncensored, with Bepinex TL: Mega
*Same as above but with my mods + fix: Mega

*You can move the camera around without the game over canvas blocking your view of the scene, you can zoom up to 3x instead of 2x, girls do not disappear after rescue (no extra karma btw, and not applicable to Suzune)
Transfer your saves / translation
I take that this is the one I should download for no hassle experience?

Is the OP doesn't get updated anymore?

Hello, I made a translation (with Deepl) which is well reogarnised.
I have translated all the info about weapons, enemies, consumables, spells, rings.

I'm sorry if the translation I made won't be enough comprehensible

For those who want to take it to make the translation, it starts at line 1800 before it's from version 0.54
I also gonna try this, or is it unnecessary with the GranTurbo package?

This translation is also outdated on the OP Partial Translation link. I found this from someone in this thread mentioning this translation on page 218, the OP linked to the one in page 172. From the size alone I think it's a big differences on the translation progress.
 
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