3.40 star(s) 7 Votes

amgwtfover

Member
Aug 11, 2017
221
886
There isn't even anything new other than lighting and performance guys, calm your cocks and actually read the update before beginning the desperate link begging train

______________________________

What's new?


Global lighting
The sun has been added to the game and caves are now darker!

Normal map
All textures have been updated and now have a normal map to properly represent light falloff.

Bonfires and torches
Bonfires and torches now emit a real warm light.

Essence Shadows
A shadow is now cast from all entities (Yoki, wolf, snowman, etc).

Post Effects
Bloom - all bright objects have an additional glow.

Lens Flare - bright objects are reflected on the camera with a chromatic aberration effect.

Optimization
Dynamic Lighting is optimized for weak devices. Some performance-affecting elements outside of the player's field of view are now not shipped.

Other
  • Game engine version update (Unity 6)
  • New rendering pipeline (URP)
  • New compilation method is used (IL2CPP)
  • Other fixes
P.S. Graphics settings will appear in the next version.
 
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ThatOneDaydreamer23

New Member
Sep 22, 2021
8
6
There isn't even anything new other than lighting and performance guys, calm your cocks and actually read the update before beginning the desperate link begging train

______________________________

What's new?


Global lighting
The sun has been added to the game and caves are now darker!

Normal map
All textures have been updated and now have a normal map to properly represent light falloff.

Bonfires and torches
Bonfires and torches now emit a real warm light.

Essence Shadows
A shadow is now cast from all entities (Yoki, wolf, snowman, etc).

Post Effects
Bloom - all bright objects have an additional glow.

Lens Flare - bright objects are reflected on the camera with a chromatic aberration effect.

Optimization
Dynamic Lighting is optimized for weak devices. Some performance-affecting elements outside of the player's field of view are now not shipped.

Other
  • Game engine version update (Unity 6)
  • New rendering pipeline (URP)
  • New compilation method is used (IL2CPP)
  • Other fixes
P.S. Graphics settings will appear in the next version.
! What's New?

Green Slime
A new hostile mob that shoots clots of slime. This is the last hostile mob for the first level.

More NSFW
NSFW scene with green slime. The scene has a reference to one famous fairy tale.

Fall damage
All mobs now take damage from falling from a great height. Snowdrifts and tree crowns save from this damage.

Backgrounds update
New multilayer background for levels with parallax effect. Also made corrections for the menu background.

The background of the levels captures the atmosphere of the floating islands in Tail Valley from book The Dance of Nine Flames (at the time of publishing this post, the English translation is not complete).
 
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Reactions: smbrx and Warnizon
3.40 star(s) 7 Votes