From Fanbox:
Performance improvements:
- Upgraded the RPGMaker MV engine from 1.5.1 to 1.6.2.
- Removed the grey tint of non-speaking characters during dialogue: It caused massive framerate drops for some people, especially those on low end rigs.
The name tag box now moves from left to right to singify who is speaking.
- Pictures now get removed before opening shop windows and get immediately re-added afterwards. This should remove the framerate drops/crashes some were
having when opening/closing the shop menu's.
- Added a plugin to boost preformance (Irina_PreformanceUpgrade).
- Properly organized the Yanfly plugins.
Bugfixes:
- The hint tablet (next to the spikes) in the final room of the pyramid now actually displays its hint.
- Fixed the trigger for the pedestal trap room from re-firing after player had already played through said event.
- Corrected some typos here and there.
- Fixed opening of chest in lower left part of the golem area.
- Players can no longer walk out of tent maps into the void (insert spooky sounds).
- Players can longer climb the huge statue in the desert.
- When entering a map moving left or right instead of forward will now no longer send you back towards the previous map.
- Fixed small syntax error in living maid suit battle intro.
- Continuity mistake at the golem intro; it now sticks its... Thing into the right... Entrance.
- Events in the recall room now work correctly and can be exited.
Potato editions & the (now dead) Mac version:
- From now on all the game updates will be released in two versions for Windows and Linux: The 'Quad-HD' version and the 'Potato' version.
Difference between the two is that the potato version will be native to the 1600x900 screen res, allowing people on smaller monitors (like laptops)
to enjoy the game in their screen size. Furthermore, this will also increase the text size in the game for people with lower res screens and improve game preformance for people on low-end hardware. Main drawback of this version is that the images will be of less quality for higher res screens, so if you've got a big enough monitor don't use the 'potato' version!
- It turns out to make a Mac version of your game you need to export from a Mac device. I find this REALLY weird since they've added in the option to export to Mac even when using the desktop version of RPGMaker MV. In any case, this means I can't make a Mac version of the game (since I don't own apple products) so I will remove the link to the non-functioning Mac version of the demo. From this point on I'll only release versions for Windows and Linux, so to all you Mac users: I'm sorry I made you happy with a dead sparrow. (Dutch expression, look it up on google.)
Additions:
- Added the Rose work events to the recall room.
- Maps names.