Off to a great start imo, but some small feedback:
- Day two I sometimes get two dates or four dates before volleyball triggers, instead of three dates?
- Volleyball and nurses end-of-day activities need to be swapped, or volleyball needs to be way less tame, it's a huge letdown after nurses (honestly nurses might also just be too much too soon).
- I assume the women are vying for some sort of reward in the show as well, to encourage their behavior, but I don't think that's ever made explicit?
- To tie in to the previous point, the only non-MC character that seems to be actively attempting to "win", whatever that means for them, is Julie, via her book research. Everyone else just wanders off to do yoga or hike or whatever, outside of the end-of-day activities. Why aren't they all trying to be more flirty or suggestive, etc? Michelle date 2 is almost like she's trying to help you win?
- In the same vein, the dates with Angel are really tame compared to how she behaves the first night. She might actually be the least aggressive character on dates (Kiko's behavior on the other hand seems consistent). That first night the two of them act like they're trying to "win", and then Angel just seems to stop caring? I think at one point in one of the dates she suggests you come over at night again or something like that, but then nothing comes of it?
- The first night scene is great, I know you said you're not planning on adding more of this, but you should reconsider. I mean I don't know what all you have planned, but that scene, nurses, Kiko and Tatiana date 2, some of the post-date texting, is all great teasing and I think it makes sense to run with it. It doesn't have to be hardcore, but the women playing with each other in order to break you really seems to fit the theme.
- There's too much internal monologue telling the player how they're supposed to feel upon learning about the characters, I don't have an example handy, but you don't need to tell the player "Golly I'm learning that this character isn't a one-dimensional person, how interesting!", you can just let the player learn about the characters themselves, like you're doing, and allow the player to have these thoughts themselves. Some inner monologue is fine, but the amount of this particular kind of internal monologue feels a little overdone.
Anyway, keep up the good work, looking forward to the next day!