Cheat Mod RAGS No Haven: Loaded Dice Mod [v.7.3.1] [V.983 - Patreon] [Bedlam Games]

5.00 star(s) 7 Votes

Which version of "Change Conjuration" should be used going forward?

  • Version A(Clicky)

    Votes: 23 21.5%
  • Version B(Less Clicky)

    Votes: 20 18.7%
  • Version C(Quick and Done)

    Votes: 63 58.9%
  • A different idea altogether(post it)

    Votes: 1 0.9%

  • Total voters
    107
  • Poll closed .

Frank N. Stein

Member
Modder
Aug 6, 2016
429
1,346
Hey if you are not going going to update soon could link a previous version where generating clothes and armor worked? Please?
As a new version was just released, I can fix that when I update the mod with it. I must have missed an earlier post mentioning it wasn't working. Or said I'd fix it and then forgot it among a clusterfuck of other things. Hard to say.

v0.875 out
Thank ya kindly; I'll get to work on transferring everything over and then testing for anything I break. Not going to give a date, but time be willing, soon.
 

Porn Pleb

Active Member
Jun 23, 2019
537
378
As a new version was just released, I can fix that when I update the mod with it. I must have missed an earlier post mentioning it wasn't working. Or said I'd fix it and then forgot it among a clusterfuck of other things. Hard to say.



Thank ya kindly; I'll get to work on transferring everything over and then testing for anything I break. Not going to give a date, but time be willing, soon.
It may be me being an idiot but I couldnt find the option to generate dispite having a smith
 

vhawkes

Newbie
Feb 6, 2018
83
34
Ok, so I noticed a few days ago that there's actually a built-in option to limit biomancy's feminizing effects - you can choose between Default, which is, well, default, with full feminization on respect fails; Male Only, which supposedly makes the random change not be a feminizing one; and Male + Sissy, which I initially thought was how you get the Gender:Sissy from Supernegatives, but it turns out that it just fires feminizing effects without turning your character into a female.

I tried to test this with the vanilla version, but I honestly lost patience due to a lack of the Reset Day mechanic. Tested it with the Keldan Unique (Ariana Fiorentini, I think, on page 4 of uniques IIRC). Can someone confirm if this is how it should be or has the limiter just been broken on accident?

IIRC for Bimbo (which is kind of the same thing), you can get it on your slaver through either Corruption or the QAYL assignment.
 

Frank N. Stein

Member
Modder
Aug 6, 2016
429
1,346
I haven't seen it working in the current version either, so it's probably something in the code that's messed up.
Nothing messed up code wise, I just forgot to add the switch in the last release to the LD menu. It's now in the one that should be up tomorrow. Having issues with the new biomancy set up, but I think I have a fix in mind. Just need to wait until when I have the free time to implement and test them, which will either be tonight or tomorrow. The former being less likely.

Ok, so I noticed a few days ago that there's actually a built-in option to limit biomancy's feminizing effects - you can choose between Default, which is, well, default, with full feminization on respect fails; Male Only, which supposedly makes the random change not be a feminizing one; and Male + Sissy, which I initially thought was how you get the Gender:Sissy from Supernegatives, but it turns out that it just fires feminizing effects without turning your character into a female.

I tried to test this with the vanilla version, but I honestly lost patience due to a lack of the Reset Day mechanic. Tested it with the Keldan Unique (Ariana Fiorentini, I think, on page 4 of uniques IIRC). Can someone confirm if this is how it should be or has the limiter just been broken on accident?

IIRC for Bimbo (which is kind of the same thing), you can get it on your slaver through either Corruption or the QAYL assignment.
I'll look into that for ya while I am doing the rest of my tests.
 

souldead341

Engaged Member
Oct 16, 2017
2,046
2,049
Nothing messed up code wise, I just forgot to add the switch in the last release to the LD menu. It's now in the one that should be up tomorrow. Having issues with the new biomancy set up, but I think I have a fix in mind. Just need to wait until when I have the free time to implement and test them, which will either be tonight or tomorrow. The former being less likely.
Well, I'd say forgetting to put in the switch counts as a mess up in the code, or coding. But regardless, thanks for the work on the mod.
 

DrLopunny

Newbie
Sep 4, 2017
73
243
As a resident lurker on this thread I really do have to ask, how much time do you generally spend working on this mod?
 

Frank N. Stein

Member
Modder
Aug 6, 2016
429
1,346
As a resident lurker on this thread I really do have to ask, how much time do you generally spend working on this mod?
Depends.
Following a release, I usually spend three or more hours a night trying to get everything working as well or better than before. That generally includes the transition, which while easy, isn't exactly expedient, and testing, which is both slow and time consuming because of how No Haven is coded and how poorly rags runs. It can take a stupid amount of time testing just corruption and biomancy, which is evident by the fact that I almost always miss something with them.
That usually carries on until the only bugs being reported are RAGS issues (though I still give it a try), or heisenbugs.

That said, outside of patching for new versions, I work on it when my free time isn't otherwise occupied. I make time to work on it at least a few times a week, though I don't run the same hours. There's generally just enough time to try and figure out how to implement something new, implement said thing, or to try and fix something someone reported here.
I realized early on that if I went at this whenever I had the time I would hate it within six months, so I set a loose schedule for myself whenever a patch isn't due.
 
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Frank N. Stein

Member
Modder
Aug 6, 2016
429
1,346
Update is up, Change Log is in OP.
Bedlam added enough stuff, from Aspects and a Player Race to bunch of new assignments between this one and the last cheat version (How'd I miss three updates?) that it should be worthwhile giving this a run through.

And I think I've said it every time, but please report any bugs with as much info as possible.
 

Jaxter

Member
Feb 21, 2018
237
180
I really like the cheat mod. It saves me some time and grief. Some while ago I installed RAGS 3.0.6 just to see what Bedlam meant by "a lot nippier" and it's near-instant.
It's not without fault, the UI is uglier, the text decorations don't work as well even when the text is converted.
But they fixed the two memory leaks, and sped it up enough that it's a small sacrifice.

I'm writing here to recommend 3.0.6, especially if it can help testing.
 

ablo12

New Member
Aug 1, 2017
2
0
The supernegative trait in character creation seems disappear, is it intentional or bug?
 

Druid

Newbie
Dec 15, 2017
68
65
Seems to have a bug in corruption, the first one I use it on it treats like it's attempting to use it on itself, and each next attempt has them doing the corruption even though they don't have it. Also biomancy uses time now where it didn't use to.
 

Zargod

Newbie
Sep 8, 2017
49
19
This question was made over on the game's thread. It occurs to me that this thread might have more people able to get into the innards of the game so more likely to be able to answer it:

So the Truly Divine mission has me a bit confused. It says it's a possible Slaver Recruitment mission if you try and go with a full encampment of Slavers, but I've succeeded and Critted and one didn't show up. Bug? Or is there some super secret trait combination that gives a different set of rewards? I've had a Demi-Angel to talk/distract the True-Angel, had a Corruption specialist, a Biomancer, and a Sex God in the right spots for the mission, but the best that happens is I steal a Succubus slave instead. Kinda annoying to pick out a dream-team only for whole point of the mission to be totally impossible anyway.
 

Wolfikins

Newbie
Feb 19, 2018
66
68
This question was made over on the game's thread. It occurs to me that this thread might have more people able to get into the innards of the game so more likely to be able to answer it:
Hehe, answered in the other thread, but it'd probably save time if people could be pointed to this post here too. According to going through the innards of the assignment, you need a former paladin, someone with Magic: Corruption, someone with Magic: Biomancy, and a trainer.
 

Frank N. Stein

Member
Modder
Aug 6, 2016
429
1,346
I really like the cheat mod. It saves me some time and grief. Some while ago I installed RAGS 3.0.6 just to see what Bedlam meant by "a lot nippier" and it's near-instant.
It's not without fault, the UI is uglier, the text decorations don't work as well even when the text is converted.
But they fixed the two memory leaks, and sped it up enough that it's a small sacrifice.

I'm writing here to recommend 3.0.6, especially if it can help testing.
Thank ya, and I'm already using it. I use 3.0.6 for the majority of the testing, slipping into 2.4/2.6 whenever I need to make sure certain features are working fine across all versions. Hasn't been a common issue lately, but for instance the export issue with SRA doesn't seem to happen on 3.0, yet was(is? Didn't remember to test for it) a recurrent on the other two.


The supernegative trait in character creation seems disappear, is it intentional or bug?
I just forgot to make it persistent across all patreon rewards, so if you picked MIRV or Mikaela then it won't show. I'll have a fix out tonight for that.

Seems to have a bug in corruption, the first one I use it on it treats like it's attempting to use it on itself, and each next attempt has them doing the corruption even though they don't have it. Also biomancy uses time now where it didn't use to.
Were you using the Corruption cheats? If yes, what were they set to?
Biomancy using time wasn't a thing in my test, but I'll check; there are several switches for setting the time to evening in biomancy, so I might've just missed removing one and never flipped it in my trials.

This question was made over on the game's thread. It occurs to me that this thread might have more people able to get into the innards of the game so more likely to be able to answer it:
Hehe, answered in the other thread, but it'd probably save time if people could be pointed to this post here too. According to going through the innards of the assignment, you need a former paladin, someone with Magic: Corruption, someone with Magic: Biomancy, and a trainer.
This was a frequent question on 8ch, and I think I've already answered it here in the thread once or twice... I might throw a link up in the OP tonight, pointing people to your post Wolfi.
 

Druid

Newbie
Dec 15, 2017
68
65
Were you using the Corruption cheats? If yes, what were they set to?
Biomancy using time wasn't a thing in my test, but I'll check; there are several switches for setting the time to evening in biomancy, so I might've just missed removing one and never flipped it in my trials.
Yes, Success for Yourself. I tested again, and this time it just randomly selected one of my teammates to using it, again one who didn't have it. I also have the Yes Men on if that might effect it in some way.
 

Porn Pleb

Active Member
Jun 23, 2019
537
378
Thank ya, and I'm already using it. I use 3.0.6 for the majority of the testing, slipping into 2.4/2.6 whenever I need to make sure certain features are working fine across all versions. Hasn't been a common issue lately, but for instance the export issue with SRA doesn't seem to happen on 3.0, yet was(is? Didn't remember to test for it) a recurrent on the other two.




I just forgot to make it persistent across all patreon rewards, so if you picked MIRV or Mikaela then it won't show. I'll have a fix out tonight for that.



Were you using the Corruption cheats? If yes, what were they set to?
Biomancy using time wasn't a thing in my test, but I'll check; there are several switches for setting the time to evening in biomancy, so I might've just missed removing one and never flipped it in my trials.




This was a frequent question on 8ch, and I think I've already answered it here in the thread once or twice... I might throw a link up in the OP tonight, pointing people to your post Wolfi.
hey I still cant find the clothing generator
 

Susan Xandera

Active Member
Jul 13, 2017
631
843
hey I still cant find the clothing generator
Set a slaver or obedient slave to the Smith or Seamstress camp role, preferably if they have the corresponding trait. Then just wait a few days or so as they generate an outfit or buff centered around what you set in General Orders.
 

souldead341

Engaged Member
Oct 16, 2017
2,046
2,049
hey I still cant find the clothing generator
For the cheat option, assign a smith or seamstress from your slavers or obedient slaves, then you can right click on the camp rolls and select the crafting option. That gives you a menu with the various crafting choices, go top down since the lower options tend to remove upper options. So choosing the modest option removes the type (ranger, rogue, exc.) options listed above it and sets it to random.

Also, you can only cheat crafting you have an assigned person to, not ones that you've bought an encampment upgrade for.
 
5.00 star(s) 7 Votes