- Jun 5, 2017
- 804
- 1,521
Mind invasion event?Also noticed that corruption randomly fires a random mind invasion event that seems new.
Mind invasion event?Also noticed that corruption randomly fires a random mind invasion event that seems new.
Yeah, it's weird, like there are 3 different trainings that could fail to show up, need healer for heal slut, need man for sissy, need woman/futa/sissy for lesbian.I'll get to work trying to figure out the issue. Lesbian training has been a problem before, which is wild, as it shares triggers with other events that aren't bonkered.
The coding is wild and Bedlam used up every trick in the game to make it work within RAGS about... how long ago did he start developing the game?Yeah, it's weird, like there are 3 different trainings that could fail to show up, need healer for heal slut, need man for sissy, need woman/futa/sissy for lesbian.
Also weirdly tit fuck training shows up even when you dont have tits, and then just doesn't allow you to pick it, i can only imagine the coding for this game
Also, i mentioned it last year but can we get locked outfits that are auto-unequipped sent to outfit storage rather than destroyed, like the maid outfit from the mysterious letter event adds 400 value and assignment bonuses, but its impossible to keep.
That would be helpful. I can't seem to track down any reference to it in the games code itself. so it's either obscure as fuck or I'm just not observant enoughYa, still trying narrow down when it happened but the short of it is when I had backlash on myself and doing some debauched exaltation. Happened about 15% of the time.
Neither of my saves has it occurring again. So I'll try to spin up a new one tomorrow and see if I can get steps worked out how to re-create reliably.
Is this different then the rare possession even that could happen?Mind invasion event?
It could be, I don't remember exactly that event but this one read differently... It could be a new skill interaction. I haven't been able to narrow down exactly what is causing it to or even getting it to show up on some play throughs.Is this different then the rare possession even that could happen?
Sadly not, closest thing you can do is setup an autoclicker to run through all your options and selections quickly, or use console to edit all your slavers to what you wantDoes anybody know if there's a Regalia version to export a character build so that I don't have to go through all of character creation again if I don't like my crew?
I don't know what all you have on your list, but I feel safe in assuming the "taggerfolk racial does the opposite of what it says it does" is there?It's been too long since I did a proper bugfix, so I'm working through one right now.
I've already got everything that's been reported in a list, but if there's anything you think you have noticed and don't think it's been reported on, let me know. Or even something you think needs touching up that's been ignored.
(and this totally ain't a trap to get bedlam to release an update)
This is a known issue. It happens when you continue playing after "completing" the game then start Lord's Gate. This is why there is a modified version of the game that increases the end gold/supplies amount so you don't accidentally end the game.the Lord´s Gate assignment doesn´t load correctly ("Failed to generate assignment" message pops up three times, then a "Mission success" message, but with no follow-up mission to deliver slaves being generated and the "visit the lord´s gate" assignment remaining available).
Taggerfolk: Evidence that even if you think "oh, this one is so obvy~" you should mention it, as unless it was mentioned before and I missed it, that one is new to me.I don't know what all you have on your list, but I feel safe in assuming the "taggerfolk racial does the opposite of what it says it does" is there?
Also, this isn't a bugfix, but have you put any consideration into adding some of the traits that are inexplicably missing from character customization in there? I was messing around and looking at the game in the rags designer and it didn't SEEM that terrible to add some of them (compared to working with some of the spaghetti in other areas at least), but I would apparently need a license to export and see if I actually did it correctly.
It's just kind of baffling to me that you can't choose to start with (Res), among many other traits that are way less overpowered than stuff like (Hyp) or (M:Bi)
I'll take a look at that. The block for Anti-Mind Break might be firing constantly rather than only when activated.Not sure if it´s been said already, but in the latest version, playing as a slaver with the Dominator trait, regardless of race/gender the mind break events that clear/add traits never trigger even if I don´t use the Loaded Dice at all; moreover, the Lord´s Gate assignment doesn´t load correctly ("Failed to generate assignment" message pops up three times, then a "Mission success" message, but with no follow-up mission to deliver slaves being generated and the "visit the lord´s gate" assignment remaining available).
Thanks for all your hard work - after years of playing this game on and off I am finally seeing content that had been in the game for the better part of the last decade!
Absolutely not. I've got myself a pair of "steel toe boots of fair game"Since last posting in here, I grabbed a crack for rags designer and messed around a bit. I put together a copy of the mod with aYou must be registered to see the linkswhich allows for disabling alchemy explosion accidents (for both yourself and your slavers) and/or spawning +1 of any individual potion.
Frank N. Stein - I apologize if this is stepping on your toes, as I saw there was already a "LD - Alchemy" variable implemented but seemingly not used yet. I may have missed something among the spaghetti pile of no haven's DISGUSTING code architecture.
Well it's not a bug with LD specifically. There are a ton of bugs in the base game, obviously, but I would have to sit and think about it if I was going to compile a list.you should mention it, as unless it was mentioned before and I missed it, that one is new to me.
I'm not going to tell you what to add, though I can give you a list of where and what I changed if you want to copy/roll in my changes here. Up to you.As I've said before, anyone wanting to mod the game or mod is free to, and if they want me to roll their work into the mod releases, I'm cool with that. I'm not going to tell someone to shove it just because they have an idea.
Yeah... The time it took me to figure out how to properly add a working bit on to LD was barely anything compared to the time it took to fucking FIND the place where the slaver alchemy roll even happens (after easily finding where the You alchemy roll happens, which has a timer in a different section that is named entirely differently of course).And yes, the base games code is... fucking painful. Mine isn't much better, especially the parts where I just weaved it around his, but I like to think I followed the KISS method rather than emulating Beldam's.
Because TWINE has support while RAGS is officially dead. RAGS was never meant to handle the complexity of a game like No Haven. It's been butchered over and over again. Once you start modding the game you will see what I'm talking about. You can create a custom timer which doesn't reference any of the Original game, and all of a sudden the Drow inspect text gets jacked up. It is fascinating to see how the RAGS engine will break over simple little things >.>Hearing that Bedlam is now spending a huge amount of time converting over to TWINE (for some reason) and that the end result of that conversion is basically just the same UI and is probably operating under the same standards of code quality... It's a damn shame because I do like this game a lot despite all of the jank.
You're not wrong in anything you're saying, but at the same time, Twine is not meant to handle the complexity of a game like No Haven either. That was more of the point I wanted to get at.RAGS was never meant to handle the complexity of a game like No Haven.
Fair, and I agree, I don't expect him to learn a language or use a more robust framework.You're not wrong in anything you're saying, but at the same time, Twine is not meant to handle the complexity of a game like No Haven either. That was more of the point I wanted to get at.
still i think twine is a huge improvement for us. twine is javascript. a real language. for messy and absurd it is. you don't need a specific editor to work with it, it isn't a nichie application died a decade ago. you can edit with any text editor, check the difference betweeen version with text comparison software to spot any change made, and you can actually setup some regdex substitution for processing the years old, unfixed, bugs.You're not wrong in anything you're saying, but at the same time, Twine is not meant to handle the complexity of a game like No Haven either. That was more of the point I wanted to get at.
There has been a version of the game made in twine and released, it just doesn't have anywhere near the content present in the rags version because everything has to be converted over and I doubt there's a better way to do it than manually.but are we sure bedlam is for real developing the conversion? because he is at least six years reporting "significative advancement" in the conversion. in six years even a incompetent programmer like bedlam will produce something vaguely working.