Huh, I thought only I was getting shafted by not getting updates on most threads. Anyway, glad to hear you're still alive and kicking, figured you just dropped by every few updates or so to transfer the mod to the latest version.*reads through two months of posts*
Time to open a ticket. I was getting updates just fine following my last comment, but then assumed the conversations quieted down, like they do between updates. Little did I know the site was having a giggle at my expense.
Funny enough, all the threads I'm actively ignoring are still actively letting me know when someone does anything...
Nonetheless, I should've been checking back here more often, just to give updates. Hell, especially considering I missed a couple updates (THought dev was being lazy).
For that and probably other things, I am sorry.
Now that the apologizing is through, I'll start work on transferring the mod to the new version. Thank you Smallfrie for the link.
And the warning. I'll see if I can fix what Bedlam broke, but getting the mod transferred and tested is the priority. More so as it should've been out a long, long time ago.
I'll also go through the last bit and try and answer any questions that were left open when I have a chance here.
Thanks for the mod! Really makes the game a lot more fun when you are able to cheat a bit to set up scenarios.*reads through two months of posts*
Time to open a ticket. I was getting updates just fine following my last comment, but then assumed the conversations quieted down, like they do between updates. Little did I know the site was having a giggle at my expense.
Funny enough, all the threads I'm actively ignoring are still actively letting me know when someone does anything...
Nonetheless, I should've been checking back here more often, just to give updates. Hell, especially considering I missed a couple updates (THought dev was being lazy).
For that and probably other things, I am sorry.
Now that the apologizing is through, I'll start work on transferring the mod to the new version. Thank you Smallfrie for the link.
And the warning. I'll see if I can fix what Bedlam broke, but getting the mod transferred and tested is the priority. More so as it should've been out a long, long time ago.
I'll also go through the last bit and try and answer any questions that were left open when I have a chance here.
*reads through two months of posts*
Time to open a ticket. I was getting updates just fine following my last comment, but then assumed the conversations quieted down, like they do between updates. Little did I know the site was having a giggle at my expense.
Funny enough, all the threads I'm actively ignoring are still actively letting me know when someone does anything...
Nonetheless, I should've been checking back here more often, just to give updates. Hell, especially considering I missed a couple updates (THought dev was being lazy).
For that and probably other things, I am sorry.
Now that the apologizing is through, I'll start work on transferring the mod to the new version. Thank you Smallfrie for the link.
And the warning. I'll see if I can fix what Bedlam broke, but getting the mod transferred and tested is the priority. More so as it should've been out a long, long time ago.
I'll also go through the last bit and try and answer any questions that were left open when I have a chance here.
*reads through two months of posts*
Time to open a ticket. I was getting updates just fine following my last comment, but then assumed the conversations quieted down, like they do between updates. Little did I know the site was having a giggle at my expense.
Funny enough, all the threads I'm actively ignoring are still actively letting me know when someone does anything...
Nonetheless, I should've been checking back here more often, just to give updates. Hell, especially considering I missed a couple updates (THought dev was being lazy).
For that and probably other things, I am sorry.
Now that the apologizing is through, I'll start work on transferring the mod to the new version. Thank you Smallfrie for the link.
And the warning. I'll see if I can fix what Bedlam broke, but getting the mod transferred and tested is the priority. More so as it should've been out a long, long time ago.
I'll also go through the last bit and try and answer any questions that were left open when I have a chance here.
There are no stupid questions. Only stupid people.Hello, i have a small (and maybe stupid) question : Will this mod be able to add perks for slavers/slaves one day ?
For example, unscrupulous (or Depraved) trigger multiple special events for your slavers and the recruiter and other perks doesn't contain then.
We can use the cheat of this mod to allow body modifications through biomancy but i didn't saw anything for the perks.
Trying for Friday Evening/Saturday Morning. It's a free weekend for me, which means if I do miss anything (such as the cloak of living shadows bug that's suddenly back), I can try and fix it immediately rather than waiting till a week or two later when I'm not busy.Any ETA on the update? Looking forward to it!
Hmmm... Probably. I can picture how it would have to work in the back of my head, as the standard Recruiter/SRA function already let's you pick a core trait. Expand on that and use Bedlam's Player Character Creator as a base, removing camp leader traits, and add in a race+gender selection. Probably other things I'm simply too tired to think of as well... It does sound simple when I spell it out like that, but that's definitely not something that's going to be friendly when I try and build it.Do you think it would be possible to make a fully customizable Slaver, or is that too much? (Not meant to sound condescending, just curious)
it is full of bugs that broke the game in 10 minPlayer Slavery
Thought I had done so in the OP, but apparently not.it is full of bugs that broke the game in 10 min
label it EXPERIMENTAL!!! but fun addition
brokes the player menu and crash at missions outside encampment
I'll take a look at kreator, I never meddled with it as I didn't encounter any errors myself.The Golem scenario is broken, tried to start as Kreator and it just throws an endless bunch of errors
Edit: Can't start a normal game either it seems.
Using 2.6.1.0 which has been working fine up until this release of the mod. The 0.88 TF edition runs fine as well.
Hmmm... I cannot replicate the error with summoner strong right arm (I'm guessing you mean strong right arm with summoner?), but I had thought I fixed desolator. I'll go back and see why my changes didn't take and should be able to include a fix in the update tonight.The corrupter trait is still broken. Corruption magic doesn't count as Corrupter so it won't let you take desolator or summoning strong right arm.
it is the opposite ptions open that you have done alreadyBreaks the PC menu in what way? Can't access it or options don't open?
Seems like noone else is affected so I'll just redownload and reinstall everything. Thanks anyway!Thought I had done so in the OP, but apparently not.
I'll adjust that so that it makes people aware of that in both the OP and in the game itself.
Breaks the PC menu in what way? Can't access it or options don't open?
Does it give you an error when you go on missions or does it flat out crash and refuse to do anything?
I'm asking for more details because even when I deliberately try and break the function I cannot replicate either bug. The only bug I can consistently replicate is the PC being duplicated as a slave, which I've (I think) fixed in the version that's to be released tonight.
I'll take a look at kreator, I never meddled with it as I didn't encounter any errors myself.
Can you report what each of the errors say?
As to can't start a normal game, is that in all cases? From quick start to custom to standard to other scenarios? Is it a flat out crash or an rags error pops up and causes hell?
A bit of a dick thing to say , but have you tried re-downloading the game? Mega, bless it's usefulness, has been known to corrupt files, for one reason or another, on download.
Any additional information can be helpful, especially if it's a bug that's proving a challenge to replicate.
Hmmm... I cannot replicate the error with summoner strong right arm (I'm guessing you mean strong right arm with summoner?), but I had thought I fixed desolator. I'll go back and see why my changes didn't take and should be able to include a fix in the update tonight.
I guess slave leader option is still not fully adopted, right?Thought I had done so in the OP, but apparently not.
I'll adjust that so that it makes people aware of that in both the OP and in the game itself.
Breaks the PC menu in what way? Can't access it or options don't open?
Does it give you an error when you go on missions or does it flat out crash and refuse to do anything?
I'm asking for more details because even when I deliberately try and break the function I cannot replicate either bug. The only bug I can consistently replicate is the PC being duplicated as a slave, which I've (I think) fixed in the version that's to be released tonight.