- Jan 7, 2018
- 15
- 1
What the different options for targeting corruption for loaded dice could be made clearer, it is sometimes confusing what the option I am picking means without trial and error.
IIRC you get that from the fancy slavers place. (rose something?) They give you a mission to harass one of their own slaves who's out in the plains doing a mission.Does anyone know how you access the assignment "A Lesson in Futility"? I heard it was a Plains assignment but haven't found it after hours of having people scout it, do I have to complete a specific assignment first? Am I in the wrong area? Was it removed, or is this a bug/my-shitty-luck?
Thank you, I figured it out. The issue was that it wasn't working in the version I copied the biomancy code from, and when I updated I simply never noticed it. It is fixed now.So after some experimentation the issue seems to be directly connected to the Biomancy tweak. So long it's off buttsize reduction is available like it should; the second you turn it on it disappears from the selection.
Aye, way better phrasing. Thank ya.I would say "shelve" or you can say "put on hold" or "put a pin in" or just "put this off"
Possibly a result of max character slots. Technically it shouldn't allow you to boost it that high, as I'm fairly certain there are only a total of 20/1 slots for both slavers and slaves.Anybody else getting a glitch with the slaves when they use Quality of Life? Boosted slave count to 40, but #20 just keeps being overwritten in weird ways. Any slaves I get after that are added to the count but can't be seen. Even selling off other slaves doesn't fix this.
EDIT: Turns out slave #20 becomes invisible and #21 appears before I actually catch them.
I can certainly try and reword it to be a bit more comprehensible. I found it simple, but like any dev, I know what I've done and therefore everything I do feels simple.What the different options for targeting corruption for loaded dice could be made clearer, it is sometimes confusing what the option I am picking means without trial and error.
Queird. I can replicate this some of the time, but can't seem to figure out the correlation. Definitely not supposed to happen that way, and most likely a result of the mod. Unfortunately, nothing with the mod interacts with that event, and the only thing that would break it is player slavery. Which I doubt you have active.Found something interesting across multiple playthroughs. The mission Quick as you like and Negotiate entry to the lord's gate aren't working as they normally would be. For Quick as you like it simply acts as if it is a normal mission even when doing it as the leader ( IE no story or choices). The same thing happens with Negotiate entry to the lord's gate, but afterwards it stays available as if it wasn't started yet.
I was and am using RNG Roll to try to get differing results but i get the same thing even with reset. Don't know if this suppose to happen or not but i thought it should be posted just in case. Thank you for your time .
Thank you for your kind words, they're like 2/3rd's of the reason I still work on the mod. The other 1/3rd is pure stubbornness.Holy shit I didn't know someone was still working on a cheat mod for this game. OP you're a goddamn hero.
Can't seem to replicate, but I'll dig into it. Could definitely be a problem with the mod as I've done so much wrong with the clothing system in order to try and max the clothing mod more controlled.anyone else have a bug where selecting clothing returns a "You don't currently have any clothing in the encampment stash."
There might be a problem with the mod, I need to do a few more runs on the unmodded version to see if the bug is on there too.
Possibly a result of max character slots. Technically it shouldn't allow you to boost it that high, as I'm fairly certain there are only a total of 20/1 slots for both slavers and slaves.[QUOTE="OmegaZXA, post: 2559107]
Anybody else getting a glitch with the slaves when they use Quality of Life? Boosted slave count to 40, but #20 just keeps being overwritten in weird ways. Any slaves I get after that are added to the count but can't be seen. Even selling off other slaves doesn't fix this.
EDIT: Turns out slave #20 becomes invisible and #21 appears before I actually catch them.
The clothing is not restricted to the mod. And seems to happen mostly when you leave your smith/seamstress just making a buuunch of stuff before pruning the stuff.
Also yeah, I appreciate the cheat mod a lot, I try to start over every time I play to get the full narrative. But the grind is just loooong. So yeah, maybe I need to upgrade my memory, but until memory implants become available I appreciate this cheatmod a lot.
Knowing it's not a Mod bug does help; if it's not fixed in the new version, it will be easy to look for and find the actual problem. Fixing it's another story, but once I know what's wrong it's a matter of trial and error.I can vouch for the clothing bug being a pain in the ass in the unmodded version as well. At this point, because I like having a seamstress and/or smith slave working on outfits for slaves I inevitably end up with pile-ups of ghost-clothes that can't be selected and don't go away. If that's fixed, I can actually have a more long-term play-through again.
tags: NTROr cheating, like we all are of course
no problem, I'm sure you'll figure them out soon enough!Just a heads up, it's probably delayed about a day or two. Hypnosis and the special starting options starts are acting wonky, and it's directly tied to the mods for them. Can't figure out how they're breaking them, just know that unless they're completely removed they will cause a crash on start.
I think there's a bug that slavers you promote from slavery can't be made use of.After i trained Agoria from the witch queen quest i can't make use of her, is this a bug?
And is there anyway i can keep high elven lord's wife from raiding high elve settlement?