Plains assignment "Sudden Betrayal" or something, need crit or success. Crit on plains "As Quick As You Like", not betrayal really but slaver will be taken from you. Or you can try get disaster results on high risk assignmentsHello everyone! I hope you're all doing well and staying safe. I wanted to know if anyone knows the exact assignments that allow you to betray slavers?
Here you goCan anyone write down armor/closing qualities in order of getting better? I can't say if epic quality is better than masterwork for example.
This is just a general question to see what everyone else who plays this likes to do in regards to character creation. Do you all stick with pre-made characters and established traits/perks or do you forgo that and make overpowered characters?(Assuming you use LD instead of the base game.)
ALSO. Do you keep a smaller number of slavers and slaves or do you expand both to full capacity?
Loove playing as a golem, but not a huge fan of the scenario since I can't do much customizing heh. For Golem I like to play as Golem Kreator with both unique slaver options taken. (surpise: I took 2 golems). Biomancy on Kreator also works really well and if it goes great you'll end up with full golem partyI like to play the game as a puppet camp leader I find it amusing and almost ntr like experience, lol and yeah the game is pretty brutal on hardcore , I try playing using scenarios as group of golems usually they're not allowed to be played as groups but they have a scenario for it and I assigned like 2 golems on a mission turn out the mission even despite the calculations stating that it is high probabilty of success turn out it wasn't and I lost 2 golems.. that just hit very hard.. and out of the blue but what make the game interesting in hardcore mode you just never know.
Yeah there is a scenario specific that allow you to rolls as golem group slaver, but I once tried that and weird mission fluke I lost two of them in one go on a marauding mission can you believe that ? lolLoove playing as a golem, but not a huge fan of the scenario since I can't do much customizing heh. For Golem I like to play as Golem Kreator with both unique slaver options taken. (surpise: I took 2 golems). Biomancy on Kreator also works really well and if it goes great you'll end up with full golem party
Yeah there is a scenario specific that allow you to rolls as golem group slaver, but I once tried that and weird mission fluke I lost two of them in one go on a marauding mission can you believe that ? lol
Also Biomancy on Kreator , you mean you play as a golem Kreator doing biomancy on other slaves or slavers ? Biomancy is pretty flakey thing to do most I can do is enlarge boobs or enlarge ass.. that's it the rest are always iffy..
Also in game how do you get additional golems ? lol is it mission specifics ?
I had the same thing happen to me when I tried the scenario hahaha, so that with not being able to customize left me avoiding it. When I say the same I certainly mean the same as well . . . I lost 2 golems on a misson at once
Yeah I play as golem making sure to add biomancy + two unique golem slavers with the options. Generally use it on slaves because the Kreator has the option of turning suitable slaves into golems, and it takes a looot of time but it's usually worth it.
Basically you either get them through specific missions (never gotten one that way though... I have bad luck). Or you make them through Kreator's aspect, which is why I always add biomancy onto my Kreator to make it easier. It's a pain to get the exceptional results, but things tend to go smoother once I can grab the "ritual" aspect on a level up. I've also figured out the exact params for a golem turn as well so it's like a factory for me heh. + Golems can't be affected by biomancy backfiring so there's no risk for failing.
Biomancy is great in general too though bc you can make more profit through slaves + improve slavers and generally have an easier time if you're lucky.
Dunno about directly enslaving but you can lower reputation by giving them slutty clothing too.Are there ways to enslave slaver if he/she has perfect reputation? Apart from deliberately failing assignments to tarnish that reputation.
Are there ways to enslave slaver if he/she has perfect reputation? Apart from deliberately failing assignments to tarnish that reputation.
Yes I know that Dom can be turn Sub with many many Hypnotic triggers but I beleive Sub trait will not help to enslave slaver if he/she has perfect reputation, I think "beloved" reputation not even let you cast a dice for an attempt.Have you tried to use hypnotic ability if your main character have it ? on the nightly activities select the option to hypnotize someone then select slaver in question, usually slavers are very hard to hypnotize then after that start to slowly corrupt her via the hypnotize even make her slowly becoming submissive but it take a long time and it doesn't always work but hey at least there is another method.
Yes! The developer Bedlamgames is currently working on porting it to Twine rather than Rags. They're still adding content to the rags version as well, so Twine is likely to take awhile... but bound to be a lot better running with a bit more flexibility.This may have been answered in the past but does the developer ever plan to move the game to another engine?
Also very short: Dance the Night Away, you can get a lamia dancer to sell back (like the drow males one). And after your PC does Quick As You Like, it unlocks a new plains assignment (Quicker Than They Like, IIRC).What assignment chains exists?
So far I know about "smthng Arrogance" in mountains, "Private Passage" (kind of), "Lady in waiting", and some assignment in mountains where you can enslave two male drow and sell them as sissies later. And city cheerleaders kinda chain. Any more?
Yeah, getting 10000 gold is the current "win condition", but it's really just a placeholder. Someone shared that the dev posted this on his last update:finally i start to understand this game but really only one condition for win it's gold?
Been thinking about victory conditions recently. The having lots of gold one is very, very placeholder and it shows. What I'm thinking I'm going to do for the next update after the one I'm working on is to add some more conditions to reflect that it does take more than just a lot of gold to become a noble. As a plus I think it'd be a good way to make the Mistress of the Ensnared Rose more relevent for non-sub playthroughs as she's just the kind of character who would have the right kind of connections that you'd need to make it happen.
I was thinking something like this for the Noble win:
-5k gold saved
- At least three opportunities fullfilled for the Mistress of the Ensnared Rose
- At least 3k spent legitimally on commerce so supplies buying, Cutprice Roses, and the like.
- At least 10 Successes and 5 Critical Successes in the City of Aversol
-Obtained at least 30 City of Aversol assigments
-Sufficiently high quality bedwarmer in a high enough quality outfit to serve as your partner who can smile when prompted and look good on your arm.
-Sufficiently high quality outfit for yourself.
All those numbers subject to change of course. I think this could work nicely to have other themed options to work towards like bringing back the moving into the dungeons win condition that used to exist, and instead of needing twenty slavers, you'd need to do a certain number of Deep Mountains assignments along with having a track record of selling enough high quality individuals at auction.
Would give a bit more direction while still not messing with the existing sandbox. There'd also be room for other options for say a corruption or being sneaky win condition and the like. There will also be more storyline based win conditions like the current Golem scenario one which I want to do for the Convent and Kitsune ones at least.