as far as i know it just depends on their crafting traits and how long they have been at itDo higher level slavers produce higher quality armor/clothing more consistently? Or is a slave just as good at making armor as a expert slaver?
-New assignments:
---A Rare City of Aversol assignment in the City of Aversol with two pieces of patron provided commissioned art. Comes with the opportunity to learn one of ten potential traits, specially upgraded versions of all those traits, and a new penalty effect in Enflamed Lusts. While currently used on this assignment I'm sure it will also be a fun option to inflict in other places in future.
---Hidden Special assignment follow up to that one needing multiple critical successes with specific traits to find a very powerful reward with two new unique slave(r)s with four new aspects and a special encampment upgrade.
-Crafting changes:
---Added two more qualities. Formerly it was Poorly Made, Average, Designer/Masterwork, Spectacular, Epic, and now it's Poorly Made, Average, Impressive, Designer, Spectacular, Epic, Ultimate.
---Changed up the odds due to this of the likelihood of these being generated.
---Respect checks for seduction are now affected by each quality rather than just for designer and above. Armour works too if it's got a 20+ slutty rating.
---Reduced the assignment bonus from Average with Impressive now contributing what Average used to.
---Increased the assignment bonus for Epic attire.
-Miscellaneous additions:
---It is now possible to gain the puppet leader status from forced encounters without the forcer needing a way to be able to change you mentally though it will need them to be taking the max amount of gold for it to be able to happen. The method used should be familiar to those that have played the Rough Landing games and I hope you enjoy the little callback.
---Lamia futanari will now always be double cocked. Added some extra description for lamia/lizardman cocks.
---Replaced the last part of Golem descriptions with a new set of nine options as the old ones like spectacles, face prints, and forehead gems really weren't appropriate. Also updated the wisp last part replacement so there's now four different ones rather than just the one.
---The Male Nethemir Cult Vessel has picked up Back Tentacles as a starting corruption. The aspect Aura of Dark prophecy now also replaces Scavenging for Corruption as a favoured assignment type and Follower for Leader along with Faith: Frozen Queen for Magic: Corruptions as favoured traits
---Legion, Golems, and Wrights can no longer be Were. Centaurs and Harpies now can be.
---Updated the you golem physical attributes generator to match the updated one used for other golems. Other golems with Monster will now have a set height rather than being variable.
-Bug fixes:
---Fix for Private Passage not listing the needed gold.
---Fix for Truly Divine increasing potential slavers instead of slaves.
---Fix for Sissies having the wrong chastity options.
---Fix for a slaver's reputation being changed correctly by an enslave attempt prior to the bit where it should be changing.
---Fix for Oozes, Wrights, Wisps, Driders, and Golems being able to be enslaved by the talk to option. Some will be enslavable in future but you'll need to discover a way to do it.
---Fix for 150g dilemmas only costing 50g.
---Fix for a big issue with dilemmas where it would forget what it was doing halfway through on several options.
---Fix for the Ensnared Rose fulfilled opportunities being broken.
Please tell us if you know what those rare and special assignments are.0.911 Hotfix changelog
Did u know about tf version? the site say its TF version already but its not do we need wait for some high patreon post link here? also its that tru the dev working to move his game to another engine? I read about the new engine but Im not sure.Sure! As usual, this is second-hand information so it's perhaps not 100% accurate. The rare assignment is something like "imperial muses" and is some kind of school teaching singing, crafting etc. There's no prerequisite other than having enough gold, but it's rare and Aversol has a lot of rare assignments, so it may take a while to find it.
This part isn't very clear: On a critical success you have lessons with the leader of the group, who is rumored to be a fallen goddess. You then have to do the assignment another time and crit again using a character with the Mind Reader trait to discover a lamia admirer of the goddess, who proposes a plan to capture her (you get the special assignment). In that assignment you can get both the lamia and the goddess for your camp, plus a camp buff to all crafting.
Nobody's shared a link to the new version, TF or vanilla. Maybe the loaded dice mod will come out soon, that has the TF version content.Did u know about tf version? the site say its TF version already but its not do we need wait for some high patreon post link here? also its that tru the dev working to move his game to another engine? I read about the new engine but Im not sure.
1- First you hear about it scouting the mountains,How does the Lord's gate work?
There is an assignment called Marshlands Survival, one of the traits it can provide is Beastmaster. The assignment requires your PC to go to the marshlands, follow the raven, and talk to the girl there (Donella) a few times. Then it's always available in the "around the Encampment" section.How to get beastmaster trait?
Thanks dude! how about camp improvements? where can i buy these upgrades?There is an assignment called Marshlands Survival, one of the traits it can provide is Beastmaster. The assignment requires your PC to go to the marshlands, follow the raven, and talk to the girl there (Donella) a few times. Then it's always available in the "around the Encampment" section.
Fully agree, the best kind of OP. Definitely makes things a lot less painful. I try to limit myself to only using him on like 1/10 playthroughs in non-cheat though... a bit of self-imposed extra difficulty due to my masochistic nature ahahaha. I always use him to explore the deep mountains when I have him though... Makes getting lord's gate early on easier(even if I don't use it until late game). Makes a submissive playthrough involve a lot less save scumming.I just want to say the unique slaver named "Viscera Drakeslayer" Its so damn op and baddas this dude can literally do most marauding assignment just solo he can even carry most marauding assignment inexperience slavers even with bad traits like clumsy or weak If it was not hard assignment for xp,and its rly rare when he lose even when he lose its not painful than other slavers lose his armor and his traits so op his morals most time its 100% and he is not manipulate litte giggle shit I do really like him,the art perfect fit to him awesome combo with MC using magic.
You need a resource editor and change the values in RAGS' .exe file itself. If this explanation doesn't make sense to you, you either need to go on a self-guided learning journey, or give up on the quest.is their any way to change the color of the background so its not pure white
Also a shoutout to Lasciel Oathbreaker for being hellagood.I just want to say the unique slaver named "Viscera Drakeslayer" Its so damn op ...
Also agreed! Viscera still has a one up tho with his inability to be removed <3You need a resource editor and change the values in RAGS' .exe file itself. If this explanation doesn't make sense to you, you either need to go on a self-guided learning journey, or give up on the quest.
It's not impossible, but it can break things irreparably.
Edit: Alternatively, play around with the/a regalia version. Much easier, doesn't make things explode.
Also a shoutout to Lasciel Oathbreaker for being hellagood.