VN Ren'Py Not Going Back [Ch.2.2] [Cicada]

4.20 star(s) 9 Votes

MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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Right, so, I know I hype up the future a lot but I'm doing it again. I'm sorry. Eventually you'll see why I get so excited about it all. Hopefully. But I've just written and planned out some stuff that I am so excited for.
All of the starts and ends of the chapters are now fully written. It feels so exciting knowing for sure what I'm working towards, and having plans for every future release. I've had things like title screens for every chapter made for ages, and obviously I've said before that I've had the start and ends of each chapter theorized for about as long as I've had the story conceptualized, but to now have the whole roadmap so clearly defined in front of me; fuck, that feels good. Knowing exactly how I want to execute what I've got planned for every future update is so goddamn satisfying (not just the actual content, either, but you'll see what I mean by this when the time comes).
Obviously I've still got a lot of work to do in getting each chapter made etc. but tonight was one of those nights where so many ideas came together for me when I was looking at my future plans, and it all slotted perfectly into place for what I'm trying to do. Just the little things finally clicking into place.

All this to say: Happy New Year. To anyone reading this, but especially if you've played the game, because y'all are legitimately allowing me to live a dream here with what I'm making. I wish nothing but the best for all of you for the coming year and beyond. I cannot wait for the future.
Never apologize for being excited about your creation. The more excited you are, the better the product will be true to your vision and the better our experiences as we enjoy your vision too. :)

Plus, your excitement is contagious, I know I'm not the only one getting excited along with you. :love:

On another topic, I tried to vote for you (as did a few others) in the F95 developer Christmas contest, but they rejected the vote because you didn't have the Dev Badge. (You met every other stipulation). Maybe that is something to consider getting before Christmas next year. I'm sure the prize money would come in very useful in your dev process somewhere. :)
 

AlexMpog

Active Member
Donor
Oct 17, 2022
672
1,874
Right, so, I know I hype up the future a lot but I'm doing it again. I'm sorry. Eventually you'll see why I get so excited about it all. Hopefully. But I've just written and planned out some stuff that I am so excited for.
All of the starts and ends of the chapters are now fully written. It feels so exciting knowing for sure what I'm working towards, and having plans for every future release. I've had things like title screens for every chapter made for ages, and obviously I've said before that I've had the start and ends of each chapter theorized for about as long as I've had the story conceptualized, but to now have the whole roadmap so clearly defined in front of me; fuck, that feels good. Knowing exactly how I want to execute what I've got planned for every future update is so goddamn satisfying (not just the actual content, either, but you'll see what I mean by this when the time comes).
Obviously I've still got a lot of work to do in getting each chapter made etc. but tonight was one of those nights where so many ideas came together for me when I was looking at my future plans, and it all slotted perfectly into place for what I'm trying to do. Just the little things finally clicking into place.

All this to say: Happy New Year. To anyone reading this, but especially if you've played the game, because y'all are legitimately allowing me to live a dream here with what I'm making. I wish nothing but the best for all of you for the coming year and beyond. I cannot wait for the future.
Hey.

It's really great to see how excited you are about your project. From my own experience whatever stuff I do, it always has the best quality/effectiveness when I'm genuinely passionate about it. So, I hope you'll keep this passion of your's for as long as possible.
May the Next Year be successful and productive for you.

On a side-note, as Milton mentioned, there was (still is) this competition (Christmas contest), and I was really sad that I couldn't vote for you, man. So yeah, maybe getting this Developer badge could be something you would consider in a future.


Right so this is a bit of an odd one, but hear me out. I'm working on a little project that'll drop around the time of ch3. Long story short, I currently need 104 renders still for it. These renders I'm using are going to be from what's already in the game, so ch1, ch2, and ch3.

I'm going to work on this little project in the coming months, because as I say it'll contain renders from ch3 too, so I'm not finishing it until I've got the render work complete for ch3, but I can still work on it as I go along. What I'm asking of y'all here, if you'd be so kind, is to reply with your favorite images from the game so far. If you've not got screenshots or anything to hand I'm not expecting you to back through the game to find them, you can just just mention a scene you remember liking visually, and that'll be fine too.

I could have just gone through and picked stuff out myself, which I have done so far, and will still do, of course, but when I realized I still needed about 100 different images, I figured I'd ask here because I value your opinions.

Apologies for being a bit vague here. It isn't anything major really, so I wouldn't set any expectations particularly, and it's not going to delay development times at all. But if you have any input, feel free to let me know, I'd appreciate it! Thanks
If it's still relevant, my favourite scene in a game were Twerk Contest.

And my favorite render (yeah, I'm that predictable):
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Justaphase

Active Member
Donor
May 1, 2024
818
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On another topic, I tried to vote for you (as did a few others) in the F95 developer Christmas contest, but they rejected the vote because you didn't have the Dev Badge. (You met every other stipulation). Maybe that is something to consider getting before Christmas next year. I'm sure the prize money would come in very useful in your dev process somewhere. :)
On a side-note, as Milton mentioned, there was (still is) this competition (Christmas contest), and I was really sad that I couldn't vote for you, man. So yeah, maybe getting this Developer badge could be something you would consider in a future.
Same here, I would have voted for cicadaNGB if I could have. Awesome game and developer, please try and get dev badge when you can.
The contest is still pretty close, well there's always next year and hopefully by then even more people will played this and then come and vote for it.
It also seems like the prize pool is getting bigger and bigger every year with this year being a share of $2500 from donations.
 

cicadaNGB

Member
Apr 28, 2023
173
494
Never apologize for being excited about your creation. The more excited you are, the better the product will be true to your vision and the better our experiences as we enjoy your vision too. :)

Plus, your excitement is contagious, I know I'm not the only one getting excited along with you. :love:

On another topic, I tried to vote for you (as did a few others) in the F95 developer Christmas contest, but they rejected the vote because you didn't have the Dev Badge. (You met every other stipulation). Maybe that is something to consider getting before Christmas next year. I'm sure the prize money would come in very useful in your dev process somewhere. :)
Hey.

It's really great to see how excited you are about your project. From my own experience whatever stuff I do, it always has the best quality/effectiveness when I'm genuinely passionate about it. So, I hope you'll keep this passion of your's for as long as possible.
May the Next Year be successful and productive for you.

On a side-note, as Milton mentioned, there was (still is) this competition (Christmas contest), and I was really sad that I couldn't vote for you, man. So yeah, maybe getting this Developer badge could be something you would consider in a future.



If it's still relevant, my favourite scene in a game were Twerk Contest.

And my favorite render (yeah, I'm that predictable):
You don't have permission to view the spoiler content. Log in or register now.
Same here, I would have voted for cicadaNGB if I could have. Awesome game and developer, please try and get dev badge when you can.
The contest is still pretty close, well there's always next year and hopefully by then even more people will played this and then come and vote for it.
It also seems like the prize pool is getting bigger and bigger every year with this year being a share of $2500 from donations.
Thank you each of you for even having me as a consideration for that, it means a lot to know that people think that highly of me/the game. It's very much appreciated. I'll look into getting a dev badge, I guess, I never realized that they actually functioned as official verification here, I thought they were just for show ngl.
 

MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
9,512
18,528
Thank you each of you for even having me as a consideration for that, it means a lot to know that people think that highly of me/the game. It's very much appreciated. I'll look into getting a dev badge, I guess, I never realized that they actually functioned as official verification here, I thought they were just for show ngl.
TBH I didn't either. I just assumed you were a verified dev until they told me you weren't. :)
 

MaxRichard

Member
Oct 7, 2023
434
1,140
I've been following this thread for ages and finally got around to playing. In the beginning I was worried there were so many names being introduced... but honestly I guess that's what it feels when you start college anyway and it created this really believable atmosphere. I like how each character feels different, not all of them want to jump on the MC immediately, and how there are paths for all types of players to indulge. I can see someone really going all in on Alice or Ellie for instance, whereas I am not that interested in them.

It also really felt like choices mattered. There were so many of them and so many different little paths. It reminded me of another famous college-themed AVN except I somehow liked this one better. Kudos to the dev for creating such a believable little environment, for the beautiful models and chill MC.

On the constructive side, it would be nice to see more animations but I'm sure those are hard to get right and probably super time consuming. It would also be nice to have a few more wide angle shots or third-person view of some of the scenes. But 5 stars either way!
 

cicadaNGB

Member
Apr 28, 2023
173
494
I've been following this thread for ages and finally got around to playing. In the beginning I was worried there were so many names being introduced... but honestly I guess that's what it feels when you start college anyway and it created this really believable atmosphere. I like how each character feels different, not all of them want to jump on the MC immediately, and how there are paths for all types of players to indulge. I can see someone really going all in on Alice or Ellie for instance, whereas I am not that interested in them.

It also really felt like choices mattered. There were so many of them and so many different little paths. It reminded me of another famous college-themed AVN except I somehow liked this one better. Kudos to the dev for creating such a believable little environment, for the beautiful models and chill MC.

On the constructive side, it would be nice to see more animations but I'm sure those are hard to get right and probably super time consuming. It would also be nice to have a few more wide angle shots or third-person view of some of the scenes. But 5 stars either way!
Thank you for the review! I'm glad you enjoyed the game!

It's nice to see that the first chapter or so can create the kind of effect I'd envisioned; you're exactly right that it's a lot of characters, a lot of names, being thrown around right at the start to create a sense of instability (and the believable atmosphere. For instance, there's characters you meet in the game who might feel initially important, but who only appear briefly going forward, if at all, because that felt like an important aspect of this time in life to capture). I wanted you to be in some way immersed in the main character. And, since I knew I wasn't going to divulge the intricacies of what's happened in his past immediately, I needed to convey how he's feeling in other ways.
(A lot of people self insert with these games, and you still can here insofar as choices are concerned etc. but there's is a certain degree to which I wanted everyone to understand the MC. This'll make more sense in the future, but it's not a character everyone would be able to self insert for because the story necessitated him not exactly being a blank slate).

Along these lines, seeing as I wasn't giving the player exact autonomy over the MC (his story, his history, to an extent his personality, is what it is) I knew I wanted to give a fair amount of choice, and have them actually matter, even if in just small ways. Some choices are just flavor text, for lack of a better term. This is kinda for the roleplaying side of things. But a lot of choices will impact something, be it future dialogue, how much a character likes you, or even whether or not you see whole scenes. But I also wanted it to feel intuitive - I never wanted anyone to feel lost with regard to pursuing LIs in particular. So while the choices are important, I'm not going to throw many, if any, trick questions at the player. The obvious answer is normally right.

(Thank you for that praise, too, by the way. Like a lot of devs who make college games, I have my main inspiration(s), so when people make favorable comparisons to those games it really means a lot to me)

On animations, I experimented a bit with them while making ch2, and, to be honest a) I'm bad at them. Just didn't look great. Even working with premade animations required a lot of small changes to make it all work properly and b) yeah, they're very time consuming. It really isn't worth it to me to add animations because they would increase dev time considerably. Rendering is already my bottleneck to getting updates out, I'm slow enough as it is, so adding animations just isn't viable.
That being said, obviously I'd love to add animations, because well done animations do make a game better. But right now, to me, adding animations would probably make the game worse, because they'd be bad, on top of increasing dev time.

For ch3 I'm experimenting a little with camera shots etc. to make the game more visually interesting all around. I think it's a big improvement, so hopefully I'm already on the way to addressing that second bit of advice.

Again, thanks for playing the game. And thanks for posting a review. I always love reading what people have to say about the game. It's half the reason I'm making it, to see what people think of it all. Hopefully you'll continue to enjoy the future chapters as well!
 
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MaxRichard

Member
Oct 7, 2023
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Along these lines, seeing as I wasn't giving the player exact autonomy over the MC (his story, his history, to an extent his personality, is what it is) I knew I wanted to give a fair amount of choice, and have them actually matter, even if in just small ways. Some choices are just flavor text, for lack of a better term. This is kinda for the roleplaying side of things. But a lot of choices will impact something, be it future dialogue, how much a character likes you, or even whether or not you see whole scenes. But I also wanted it to feel intuitive - I never wanted anyone to feel lost with regard to pursuing LIs in particular. So while the choices are important, I'm not going to throw many, if any, trick questions at the player. The obvious answer is normally right.
Thanks for this description! That's what I meant to say and it sounds like you totally nailed your objective. The little flavor choices actually made slight differences and it always felt like there was no right answer that I needed to figure out. I did replay one of the parties a couple of times to figure out what would happen with Chloe and her bf depending on my choices but I think the repercussions are further down the road than what was included in the current updates, which again is refreshing because too often AVNs resolve plots too quickly. All in all just really, really mature and refreshing. At the risk of speaking for others, I think for the not-so-young readers like me, this feels incredibly satisfying.

Thanks for being so engaged here on the thread and I can't wait to learn more about your pfp
 

camube

Well-Known Member
Jun 4, 2022
1,377
1,235
Thank you for the review! I'm glad you enjoyed the game!

It's nice to see that the first chapter or so can create the kind of effect I'd envisioned; you're exactly right that it's a lot of characters, a lot of names, being thrown around right at the start to create a sense of instability (and the believable atmosphere. For instance, there's characters you meet in the game who might feel initially important, but who only appear briefly going forward, if at all, because that felt like an important aspect of this time in life to capture). I wanted you to be in some way immersed in the main character. And, since I knew I wasn't going to divulge the intricacies of what's happened in his past immediately, I needed to convey how he's feeling in other ways.
(A lot of people self insert with these games, and you still can here insofar as choices are concerned etc. but there's is a certain degree to which I wanted everyone to understand the MC. This'll make more sense in the future, but it's not a character everyone would be able to self insert for because the story necessitated him not exactly being a blank slate).

Along these lines, seeing as I wasn't giving the player exact autonomy over the MC (his story, his history, to an extent his personality, is what it is) I knew I wanted to give a fair amount of choice, and have them actually matter, even if in just small ways. Some choices are just flavor text, for lack of a better term. This is kinda for the roleplaying side of things. But a lot of choices will impact something, be it future dialogue, how much a character likes you, or even whether or not you see whole scenes. But I also wanted it to feel intuitive - I never wanted anyone to feel lost with regard to pursuing LIs in particular. So while the choices are important, I'm not going to throw many, if any, trick questions at the player. The obvious answer is normally right.

(Thank you for that praise, too, by the way. Like a lot of devs who make college games, I have my main inspiration(s), so when people make favorable comparisons to those games it really means a lot to me)

On animations, I experimented a bit with them while making ch2, and, to be honest a) I'm bad at them. Just didn't look great. Even working with premade animations required a lot of small changes to make it all work properly and b) yeah, they're very time consuming. It really isn't worth it to me to add animations because they would increase dev time considerably. Rendering is already my bottleneck to getting updates out, I'm slow enough as it is, so adding animations just isn't viable.
That being said, obviously I'd love to add animations, because well done animations do make a game better. But right now, to me, adding animations would probably make the game worse, because they'd be bad, on top of increasing dev time.

For ch3 I'm experimenting a little with camera shots etc. to make the game more visually interesting all around. I think it's a big improvement, so hopefully I'm already on the way to addressing that second bit of advice.

Again, thanks for playing the game. And thanks for posting a review. I always love reading what people have to say about the game. It's half the reason I'm making it, to see what people think of it all. Hopefully you'll continue to enjoy the future chapters as well!
your game is decent. it's above average. i enjoy it when i play it. i really think you really should make a patreon sooner rather than later
 

cicadaNGB

Member
Apr 28, 2023
173
494
Thanks for this description! That's what I meant to say and it sounds like you totally nailed your objective. The little flavor choices actually made slight differences and it always felt like there was no right answer that I needed to figure out. I did replay one of the parties a couple of times to figure out what would happen with Chloe and her bf depending on my choices but I think the repercussions are further down the road than what was included in the current updates, which again is refreshing because too often AVNs resolve plots too quickly. All in all just really, really mature and refreshing. At the risk of speaking for others, I think for the not-so-young readers like me, this feels incredibly satisfying.

Thanks for being so engaged here on the thread and I can't wait to learn more about your pfp
That's good to hear. Choices are a bit of a difficult line to toe in a sense, because people don't really like it when their choices don't really mean anything, but when you're telling an overall story, you need a throughline that can't be deviated from to a certain extent. Up to a certain point in the story there's less really impactful choices because I need to establish the narratives for each character in order for people to decide who they want to pursue/what they're interested in. (so, through ch2 you can't outright reject/ignore most main LIs, as a lot of interactions are just mandatory parts of the story). And, generally, you'll maintain at least a friendship level with most main LIs even if you aren't on their path, for the sake of the story making sense. Some are more important to the overall story than others.

Which is why I wanted what choices are there to make at least some difference, because I'm very aware a lot of the overall story is fairly kinetic. So when I am able to given a player autonomy over something, I tried to make sure it had influence.

I've mentioned before elsewhere, but the story is pretty solidly planned out, and so each little bit is kind of it's own arc. Some arcs span the whole game, some will get established and resolved in the same chapter. I don't want things to get too predictable, be over too quickly, or drag on too long. It was a tough thing to balance, but I think the narrative structure is pretty solid overall. We'll see if that's the case when it comes to actually implementing and releasing it all, though.

Thanks again for your comments. Whenever someone takes the time to say something meaningful, I feel the least I can do it respond. Obviously if the game continues to grow/get more popular it might become harder to be as engaged, but while I can, particularly in these early stages, it's something I really enjoy doing.
 
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4.20 star(s) 9 Votes