I think reading the Q&A and it saying the ending will be the same across the board with the same few lines, does make me worried. I would hope for a little more variance and extra scenes, maybe a slight epilogue of sort catered to them with changes based on girl we choose. So that part does leave me a little worried, cause I would like our choice to matter more.
I'm not too worried about this because I think the game has been consistently developed by going plot-driven and not character-driven. So my expectation is that the ending is focused on the same conclusion of the plot and the slight difference is just which girls are involved.
Small character epilogue depending on the relationship would be nice though. Just something to tell the players what MC+Girl end up doing without actually having to go too deep about it.
So I originally had plans for an epilogue that'd essentially have been this, it had a title and everything.
Then I wrote the end of the game. And realized that nothing could follow that without diminishing its impact and meaning.
So as mentioned before the choices in the game essentially just influence the journey, mostly related to character dynamics than the actual story itself. And there'll be some influence on paths with LIs, and each route does have it's own ending, it's just the actual final scene in the game, what rounds everything off, needs to be what it is.
So while your decisions do matter, a lot of the actual story isn't influenced heavily by choices, because there are specific story beats that need to be hit. And I'm aware that this may disappoint some people. But I have enough faith in the story I've written that the player would be invested enough that this hopefully won't matter all too much.
For what it's worth, when I say 'the ending of the game' I'm talking very specifically about the final scene, which is likely ~30 renders and exactly 8 lines of dialogue, 112 words. So things before that might have more variance.