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223kazin

Newbie
May 4, 2017
47
122
240
60 megabytes, 0.1 release - sounds like a one-off to me. I haven't downloaded it and I already know it's got all of 1-2 sex scenes and a bunch of teasing.

I don't even know why "game developers" bother at this point. At least on pornhub I'm not wearing out my mousewheel.
 
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Nickis

Newbie
Game Developer
Mar 26, 2020
31
51
182
60 megabytes, 0.1 release - sounds like a one-off to me. I haven't downloaded it and I already know it's got all of 1-2 sex scenes and a bunch of teasing.

I don't even know why "game developers" bother at this point. At least on pornhub I'm not wearing out my mousewheel.
There are games and games. Some are made with just a few words between dozens of sex scenes and others are made to have an enjoyable and fun experience with adult themes and sex involved. Also, this is still a first release which is mostly the structure around the game itself. That said I understand where you are coming from and I’m sorry that isn’t to your liking.
 

somebodynobody

Engaged Member
May 11, 2017
3,397
4,342
451
The text on the opening page would be nice to be larger. Since the fine print is the warning. I would say larger Now Lucky, larger Start button and larger fine print for the start page.

I would say use half the space between your text boxes and also increase the text size. I would also like instead of just being the single gif at the top to be the sides also showing the rain more like a full screen background. I would say look at all the other HTML games out there and take some quality of life and looks ideas off them.

I suggest using something like Grammarly, Microsoft word or google docs to give you some spelling/grammar checking.

Also you can contact a mod to get a dev tag here.
 

Nickis

Newbie
Game Developer
Mar 26, 2020
31
51
182
The text on the opening page would be nice to be larger. Since the fine print is the warning. I would say larger Now Lucky, larger Start button and larger fine print for the start page.

I would say use half the space between your text boxes and also increase the text size. I would also like instead of just being the single gif at the top to be the sides also showing the rain more like a full screen background. I would say look at all the other HTML games out there and take some quality of life and looks ideas off them.

I suggest using something like Grammarly, Microsoft word or google docs to give you some spelling/grammar checking.

Also you can contact a mod to get a dev tag here.

About the size of fonts and etc, its complicated because its looks depend on your screen resolution and for me, they look good but for people with bigger resolutions they may be tiny, so I will be making it a little bigger and try to make the size to change to adapt to the user screen resolution.

I like the idea of doing the background rain at first screen so I will be looking to see if I can get it done and look good.

I do want to improve the quality and looks of the game and will be doing it, that said, I think the state of the looks right now is also quite ok.

About grammar and spelling, about half way of the intro I started to use word to check grammar and all that and the tendency is to only improve in that department.

Thanks for you input and have a great day.
 

homerj30

Member
Sep 14, 2020
414
156
175
a little feedback

i agree on the rain sound affects being added
bat virus ?
maybe make the aliens female or a neutral type shapeshifter. head shots/portraits wouldn't hurt for em.
a bit txt heavy, n could use some proof reading. typos etc :whistle:

sidenote:
so basically the mc is a hybrid alien incubus
 

Nickis

Newbie
Game Developer
Mar 26, 2020
31
51
182
a little feedback

i agree on the rain sound affects being added
bat virus ?
maybe make the aliens female or a neutral type shapeshifter. head shots/portraits wouldn't hurt for em.
a bit txt heavy, n could use some proof reading. typos etc :whistle:

sidenote:
so basically the mc is a hybrid alien incubus
I don’t plan on making those 2 aliens anything other than a male type. About avatar pics i couldn’t find any good image online that it would fit and not be immersion breaking.

I lost my hand a bit with the txt amount in the intro but next updates it will be more friendly the txt.

Thanks for the feedback, have a good day.
 

requiemss

Newbie
Nov 15, 2017
39
28
142
Here's a sugestion. A missed oportunity I keep seeing with these games is the lack of progression (or sky-rocket of it) during "common" events. Picture the "landlady serving breakfast" for example in these games. Either she never changes her attitude (even after sex), or jumps from nun clothes to skimpy after a few interactions.

If you intend to implement corruption/seduction/love/w/e "levels", picture how each character would be at different "levels" and reflect that in clothing/pose/dialogues in these events, not only during the "new level" sex events (e.g. now you can have sex with a character, but she wears the same, talks the same, etc during "common events").

E.g.
lvl 1 - The landlady at the first level serves breakfast in a conservative outfit.
lvl 2 - She is wearing a more loose but still conservative outfit.
lvl 3 - She starts showing more cleveage but still refuses acknowledging attraction to the MC, just likes the attention.
lvl 4 - Landlady serves breakfast in day overs day lingerie.
lvl 5 - etc.

Propagating this behaviour across the different common events like "cleaning the living room" "watching tv" "doing exercise", "taking a swim in the pool/sunbathing" makes the player actually want to replay those grindy events to see the changes, instead of treating them as a chore.
 
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Nickis

Newbie
Game Developer
Mar 26, 2020
31
51
182
Here's a sugestion. A missed oportunity I keep seeing with these games is the lack of progression (or sky-rocket of it) during "common" events. Picture the "landlady serving breakfast" for example in these games. Either she never changes her attitude (even after sex), or jumps from nun clothes to skimpy after a few interactions.

If you intend to implement corruption/seduction/love/w/e "levels", picture how each character would be at different "levels" and reflect that in clothing/pose/dialogues in these events, not only during the "new level" sex events (e.g. now you can have sex with a character, but she wears the same, talks the same, etc during "common events").

E.g.
lvl 1 - The landlady at the first level serves breakfast in a conservative outfit.
lvl 2 - She is wearing a more loose but still conservative outfit.
lvl 3 - She starts showing more cleveage but still refuses acknowledging attraction to the MC, just likes the attention.
lvl 4 - Landlady serves breakfast in day overs day lingerie.
lvl 5 - etc.

Propagating this behaviour across the different common events like "cleaning the living room" "watching tv" "doing exercise", "taking a swim in the pool/sunbathing" makes the player actually want to replay those grindy events to see the changes, instead of treating them as a chore.
I do plan on making those types of changes in character behavior to have some kind of recognition from previous events. I don’t really know at what scale those changes will affect because I don’t know how much work would be involved in doing it, but I do plan on making it.
 

Vanir16

Newbie
Aug 22, 2016
55
36
250
I see Elsa Jean I download.

Funny intro, love the aliens. For any sandbox to work out there has to be graduall progression. Something which kills most developers/games. The ammount of content that needs to be availible before the game is playable at an enjoyable level can be daunting. That aside these are the best games when done right. I think you have a nice set-up for a corruption type game. However with the MC needing to get laid to survive there has to be some easier than others.

Please keep the corruptipn of the family members slow. Slow as in lots of graduall content. Not ridiculously grindy. And have our genemodified chad of a MC get his rocks off with others first
 
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223kazin

Newbie
May 4, 2017
47
122
240
Ya don't really need to apologize to me.

If anything, we should all be collectively ostracizing the dickheads that are trying to make a buck down in bum-fuck-south america.

All anyone can expect or want is a quality product. Whether that's good renders(not recycled), writing, or animation - you've gotta at least show something people want to buy into. 0.0000001 releases are a dime a dozen, you're not going to earn shit off that.

As the game is, it's just shovel-ware. You're working a heavily flooded market, my dude. You've basically gotta pick from one of three options if you want to make it work(slick animation, gorgeous renders, or damn good writing) and at least showcase any of the former with some T&A.

Otherwise, it's dead on arrival.

Step 1). Get people interested with a solid foundation to build off of.
Step 2). Only after Step 1 should you be advertising your patreon/substar/etc.
Step 3). Be consistent with updates and read feedback.
Step 4). Profit.

Ain't no shortage of fuckers with cash to burn, you've just gotta find a direction, stick with it, and listen to your community.

Throwing out what is essentially a concept and linking your "pay me bitches" Patreon is the epitome of hubris.
 

Nickis

Newbie
Game Developer
Mar 26, 2020
31
51
182
Ya don't really need to apologize to me.

If anything, we should all be collectively ostracizing the dickheads that are trying to make a buck down in bum-fuck-south america.

All anyone can expect or want is a quality product. Whether that's good renders(not recycled), writing, or animation - you've gotta at least show something people want to buy into. 0.0000001 releases are a dime a dozen, you're not going to earn shit off that.

As the game is, it's just shovel-ware. You're working a heavily flooded market, my dude. You've basically gotta pick from one of three options if you want to make it work(slick animation, gorgeous renders, or damn good writing) and at least showcase any of the former with some T&A.

Otherwise, it's dead on arrival.

Step 1). Get people interested with a solid foundation to build off of.
Step 2). Only after Step 1 should you be advertising your patreon/substar/etc.
Step 3). Be consistent with updates and read feedback.
Step 4). Profit.

Ain't no shortage of fuckers with cash to burn, you've just gotta find a direction, stick with it, and listen to your community.

Throwing out what is essentially a concept and linking your "pay me bitches" Patreon is the epitome of hubris.
I understand where you come from, but still there is a few things I want to clarify. I didn’t have a patron before I released 0.1 and only actually plan on announcing it with 0.2. Also, I made a patreon because it was recommended to me to do so since it takes time to make a game, time that without a patreon just wouldn’t be worth or make sense to spend. All that said, the game is still free for people to enjoy. Have a good day and if you play the game I hope you enjoy it.