Iexist

Well-Known Member
Jul 20, 2018
1,823
2,807
I kinda remember you have to be the one that fucks her in camp and treasure quest, but let someone fuck her too during the game
I'm... actually not sure... Maybe I remembered wrong? Ugh...

There was an ending conditions list in here somewhere...
 

suky

Newbie
Jul 30, 2017
17
1
I have a very specific issue. The lockpicks never fail to unlock the door, so I can’t ever not lose on purpose. It kinda beats the fun outta me if I have to fail on purpose to get NTR’d. Is there a way to lower the chance of lockpicks breaking? That would be fun.
 

HHLONG

Active Member
Feb 14, 2021
855
573
then dont enter the room, and if you enter, you can choose to watch or block them, for fucking real, what the fuck do you want more??? a guy stand behind with a gun on you head???
 

Iexist

Well-Known Member
Jul 20, 2018
1,823
2,807
He wants the result to be outside of his control, which I totally understand.

When it comes to immersion, it's hotter when stuff like rape or whatnot happens without your-say-so, regardless of player input. Especially when you know you might have succeeded, if only you had a little luck.

It's probably possible to edit the files to increase the fail-rate of the lock-picks... but from what I remember, it shouldn't be necessary? I remember it being pretty high unless you put skill points in the lock-pick skill. At which point yeah, it's entirely possible to never need more lock picks.
 
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HHLONG

Active Member
Feb 14, 2021
855
573
or dont buy the lock pick, he try too hard to open the door and then wonder why nothing stop him from that
 

Iexist

Well-Known Member
Jul 20, 2018
1,823
2,807
or dont buy the lock pick, he try too hard to open the door and then wonder why nothing stop him from that
You are COMPLETELY missing the point. Not buying the lockpick is still a player controlled choice. The whole point of what he's asking is to have an increased chance of failure even when trying.

That said, why do you even care this much, if you don't mind my asking? It's not like he was asking to modify your game or anything. The dev is Japanese and likely doesn't even know that f95 exists, so it's not like they'll change the game for some random person's suggestion.
 

HHLONG

Active Member
Feb 14, 2021
855
573
You are COMPLETELY missing the point. Not buying the lockpick is still a player controlled choice. The whole point of what he's asking is to have an increased chance of failure even when trying.

That said, why do you even care this much, if you don't mind my asking? It's not like he was asking to modify your game or anything. The dev is Japanese and likely doesn't even know that f95 exists, so it's not like they'll change the game for some random person's suggestion.
i have a pain in my ass everytime i see a idiot asking a idiot question, just think about it, to open the door --> you need lockpick, and lockpick sell in store --> so you need to work to get gold --> then go to store to buy the lockpick --> then go to the door to open it --> to watch the fucking scene

how do you feel, when after do all the step to open the door and the game say "bad luck, your lockpick broke, no scene for you, back to the begin, lol"??? do you really buy a game like that??? a game make you do everything to watch the scene and at the last moment it random block or let you watch it, do you want to buy a game like that???
 

darkjoker13

Member
Jul 7, 2017
191
70
One thing to complain about in this game is that the MC has no reaction at all when unlocking the door. Yes, he bought a lockpick to unlock the door and see what was happening, which means he likes cuckolding. But there’s no reaction from the MC at all. The game has a Netorase tag, and the actions suggest that you can choose to interrupt the NTR or not, but the MC shows no reaction whatsoever. I'm disappointed in this aspect of the game.
 

AngryGorilla

Newbie
Jan 25, 2019
88
207
Im totally with Iexist about what suky is saying.

I hate it when the game forces the player to make a "bad" choice in order to maintain immersion. For me its the same thing with unlocking scenes in games by losing on purpose. Like, what kind of design is that? Unlocking a defeat scene by losing on purpose feels so bad imo.
 

yeet3214

Newbie
Aug 9, 2020
15
2
Honestly i agree the mechanic is a bit annoying that we have to basically lose to get scenes, but I think the game was still pretty fun having to balance out your time in between trying to not get NTRed and fail classes. Honestly, the art and animation was also so great that I think this could be overlooked.
 

HHLONG

Active Member
Feb 14, 2021
855
573
Im totally with Iexist about what suky is saying.

I hate it when the game forces the player to make a "bad" choice in order to maintain immersion. For me its the same thing with unlocking scenes in games by losing on purpose. Like, what kind of design is that? Unlocking a defeat scene by losing on purpose feels so bad imo.
there is 2 choice to watch the scene, watch right away or watch late in the galley, so it all depend on what you want, lose to watch the defeat scene is make sense, what is make no sense at all is win the battle and then lose scene happen
 
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