- Sep 7, 2023
- 168
- 50
The only use it has is that you block the teacher by holding the bookwow thank you men i find it how i can use it? i will try different things
The only use it has is that you block the teacher by holding the bookwow thank you men i find it how i can use it? i will try different things
I'm... actually not sure... Maybe I remembered wrong? Ugh...I kinda remember you have to be the one that fucks her in camp and treasure quest, but let someone fuck her too during the game
You are COMPLETELY missing the point. Not buying the lockpick is still a player controlled choice. The whole point of what he's asking is to have an increased chance of failure even when trying.or dont buy the lock pick, he try too hard to open the door and then wonder why nothing stop him from that
i have a pain in my ass everytime i see a idiot asking a idiot question, just think about it, to open the door --> you need lockpick, and lockpick sell in store --> so you need to work to get gold --> then go to store to buy the lockpick --> then go to the door to open it --> to watch the fucking sceneYou are COMPLETELY missing the point. Not buying the lockpick is still a player controlled choice. The whole point of what he's asking is to have an increased chance of failure even when trying.
That said, why do you even care this much, if you don't mind my asking? It's not like he was asking to modify your game or anything. The dev is Japanese and likely doesn't even know that f95 exists, so it's not like they'll change the game for some random person's suggestion.
there is 2 choice to watch the scene, watch right away or watch late in the galley, so it all depend on what you want, lose to watch the defeat scene is make sense, what is make no sense at all is win the battle and then lose scene happenIm totally with Iexist about what suky is saying.
I hate it when the game forces the player to make a "bad" choice in order to maintain immersion. For me its the same thing with unlocking scenes in games by losing on purpose. Like, what kind of design is that? Unlocking a defeat scene by losing on purpose feels so bad imo.