- Jan 21, 2019
- 182
- 386
1. hmm I believe this ties in with your concern #3, that scenes will get depleted quick.First, amazing work laying out your game like this. I appreciate a smart dev who tries to do something out of the norm instead of the same old shit "go here, talk to this person, trigger this scene" or "yes no" for ntr or not.
My first thought when I saw the game was:
1. You're going to need a tremendous number of scenes to keep the game going.
2. You're going to need a lot of programming to even get the game going without the h stuff.
3. Once you're ready to put h stuff in, you're going to need a lot of conditionals to keep the events interesting. For example, you could easily use a classic "corruption" level but you'll end up with repeating events.
3a. For example, if the "FMC is stuck in classroom", turn 1 scene, turn 2 scene, turn 3 scene, etc. path plays out. You're going to run out of scenes fast with how big the board looks
3b. How does the day night cycle come into play here? If FMC is stuck on a trap, scene progresses. An entire day passes? Not understanding this
fmc can move the next turn after triggering a scene. she is not stuck.
so all 4 progressive parts of a 'pool event' for example, will not be depleted the moment she steps on one.
she needs to move through the board again and step on another pool event to progress it.
2. it is true, it will have alot of programming, especially not using an already established engine like RPGM nor the like. I've already been working on it since previous concepts, and glad to say the engine is ready, and only the game needs to be built on top of it now.
3. she can move the next turn. she is not stuck in place if she triggers a trap. days will proceed as normal.
this is contrary to the old post where I mentioned you need to reach her to stop the event, but this one is scrapped in the current draft.
this is a good idea. just prototype of the interface, gameplay, no images just dialog to see how it feels.I think you should release a very small demo, with a single variation of scene, without images and pure text. Just to see how it plays out. An NTR game like this is diffcult: too easy and the game is irrelevant. Just make it a gallery simulator. Too hard and people will bitch and moan. Too easy and you have to intentionally lose to get scenes.
might do that.