Recommending NTR, netorare, cuckold - resources, discussion, development

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anonsuit

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Nov 24, 2019
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Hey, I'm new to this genre. Just want to ask, what's your Mount Rushmore of NTR games? Or is there something you would recommend to play? Personally, I have played Scars of Summer, Dark Hero Party, Fox Girls Never Play Dirty, and Nebel Geisterjäger, C.U Nitro nil. Personally, I feel like I'm setting my hopes way too high by playing those games first.
NTRPG2 would have to be my mount rushmore. it is like the half life 2 of NTR pixel games. the first one has historic value, the second one is the culmination, and there is no third one.
 

Shiko200

Active Member
Jun 22, 2019
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Hey, I'm new to this genre. Just want to ask, what's your Mount Rushmore of NTR games? Or is there something you would recommend to play? Personally, I have played Scars of Summer, Dark Hero Party, Fox Girls Never Play Dirty, and Nebel Geisterjäger, C.U Nitro nil. Personally, I feel like I'm setting my hopes way too high by playing those games first.
I would say mine would be A struggle with Sin simply because it was a journey. I remember playing it and throwing different LI's left and right at ntrish situations sometimes it's a case of infiltration gone wrong sometimes you just forgot to rescue your girl and now she loves the bad guy sometimes it's a defeat ntr sometimes they just fall in love with someone else because you encouraged another dude to be with her. So many possibilities in just one game and a pretty good storyline and animated scenes to back it up.
 

dreadread

Newbie
Apr 27, 2019
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I heard about a NTR story about the wife that got cucked apologizing wich I find morally wrong to make the victim apologize. is there a place with details I find these situations laughable and entertaining that is the reason i am here lol. a news outlet or something?

right now i am compiling her stories because man I can make a game our of this.
Go on...
 

dreadread

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Apr 27, 2019
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The main problem with AI art games in general are that 99.9% of them will just be copy and paste Ai slop games [...] because the people making these games are just here for a quick buck
This right there.

You can make AI art (almost) indistinguishable from hand drawn but that requires effort and time in education and execution. None of which they want to do.

AI games are garbage because devs are typical zoomers who think putting in the work is cringe. Quick money hacks are based.

But who can argue. We see it working
 

eaudecologne

Active Member
Jan 13, 2021
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This right there.

You can make AI art (almost) indistinguishable from hand drawn but that requires effort and time in education and execution. None of which they want to do.

AI games are garbage because devs are typical zoomers who think putting in the work is cringe. Quick money hacks are based.

But who can argue. We see it working
I don't want to start an argument about this but I don't think it's your average zoomer making the copy paste ai games. Since you're interested in the topic I'd say they're more likely to be made by third worlders for whom making 500 bucks on patreon is a significant amount of money. I don't really see any reason whyd you think it's western youths making these games.
 

dreadread

Newbie
Apr 27, 2019
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I don't want to start an argument about this but I don't think it's your average zoomer making the copy paste ai games. Since you're interested in the topic I'd say they're more likely to be made by third worlders for whom making 500 bucks on patreon is a significant amount of money. I don't really see any reason whyd you think it's western youths making these games.
You are probably right. I stand by the fact that most are a money grab with low time invested. But if you can churn them out constantly and don't have to spend on talent you are looking at a pile of money. Especially if you live in a low income country
 

melantha

Member
Jan 21, 2019
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i already deleted this post once.
it was originally a reply to ZBYToshiro, but since many has the same point about AI, here's my two cents.

i'm not trying to convince everyone, nor change your opinion.
i just hope this opens up a new perspective

---

to add more rationale that could give you more ease of mind why developers use AI

it could just be time and effort required to hire artists?

you'll have to look for one, get into their queue, COMMUNICATE, make sure both parties consent to commercial use (important btw, i've seen traps intentional or not, that after the art is done, clients only realize it cant be used commercially because of artist tos somewhere), wait days for their drafts/sketch, communicate revisions, wait weeks for finished work.

all that when you can download install and start generating with stable diffusion in 1 hour, or use online tools right off the bat.

for long term: more communication, build rapport with artist, always trying to squeeze into the same artist's availability, and for extremely long projects, maybe even style consistency. you add a potential EXTERNAL bottleneck in your pipeline. you'll have to schedule releases and even your own tasks based on the artist's timing, something you have very little control over except for setting deadlines (or maybe through slots).

when using AI, the art pipeline, while now relegated to your own task list, can be done in your own time, work on it whenever you feel like it, and can freely move it in your own schedule. and considering AI takes less time, the fact its now your own time does not hurt as much, it may even be just be equal time required to coordinate with the aritst, which you have to do anyways.

we've recently discussed something in a discord server about learning to draw yourself versus just using AI. i've been through both, trying to draw by hand (even claimed to aim to hand-draw a game in the past), and now learning to create via AI.

there is no objective judgement you can tell someone to do this instead of that. some people have better creative parts of brain than logical/technical side. some people have the opposite, some have mix of both, and even throw in some genetic talent how good your eye and hand is. if you're a dev, i say make your own judgement for yourself what floats your boat, whats easier for you, which one is faster in the workflow you're comfortable in, which one fits your budget.


this is only scratching the surface from what i know about commissions btw.
in my case, i commission real creators for voice, and we're lucky enough there are sites like that streamlines this process.

i'm just giving more input on what affects the decision other than money, and laziness.

while i do agree, and observe, some devs are subject to money and laziness
i'm not saying no AI artist is greedy or lazy, nor do i justify them.
again, just open your perspectives on why SOME may opt to use AI instead of alternatives.

the question now is, okay, you generated the AI CG, why don't you put more effort into post-processing?
yes! legitimate question, and this part of the process will be more subject to the laziness question.
less effort on post-processing = more slop. i can't answer for every AI developer.
but maybe this is still subject to their skill issue. hire photoshoppers? same with artist dilemma.
git gud? they should! maybe some just aren't that artistic?

i'm just showing that there are many questions to ask, rather than dismiss them all as greed and laziness.
 

melantha

Member
Jan 21, 2019
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i would just like to add this one more thing.

creating a non-slop AI work is not just prompt-click.

there is a learning process, even needing to make your own workflow.
this is the same as hand drawing process.
(clarification: i only mean both of them involves learning. i didnt mean it takes equal time and effort.)

i'd imagine new devs who get into making their own game is also new to AI environment.
everyone is getting their own bearings.

imagine this is the phase that if they tried to hand-draw, it will be non-high quality art.
well they're new to AI, so it will be slop.
if they didn't use AI and tried to start drawing just now, it will also be slop.
except the small percent who had innate talent they just discovered.

they will need to learn to post-process img2img, what denoise means, learn ADetailers, upscaler types, to touch up, etc.
afterwhich their output will be less and less slop.
but it wont be at their 0.0.1
expect slops at 0.0.1 for new devs regardless if it's AI or hand-drawn (except commissions).

im sure people can point out amazing 0.0.1s from veterans, or maybe just talented devs in the first place.
but i can't expect it from all devs.

im just.. i just dont like assuming bad faith right off the bat.

maybe... just maybe...
only watch out and maybe brand "laziness and greed" only to devs who have been doing it for a long time but never improved their output?

im apologize for going on again, im just enthusiastic on this topic. im out.
 
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Zadke

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Nov 21, 2017
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Someone has the special trials from flying food? :unsure:
 

feyette

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Feb 25, 2018
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Someone has the special trials from flying food? :unsure:

I am the rare few who like this author, played the free demo n bought the aug one, was not too impressed with it tbh, bit short, would you by chance hv the previous months?
 
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Knight6797

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Jul 26, 2022
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there is a learning process, even needing to make your own workflow.
this is the same as hand drawing process.
It's objectively not the same. I don't disagree that getting good AI work does take some amount of work but trying to get the same quality with handdrawn pictures requires years maybe even decades of experience. High quality handdrawn CG or even animations is something so rare that projects containing those will get flooded in funds simply because people appreciate how rare it is to get that quality. With AI (at least atm) most stuff feels lifeless and bland and doesn't fit in with the rest of the game. I even felt this with NTR hunter, only reason it was somewhat enjoyable was because of the hidden mechanic. If the CG's were say drawn by Takeda himself it would be immediately obvious how much quality an established artist could bring.
 
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5.00 star(s) 6 Votes