Recommending NTR, netorare, cuckold - resources, discussion, development

5.00 star(s) 6 Votes

Sheltercat

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Sep 3, 2020
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For me nebel failed at establishing the heroine. I just couldnt see her as a person. Way too short of an interaction before stuff starts happening and her personality was bland.
The dev of Nebel at one point even points out that a NTR situation is absurd. It happens when you go watch a movie with Kana and later she comments that she can't believe the girl in the movie confided more in the villain of the story rather than the hero, something like that.
But that just points out that the dev was entirely aware that NTR games shouldn't be entirely based on reasonable choices.
 
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Sheltercat

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Your post accurately pinpointed my opinion of Nebel. I love this game but it definitely lacked a lot of explanatiion or direction. Trying to figure out how to progress plot and get to true ending is really frustrating. Gameplay wise I loved it except grind and seal combat(I ended up just using MCs AOE attack that uses up all mana through all game). It's fairly difficult and pretty good for NTR feeling imo but once you fully know how every mechanic works it gets much easier. This game really scratched my itch for difficult avoidable NTR gameplay.
Yes, I completely respect the reception others have given Nebel, because everyone plays differently or with different goals.
In my case, I loved it because I like to play with a chill plausible style, without forcing the game in a specific direction. In Nebel, I saw that the protagonist cares about Kana, so I played with that in mind. I was surprised by some of Kana's interactions; but, for me, her corruption was gradual and she doesn't fall easily unless the player wants her to.
Another thing that fascinated me about Nebel was the possibility of playing as if the days were real living normal days, doing whatever you want as long as you work or leave work early. This creates a feeling that the game is its own universe and, as the days are quite random, it feels like a real day, not a predefined and rigid one. It's true that some days are important to the plot, but in general, you can play Nebel and the days will always be quite random and will unfold according to your play style, without being truly forced.
 

Sheltercat

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I have truly tried to look out for other games similar to Nebel, but it's so hard. For me it was a masterpiece. I have played City of Corpses, which is pretty good and even the dev says he was motivated by Nebel. But hardly other games can recreate that feeling of Nebel where you can play as you want and the days doesn't feel like scripted ones.
 
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ZBYToshiro

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Feb 19, 2020
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Huh? Why wouldnt I be able to see how someone else enjoys something? Of course they can. Its their subjective view, they can enjoy eating shit. What does that have to do with anything? And of course you wont agree with me if you dont feel like I am correct, thats why I said you need to sell your subjective point of view. Thats all any discussion is. Yeah there might exist objective factors, but you can never quantify them there and therefore they are hypothetical. Any attempt at finding them will end up with a subjective result. I feel like this is steering way too far from ntr so I will end it here...
knowing that they can is different than understanding how they can. And while I can’t understand why someone likes eating shit, I can understand why someone likes Candy Crush when I don’t enjoy it myself. That’s why I say you can look at a game objectively, because I can too. You don’t actually have to like something to respect it, and I’ve given you more than enough examples of that.

Yeah there might exist objective factors, but you can never quantify them there and therefore they are hypothetical. Any attempt at finding them will end up with a subjective result.
That's what I mean when I said "...but also about the objective factors that make it subjectively good.". Understanding is a subjective concept, that's for sure. But in order to understand something, one definitely cannot only rely on their own subjective perspective, because that is just their perspective alone. I'm not saying you can't rely on it, but that you can't only rely on it. After all, your subjective perspective is also partially formed from objective reality.

I feel like this is steering way too far from ntr so I will end it here...
You're right, this conversation has gotten a little too long. I'll accept that this is a draw and end it here too.
 
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2022meinfzone

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Sep 5, 2022
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Your post accurately pinpointed my opinion of Nebel. I love this game but it definitely lacked a lot of explanatiion or direction. Trying to figure out how to progress plot and get to true ending is really frustrating. Gameplay wise I loved it except grind and seal combat(I ended up just using MCs AOE attack that uses up all mana through all game). It's fairly difficult and pretty good for NTR feeling imo but once you fully know how every mechanic works it gets much easier. This game really scratched my itch for difficult avoidable NTR gameplay.
Indeed, it was quite frustrating at first isn't it. I actually gave up twice before really sat down and went for it.
In the end, we're fan of that game, and that's enough. It's not necessary for others to feel the same. :coffee:
 
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If there's any game I'm certain will be highly acclaimed this year, it would definitely be Fallen Priestess. Although you could say this game is much more ambitious than Nebel, its development process has been decidedly smoother.

As of now, BBQ has started releasing and almost certainly won't face any more delays. Perhaps not every aspect of the game will meet my expectations, but its level of polish will certainly be much higher than Nebel—my #1 NTRPG—by a lot.
I have intentionally avoided the demo for this, are there any voyeuristic/secret sex elements in the game?
 

Kulman

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The dev of Nebel at one point even points out that a NTR situation is absurd. It happens when you go watch a movie with Kana and later she comments that she can't believe the girl in the movie confided more in the villain of the story rather than the hero, something like that.
But that just points out that the dev was entirely aware that NTR games shouldn't be entirely based on reasonable choices.
I am wondering what type of ntr would be 100% reasonable choice. I guess something that just makes sense - its more important than sex? Simplifying: "fuck me or the world will end".

Though then I guess the ntr isnt really fun, because there if it makes sense, there isnt really much betrayal.

Overall, what is peoples favorite type of "trigger"? If its just heroine being a slut, I usually see people complaining that she fell too easily. If its blackmail, it is usually accompanied by complaining about heroine being dumb etc. If its through lies, its dumb again. If its hypnosis, its cheap. Personally I feel like some form of coercion (be it solving couples issues for sex, blackmail, threatening etc) that usually develops into actually liking the act is usually the best way. You then have the disgust toward villain, struggle and eventual corruption. Its pretty satisfying imo. But it doesnt feel "perfect".

I also kinda like hangovercats use of corruption. Where its coercion combined with games. So you have the aspect of the heroine overestimating herself, or her partner that leads to the acts. You dont just have the blackmail by itself, but its a risk and reward game that she ends up losing. Rules get established in their twisted game. It also makes things fresh from other classic corruption schticks.
 
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I usually see people complaining that she fell too easily. If its blackmail, it is usually accompanied by complaining about heroine being dumb etc. If its through lies, its dumb again. If its hypnosis, its cheap.
To be honest, I prefer these over a heroine being way too willing, as it makes it feel closer to straight up cheating than "NTR". As much as people here in this thread despise these, I actually prefer these being the premise. Though, I have not played(or completed) as much NTR eroge because I easily get turned off by certain elements such as: art, pink option, or heroine just randomly whoring out.
I care more about the execution and gameplay.

I think Nuko Majin's new game in development has a high potential even when it has some form of 'hypnosis'. It's just not the type of hypnosis that people usually are angry about. Since it is in a form of magical contract of some sort. I just hope Nuko won't drop the ball....


Personally I feel like some form of coercion
This is what I prefer. I feel like some form of coercion is needed for me to sell the heroine being as unwilling as possible.
 

melantha

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Jan 21, 2019
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- not unwilling
- not a slut
- implicit coercion

e.g.
- friendship. helps her female friend with her sex life with bf, they do ffm on him, gradually starts to like it
- grand responsibility. need to purge the sins from the afflicted males
- insecurity. want more experience to satisfy mc (already used by some titles)
- insecurity #2. need to get pregnant and have a child because one of you said they get tighter afterwards
- simply fall for the other guy. some accident/lucky sukebe happen with the guy, she starts feeling the tingles
- trauma recovery. need to dip toes into many guys so she can 'feel' again before doing it with mc (selfish, but passble reason since she already has mental issues)
- revenge that backfires. aims to break the heart of mc's bully by toying with him, but she got got instead

thats on top of my head
 

Jida

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Aug 10, 2018
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If its blackmail, it is usually accompanied by complaining about heroine being dumb etc. If its through lies, its dumb again.
The irony is that people are mostly foolish and constantly do foolish things - everyone has a few such stories. A scenario like "either you do what I say or I’ll call your parents to school" is actually quite realistic, and that's what makes it amusing. Someone once said, "never underestimate your opponent," but I say, "never overestimate people."


As for blackmail after r**e, that's an even more realistic situation - the psychology of victims of such events is very complex, and it's naive to judge it from a purely rational perspective. Some develop sexual deviations as a result, and hypersexuality is one of the symptoms of such deviation (for example, nymphomania).


In my country's history, there was a serial killer who had a sister - their father had abused her repeatedly before she even reached puberty. As a result, these horrific experiences caused serious psychological damage, and by the age of 14 she was already working as a "secretary" for certain officials and businessmen.


So, those "dumb" situations in games are actually quite realistic. And when you really think about it - it becomes terrifying.
 
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Ion.TemUS

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Jun 8, 2017
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View attachment 5403044

Gave RJ01274440 an honest try with my expectations low, since this year has been pretty barren and mediocre when it comes to ntr titles - and I gotta say that I was surprised by this one. The game actually takes its time to deliver the ntr, the heroine's downfall was pretty interesting to see, which is a rarity for these games nowadays. Don't read the post if you want to experience it yourself. It's worth the try.

I really wasn't expecting it do be a... post-death, spirit-ntr kind of game, where your now widowed ex-wife is getting targeted by her asshole ugly bastard neighbor? It's a little niche concept that I don't think has been explored too often in ntrpgs. Kiyoi clearly still has feelings for you, years after your passing - and when she finally starts to break out of her shell into a healthy life again... things happen. I found it really creative that the game first shows you a what-could-have-been scenario with Nitta, a normal good guy that could have been perfect for her and that could have made her happy in a second marriage...

But then, oh, the main character didn't want that. As a spirit, you "manipulate" little things in order to separate them - not out of hate against Nitta, but still lingering attachment to her. You even try to help him find love - unintentionally ruining his life in the process. And your widow? She's now totally vulnerable to Shimoneda's attacks in Nitta's absence. The fact that there isn't a good ending is pretty grim too - you just get exorcised by a priest after Shimoneda quite literally pisses on your grave and treats his new wife as a slut and a baby-making machine... lying, manipulating and just douchebagging his way into her life permanently.

My only gripe with the game was that the sex scenes were a little lacking imo. There was a good mix of sprite art and cgs/animations but they felt weirdly out of proportion? Why are some scenes so different in artistic direction from the others? Why is this one random beach scene animated but the main ones at Kiyoi's house aren't? Why are there 10-12 cgs hidden away in an epilogue room after the game's completion? I still enjoyed the art, sound design, overall pace and vibes, don't get me wrong, but this could have been a bit better on the variety deparment. Looking forward to this dev's next steps for sure.
I thought the story was actually pretty different from the usual NTR stories, and I liked the direction it went. It was pretty refreshing. That being said I 100% agree on what yall are saying about the CGs, there is a few good ones in there and the rest is meh or terrible. skyblueaster yes, yes, yes, the damn mating-press angle oh gaaawd make it stop pls.
 

Ion.TemUS

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Jun 8, 2017
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Look at ONEONE1’s sales - why would they change anything if their current formula keeps making money? Still, every game of theirs that I’ve played has the same problem: combat basically comes down to a single button, and your route depends entirely on whether you win or lose to a boss. As a result, you can either breeze through the whole game without effort and see almost no H-scenes because you win everything, or the heroine turns into a slut right after the first boss if you deliberately lose.

I remember modified Ideology in Friction a bit - just by adding symbol encounters to the harassment events and adjusting the stat growth curve, and it instantly became much more interesting to play. If they added something like a lust meter and slightly changed dialogue depending on the heroine’s level of corruption, it would already feel like a completely different game. And they wouldn’t even need to draw new scenes; they already have plenty of cg and animations that could be reused.

As for smaller, niche developers, they might simply lack the skills to do something like that. Take NTRPG 2 again — the way it “directed” all those scenes right on the map is actually impressive, and it required not only creative vision but also solid understanding of the editor beyond just placing events on maps.
an example where the dev did a poor job with the technical part, although the idea is great and it's a pity that the dev disappeared two months before the release of the second game
"dev disappears 2-4 months before release needs to be on every japanese h-game dev bingo card I swear. The number of times this happens..... Somebody is disappearing h-game devs in Japan, Im telling yall.
 

Ion.TemUS

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The idea was there. A skill-issue NTR. If only the heartbeat thing wasn't so predictable and that looking for them in night mode wasn't so easy.

Heavily grindy was a problem too in my opinion. If it had more direction and less grindy and more interactive, it would have been better.


The concept proves that a good skill-issue NTR game can be made. It's just most of these games tend to miss on critical parts of the game...
The grind and the RNG for the town scenes was the biggest issue.
 

Ion.TemUS

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Jun 8, 2017
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I am wondering what type of ntr would be 100% reasonable choice. I guess something that just makes sense - its more important than sex? Simplifying: "fuck me or the world will end".

Though then I guess the ntr isnt really fun, because there if it makes sense, there isnt really much betrayal.

Overall, what is peoples favorite type of "trigger"? If its just heroine being a slut, I usually see people complaining that she fell too easily. If its blackmail, it is usually accompanied by complaining about heroine being dumb etc. If its through lies, its dumb again. If its hypnosis, its cheap. Personally I feel like some form of coercion (be it solving couples issues for sex, blackmail, threatening etc) that usually develops into actually liking the act is usually the best way. You then have the disgust toward villain, struggle and eventual corruption. Its pretty satisfying imo. But it doesnt feel "perfect".

I also kinda like hangovercats use of corruption. Where its coercion combined with games. So you have the aspect of the heroine overestimating herself, or her partner that leads to the acts. You dont just have the blackmail by itself, but its a risk and reward game that she ends up losing. Rules get established in their twisted game. It also makes things fresh from other classic corruption schticks.

I think the best NTR (for me) are actually a combination of things. First I like hidden cheating NTR, so there is that. Within that subgenre I think the best versions are:

- coercion that doesnt got too far or is too blatant (it has to be reasonable, not "suck my dick or ill show people a recording of your fucking the MC")
- it has to be explained well within the mind of the FMC and make sense when it comes to the characters of MC and FMC.
- the bull actually seducing the FMC without her being a slut, so either the bull making her discover her nymphomaniac tendencies (but limited to him as a partner) or actually making her fall for him, but in this case bull should still be an asshole, that is a key element for me, I think if bull was a nice and all around better guy it would make for a less enjoyable NTR story and feel more like normal cheating
- unrequited love (MC likes FMC never dared to tell her, is a bit oblivious. extra-sweet if she liked him too but never told him)
- MC neglecting FMC (or at least her sexual desires) out of ignorance and slowly loosing her. often that also involves FMC not being aware of her desires until bull or some other event makes her realize them
- outside circumstances demanding FMC to engage with bull (but only to a degree and then it starts snowballing)
- bull tricking FMC without her noticing it - so no direct coercion/blackmail
- MC not being strong enough (but not a total looser. like for example being a good mage/healer or strategist but lacking that physical build) and FMC realizing she wants a strong man (just a side element most of the time, and its better as a side element anyway, its like a cherry on top)


absolute turn-offs for me:

- NTS
- slut / town bicycle
- rape (in most cases)
- stupid "nerd/otaku" trope (idk why its just meh)
- blatantly dumb FMC
- FMC that is too meek and submissive from the start
- dumb MC
- absolute looser MC who has nothing going for him (pathetic MC basically)
 

Kulman

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Sep 28, 2017
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I think the best NTR (for me) are actually a combination of things. First I like hidden cheating NTR, so there is that. Within that subgenre I think the best versions are:

- coercion that doesnt got too far or is too blatant (it has to be reasonable, not "suck my dick or ill show people a recording of your fucking the MC")
- it has to be explained well within the mind of the FMC and make sense when it comes to the characters of MC and FMC.
- the bull actually seducing the FMC without her being a slut, so either the bull making her discover her nymphomaniac tendencies (but limited to him as a partner) or actually making her fall for him, but in this case bull should still be an asshole, that is a key element for me, I think if bull was a nice and all around better guy it would make for a less enjoyable NTR story and feel more like normal cheating
- unrequited love (MC likes FMC never dared to tell her, is a bit oblivious. extra-sweet if she liked him too but never told him)
- MC neglecting FMC (or at least her sexual desires) out of ignorance and slowly loosing her. often that also involves FMC not being aware of her desires until bull or some other event makes her realize them
- outside circumstances demanding FMC to engage with bull (but only to a degree and then it starts snowballing)
- bull tricking FMC without her noticing it - so no direct coercion/blackmail
- MC not being strong enough (but not a total looser. like for example being a good mage/healer or strategist but lacking that physical build) and FMC realizing she wants a strong man (just a side element most of the time, and its better as a side element anyway, its like a cherry on top)


absolute turn-offs for me:

- NTS
- slut / town bicycle
- rape (in most cases)
- stupid "nerd/otaku" trope (idk why its just meh)
- blatantly dumb FMC
- FMC that is too meek and submissive from the start
- dumb MC
- absolute looser MC who has nothing going for him (pathetic MC basically)
Well put and I agree. Except for the town bicycle part. I do love me some town bicycle.
 
5.00 star(s) 6 Votes