VN Ren'Py NTR'ed by My Friend [v0.4.2] [NTR.ai]

3.40 star(s) 7 Votes

elbro

Member
Nov 22, 2020
354
662
The VN is interesting to me so far. I don't know how many updates it has, but looking through the folders, the game doesn't have many renders.

I think that's why the transitions between scenes are noticeably fast. A little more detail between scenes, especially the bathroom scene, would be better for the player. Being too direct isn't so good for telling a story.

Another thing: Blake is the antagonist, and as such, he's fine, but so far, his personality seems like a joke. Perhaps a little more character development would help his image.

I hope the game's creator continues with this project and has fun making it; it'll improve along the way.
 

NTR.ai

Newbie
Game Developer
Mar 23, 2025
61
80
The VN is interesting to me so far. I don't know how many updates it has, but looking through the folders, the game doesn't have many renders.

I think that's why the transitions between scenes are noticeably fast. A little more detail between scenes, especially the bathroom scene, would be better for the player. Being too direct isn't so good for telling a story.

Another thing: Blake is the antagonist, and as such, he's fine, but so far, his personality seems like a joke. Perhaps a little more character development would help his image.

I hope the game's creator continues with this project and has fun making it; it'll improve along the way.
Sorry, but the transitions scenes are about the one suggested by another member?
Now, pertaining to the animation: You absolutely don't have to sync reading speed and animations, but merely specific lines and animations. What I intended with my suggestion was essentially the following: Every animation so far loops endlessly. However, as soon as the line "She shifts instinctively, trying to pull away again [...]" comes up, you could end the endless loop and transition into a small animation where she attempts to more slowly lift her hips (to show the struggle) only to fall right back, only that his one does NOT loop. This means that it's quite literally a clip of a few seconds that ends after it has been played once. This then allows you to continue with still frames rather than animations without making the transition as abrupt as it is now (or continue with another animation for the thrusts; both are valid options). Furthermore, it more closely connects the text with the visuals. No need to anticipate reading speeds or anything futile like that.

If possible, could you elaborate a bit more on why you feel Blake's personality comes across as a joke? I’d love to understand your perspective better. Also, is there anything specific you’d like to see more of in terms of his character development?

Thanks for taking the time to share your feedback!
 
3.40 star(s) 7 Votes