RTG$02

Member
Mar 3, 2021
228
4,160
January 2025 Update


Ok, back into the swing of things.
I took it easy this month since I was putting off a lot of personal stuff to get that Bordello animation done. That means I've been mostly just doing model work, updating software, and figuring out what I want to do next - and how I want to do it.
First off, as far as models go, I'm planning on a few more Overwatch models and another BG3 model update. The BG3 models will include a bunch of quality of life changes, rigging improvements, topology changes, extra characters, and an entirely separate model for all of the male characters. Meanwhile, I've started working on Marvel Rivals models. I've been planning on looking into them for a while, but the game came out at a pretty inopportune time for me so I had to put it off. They should be a fun challenge, since I've been looking for a reason to get into more stylized graphics. I've been observing how other artists have handled the challenge and I've started to develop some ideas.
As far as animations go, first I'm planning on doing another Overwatch animation - similar to my Widow and Tracer ones. It'll probably involve more characters but keep a similar style. After that I don't really have any big ideas other than a Bordello entry. But in the meantime we have the animation challenges, so you can look forward to those and pin-ups as well. Speaking of the meantime, there are some other things I've been thinking about doing.
First, I'd like to overhaul the $10 tier a bit and offer more since it's a bit old at this point. So I had the idea to make 'open animations'. Essentially these would be short, no-frills animations (think simple pin-ups) released every now and then whose project files would be available to everyone in that tier. I get a ton of messages all the time asking to see how I work or what my .blend files look like, and so I thought this might be a good and easy way of getting those materials out there. The main purpose would be to show people how I work, so I could do things like walk through my process in the post, separate the animation into different sections so you can see how it looks during each step of the process, stuff like that. Maybe I could combine this with the pin-ups in some way, but we'll see.
Second, I noticed during any project that involves dialogue or any kind of storytelling, that I really need more practice in that department. Directing, blocking, animating conversations, cutting together traditional scenes; these are similar but different muscle groups from my regular work. As such, I really feel like I need to exercise them more. I want to get good at that kind of work, and one way to do that is by doing it more. So, similar to the animation challenges, I though it might be nice to take on some more mid-sized projects that effectively do that.
So what would that entail? Well, my idea was to do short (mostly) softcore scenes in the Bordello storyline that I've developed. By softcore I mean the work is still likely to be erotic (involving nudity, sexual themes, etc.), but with less of an emphasis on full sexual encounters. This opens me up to a lot more ideas, but more importantly it saves me a ton of time. I've said this a lot before, but sex scenes take a ton more work than... everything else. So I could shoot for these scenes being around 1 to 2 minutes without them taking over my entire life for months at a time. Since I'm able to do at least that much during those 3-day CYOA animation challenges - with sex scenes - I figured I could set aside a week every now and then to do one of these. By taking on whole scenes, I'd be opening the door to plenty of things I don't often get to do. Plus, if you're into the Bordello then you'll get some neat vignettes. Plus plus, the animation challenges have been great for motivating me so I thought this might serve as an additional boost. Anyways, it's just an idea I had so I'm not certain about it yet.
Right, that's all I can think of for now. I have a few more posts to make that concern different subjects, so this one is more about how I plan to move forward. Thanks for the support, and thanks for sticking around.
 

Poritaka

Member
Jan 3, 2021
143
487
January 2025 Update


Ok, back into the swing of things.
I took it easy this month since I was putting off a lot of personal stuff to get that Bordello animation done. That means I've been mostly just doing model work, updating software, and figuring out what I want to do next - and how I want to do it.
First off, as far as models go, I'm planning on a few more Overwatch models and another BG3 model update. The BG3 models will include a bunch of quality of life changes, rigging improvements, topology changes, extra characters, and an entirely separate model for all of the male characters. Meanwhile, I've started working on Marvel Rivals models. I've been planning on looking into them for a while, but the game came out at a pretty inopportune time for me so I had to put it off. They should be a fun challenge, since I've been looking for a reason to get into more stylized graphics. I've been observing how other artists have handled the challenge and I've started to develop some ideas.
As far as animations go, first I'm planning on doing another Overwatch animation - similar to my Widow and Tracer ones. It'll probably involve more characters but keep a similar style. After that I don't really have any big ideas other than a Bordello entry. But in the meantime we have the animation challenges, so you can look forward to those and pin-ups as well. Speaking of the meantime, there are some other things I've been thinking about doing.
First, I'd like to overhaul the $10 tier a bit and offer more since it's a bit old at this point. So I had the idea to make 'open animations'. Essentially these would be short, no-frills animations (think simple pin-ups) released every now and then whose project files would be available to everyone in that tier. I get a ton of messages all the time asking to see how I work or what my .blend files look like, and so I thought this might be a good and easy way of getting those materials out there. The main purpose would be to show people how I work, so I could do things like walk through my process in the post, separate the animation into different sections so you can see how it looks during each step of the process, stuff like that. Maybe I could combine this with the pin-ups in some way, but we'll see.
Second, I noticed during any project that involves dialogue or any kind of storytelling, that I really need more practice in that department. Directing, blocking, animating conversations, cutting together traditional scenes; these are similar but different muscle groups from my regular work. As such, I really feel like I need to exercise them more. I want to get good at that kind of work, and one way to do that is by doing it more. So, similar to the animation challenges, I though it might be nice to take on some more mid-sized projects that effectively do that.
So what would that entail? Well, my idea was to do short (mostly) softcore scenes in the Bordello storyline that I've developed. By softcore I mean the work is still likely to be erotic (involving nudity, sexual themes, etc.), but with less of an emphasis on full sexual encounters. This opens me up to a lot more ideas, but more importantly it saves me a ton of time. I've said this a lot before, but sex scenes take a ton more work than... everything else. So I could shoot for these scenes being around 1 to 2 minutes without them taking over my entire life for months at a time. Since I'm able to do at least that much during those 3-day CYOA animation challenges - with sex scenes - I figured I could set aside a week every now and then to do one of these. By taking on whole scenes, I'd be opening the door to plenty of things I don't often get to do. Plus, if you're into the Bordello then you'll get some neat vignettes. Plus plus, the animation challenges have been great for motivating me so I thought this might serve as an additional boost. Anyways, it's just an idea I had so I'm not certain about it yet.
Right, that's all I can think of for now. I have a few more posts to make that concern different subjects, so this one is more about how I plan to move forward. Thanks for the support, and thanks for sticking around.
So Nyl doing Marvel Rivals is actually happening! I'm kinda excited about Nyls take one the stylized visuals. Gonna be a interesting to see. Plus it's something completely new to enjoy, other then BG3 and Overwatch, but I still hope we also gonna get blessed with Street Fighter 6 one day.

Also wonder what new Overwatch models we are gonna get. Zarya model overhaul? Sojourn? Maybe finally introduce a Dva model to get plowed by the futa chicks. :love:
 

robjones1234

Member
Feb 27, 2021
270
869
While I love the prospect of Nyl doing Marvel girls and also in a stylized way, I really think he missed an opportunity for a longer Lady D animation. She was pretty much made for his animation sensibilities!

Anyway, let the guessing game begin as to which Marvel girls will have the dicks lol. Please let it be Psylocke!

Edit: Didn't know Magik was in the game so I'm voting for her to have a dick! I hope it's a demon looking one since that fits her powers!
 
Last edited:

Lifesatrip99

Member
Mar 26, 2024
285
441
While I love the prospect of Nyl doing Marvel girls and also in a stylized way, I really think he missed an opportunity for a longer Lady D animation. She was pretty much made for his animation sensibilities!

Anyway, let the guessing game begin as to which Marvel girls will have the dicks lol. Please let it be Psylocke!

Edit: Didn't know Magik was in the game so I'm voting for her to have a dick! I hope it's a demon looking one since that fits her powers!
where never getting it and its sad because we need it bad
 

Huffledrunk

Active Member
Oct 7, 2021
539
521
While I love the prospect of Nyl doing Marvel girls and also in a stylized way, I really think he missed an opportunity for a longer Lady D animation. She was pretty much made for his animation sensibilities!

Anyway, let the guessing game begin as to which Marvel girls will have the dicks lol. Please let it be Psylocke!

Edit: Didn't know Magik was in the game so I'm voting for her to have a dick! I hope it's a demon looking one since that fits her powers!
Maybe she gonna be dicking someone, they get their shit done, be alittle cockdrunk, provoke her and she gets mad and goes beast mode and rearanges the girls intestines and does what beasts do.

I can already see it
 

csnzone

Newbie
Jul 15, 2018
47
171
January 2025 Update


Ok, back into the swing of things.
I took it easy this month since I was putting off a lot of personal stuff to get that Bordello animation done. That means I've been mostly just doing model work, updating software, and figuring out what I want to do next - and how I want to do it.
First off, as far as models go, I'm planning on a few more Overwatch models and another BG3 model update. The BG3 models will include a bunch of quality of life changes, rigging improvements, topology changes, extra characters, and an entirely separate model for all of the male characters. Meanwhile, I've started working on Marvel Rivals models. I've been planning on looking into them for a while, but the game came out at a pretty inopportune time for me so I had to put it off. They should be a fun challenge, since I've been looking for a reason to get into more stylized graphics. I've been observing how other artists have handled the challenge and I've started to develop some ideas.
As far as animations go, first I'm planning on doing another Overwatch animation - similar to my Widow and Tracer ones. It'll probably involve more characters but keep a similar style. After that I don't really have any big ideas other than a Bordello entry. But in the meantime we have the animation challenges, so you can look forward to those and pin-ups as well. Speaking of the meantime, there are some other things I've been thinking about doing.
First, I'd like to overhaul the $10 tier a bit and offer more since it's a bit old at this point. So I had the idea to make 'open animations'. Essentially these would be short, no-frills animations (think simple pin-ups) released every now and then whose project files would be available to everyone in that tier. I get a ton of messages all the time asking to see how I work or what my .blend files look like, and so I thought this might be a good and easy way of getting those materials out there. The main purpose would be to show people how I work, so I could do things like walk through my process in the post, separate the animation into different sections so you can see how it looks during each step of the process, stuff like that. Maybe I could combine this with the pin-ups in some way, but we'll see.
Second, I noticed during any project that involves dialogue or any kind of storytelling, that I really need more practice in that department. Directing, blocking, animating conversations, cutting together traditional scenes; these are similar but different muscle groups from my regular work. As such, I really feel like I need to exercise them more. I want to get good at that kind of work, and one way to do that is by doing it more. So, similar to the animation challenges, I though it might be nice to take on some more mid-sized projects that effectively do that.
So what would that entail? Well, my idea was to do short (mostly) softcore scenes in the Bordello storyline that I've developed. By softcore I mean the work is still likely to be erotic (involving nudity, sexual themes, etc.), but with less of an emphasis on full sexual encounters. This opens me up to a lot more ideas, but more importantly it saves me a ton of time. I've said this a lot before, but sex scenes take a ton more work than... everything else. So I could shoot for these scenes being around 1 to 2 minutes without them taking over my entire life for months at a time. Since I'm able to do at least that much during those 3-day CYOA animation challenges - with sex scenes - I figured I could set aside a week every now and then to do one of these. By taking on whole scenes, I'd be opening the door to plenty of things I don't often get to do. Plus, if you're into the Bordello then you'll get some neat vignettes. Plus plus, the animation challenges have been great for motivating me so I thought this might serve as an additional boost. Anyways, it's just an idea I had so I'm not certain about it yet.
Right, that's all I can think of for now. I have a few more posts to make that concern different subjects, so this one is more about how I plan to move forward. Thanks for the support, and thanks for sticking around.

Honestly, I stopped reading after he said he's working on Marvel Rivals models. Nothing else matters. Someone please Severance me until his first Marvel Rivals vid is done
 
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RTG$02

Member
Mar 3, 2021
228
4,160

Sombra Turnaround




As you can see, she's more 'rear-focused'. I need to work on my butt sculpts, rigging, morphs, and physics - so the latina seemed like a good choice. Like the other models I've done recently, I tried to stay fairly close to her in-game proportions. The size of her butt is the only real exaggeration and even then it's not that big of a stretch. Developers may have shied away from large cup sizes in recent years, but all that fat seems to have found its way to the rump.
Also I've found that breasts and other fatty tissue come with their own challenges, but butts are especially hard because of their position next to the joints. Without even factoring in physics they can deform in a ton of different ways depending on the rotation of the hips and legs. Add onto that the complexity of the primary genitalia and it gets pretty hard have it properly keep its shape during any deformation. Good topology and weight painting is vital - two skills I am sorely lacking in unfortunately.
 

Poritaka

Member
Jan 3, 2021
143
487

Sombra Turnaround



MEGA
As you can see, she's more 'rear-focused'. I need to work on my butt sculpts, rigging, morphs, and physics - so the latina seemed like a good choice. Like the other models I've done recently, I tried to stay fairly close to her in-game proportions. The size of her butt is the only real exaggeration and even then it's not that big of a stretch. Developers may have shied away from large cup sizes in recent years, but all that fat seems to have found its way to the rump.
Also I've found that breasts and other fatty tissue come with their own challenges, but butts are especially hard because of their position next to the joints. Without even factoring in physics they can deform in a ton of different ways depending on the rotation of the hips and legs. Add onto that the complexity of the primary genitalia and it gets pretty hard have it properly keep its shape during any deformation. Good topology and weight painting is vital - two skills I am sorely lacking in unfortunately.
Oh shit. I didn't even notice we didn't have a Sombra model either. Her ass and thighs look so good.
 
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