EvaQueen

Newbie
Jun 14, 2023
46
143



Zarya Turnaround



MEGA


Well it was only a matter of time before I got back to this lady. I've only ever used other people's Zarya models in the past, so it was fun to put one together myself. The main challenge here was interpreting and converting her game proportions into something that was appealing and made sense for her body.

In the games, she has the build of a tree trunk - mainly because of her armor. She has really baggy pants with huge armor plates and boots, while keeping things pretty scant on her upper half. So if you just try to model her based on that, you'll end up with someone who's weirdly bottom heavy - especially for a body builder. Considering her background, I wanted to push her in the direction of that inverted triangle body builder shape. I think I ended up with something that would make sense if you took all her armor off (minus one particular appendage).

The one thing I forgot about until later in the process was the tattoos. These can be a real pain in the ass to figure out because you're in a 2D workspace drawing on a 3D surface. I looked at what other people had done in the past, but to my surprise no one has ever really figured out exactly what those tattoos might look like under the armor. With only bits and pieces to go off of, I ended up having to hand draw most of them. Pain in the ass.

Then I realized after that she got a lot of new ink in the new version. It was at that point I thought... maybe I'll paint that some other day.
Mommy
 
5.00 star(s) 6 Votes