3.70 star(s) 3 Votes

Zontany

Well-Known Member
Mar 13, 2018
1,820
680
Minus the Morning/Afternoon meets Monday-Friday, there's five of the quests you can do, two of which are 'Main Story'. Of the side quest, just talking with Rachel/Lilith/Valentine are available.
Thank you I wasn't sure.
 

Blargher

Member
May 2, 2018
203
244
Yeah, gonna need to put some type of can't continue on quests that are not yet ready. Should be ok in the next update.
Perfectly fine. It's an early game, so quality of life checks can come as it grows. Just glad it's going to be added as a feature. I don't mind they are waiting there. Just never know what is done or not when a game doesn't let you know and is still in development.

Beyond that and the issues already being fixed or fixed. (Like the front desk one) You've got the making of a good game coming along. Especially since for those that don't want the rpg elements, you have even made it optional (I do want them unless it becomes a boring grind, but I like rpgs so I'm okay with fights and leveling. Just depends how it's handled, and a lot of games don't handle it well.)

Only thing I can say though since it seems there was a party option not implemented I'm guessing it'll be a feature down the line but the ability to swap squad members or even (unless I missed it) choose which squad you take in the random battles. (I assume when quests come around that you'll be able to choose?) As I tested the random battles and couldn't see a way to specifically pick a team. As down the line that'll be very helpful but considering all the mention of those facilities and such I assume this is just a feature that will come with time.

Oh and the multiple camera feature you did. I think it was interesting but I feel like in the long run it'd be a lot of extra work for you that's not really neccessary but that's just my opinion. I liked it, it'd be nice but it doesn't take away if you just did it like all the other shots imho.
 

Yukimomo

Newbie
Game Developer
Dec 18, 2019
16
62
Perfectly fine. It's an early game, so quality of life checks can come as it grows. Just glad it's going to be added as a feature. I don't mind they are waiting there. Just never know what is done or not when a game doesn't let you know and is still in development.

Beyond that and the issues already being fixed or fixed. (Like the front desk one) You've got the making of a good game coming along. Especially since for those that don't want the rpg elements, you have even made it optional (I do want them unless it becomes a boring grind, but I like rpgs so I'm okay with fights and leveling. Just depends how it's handled, and a lot of games don't handle it well.)

Only thing I can say though since it seems there was a party option not implemented I'm guessing it'll be a feature down the line but the ability to swap squad members or even (unless I missed it) choose which squad you take in the random battles. (I assume when quests come around that you'll be able to choose?) As I tested the random battles and couldn't see a way to specifically pick a team. As down the line that'll be very helpful but considering all the mention of those facilities and such I assume this is just a feature that will come with time.

Oh and the multiple camera feature you did. I think it was interesting but I feel like in the long run it'd be a lot of extra work for you that's not really neccessary but that's just my opinion. I liked it, it'd be nice but it doesn't take away if you just did it like all the other shots imho.
I've thrown in a quick patch for telling you when you can't complete a quest, until it all gets cleaned up and looks nice. It's added with the bug fixes, so anyone who downloads now will see it.

For now I hate to say it, but the RPG is currently just a boring grind, since there's not much in it. I figured a lot of people were here more for the 18+ content and might not care for the combat, especially in it's early stages, so I figured I'd have it optional. If it is turned on, you can still avoid it a decent bit, just not story ones. After quite a few updates, it hopefully won't be bad and will have benefits to doing it. Crafting(Not sure since Alchemy), Alchemy(Making items), Blacksmithing(Making equipment), Cooking(Making food, with buffs), Tailoring(Extra outfits for squad members), quite a bit more stuff. Some of it will have mini-game esc stuff applied to it, so that it's not so bad, with it being an optional on/off.

Yeah, if you go to the pause menu, there is a button for the Party 'Change current party around and position party member to the front or rear for battle'. It's not currently implemented, but it will be down the line, shouldn't be too far away. Currently when you go out, depending on the day will depend on who goes with you. Monday-Group 1, Tuesday-Group 2, Wednesday-Group 3, Thursday-Group 4, Friday-Group 5, the weekends are random each fight. This'll be changed when the party system is in.

With the multiple angles, it didn't add too much time, but does add more. More time to move the camera, resize/convert the images, organize them, and code them in. Though I was planning on using it for Animations more than regular scenes, I just wanted to test it there and see if anyone had any feedback on it.
 
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Blargher

Member
May 2, 2018
203
244
I've thrown in a quick patch for telling you when you can't complete a quest, until it all gets cleaned up and looks nice. It's added with the bug fixes, so anyone who downloads now will see it.

For now I hate to say it, but the RPG is currently just a boring grind, since there's not much in it. I figured a lot of people were here more for the 18+ content and might not care for the combat, especially in it's early stages, so I figured I'd have it optional. If it is turned on, you can still avoid it a decent bit, just not story ones. After quite a few updates, it hopefully won't be bad and will have benefits to doing it. Crafting(Not sure since Alchemy), Alchemy(Making items), Blacksmithing(Making equipment), Cooking(Making food, with buffs), Tailoring(Extra outfits for squad members), quite a bit more stuff. Some of it will have mini-game esc stuff applied to it, so that it's not so bad, with it being an optional on/off.

Yeah, if you go to the pause menu, there is a button for the Party 'Change current party around and position party member to the front or rear for battle'. It's not currently implemented, but it will be down the line, shouldn't be too far away. Currently when you go out, depending on the day will depend on who goes with you. Monday-Group 1, Tuesday-Group 2, Wednesday-Group 3, Thursday-Group 4, Friday-Group 5, the weekends are random each fight. This'll be changed when the party system is in.

With the multiple angles, it didn't add too much time, but does add more. More time to move the camera, resize/convert the images, organize them, and code them in. Though I was planning on using it for Animations more than regular scenes, I just wanted to test it there and see if anyone had any feedback on it.
To be fair I don't think the rpg elements are boring yet. Because it's short, not a ton of rpg stuff to do unless you really want to blow through battles for whatever reason. Since most of the stuff isn't implemented yet, yes if you sit down and play it for hours for just a grind I could see it boring. But considering I played just for a few days after weekend (seeing for quests), I actually think it's gonna have a lot of potentional to not be boring. But I've seen a lot of rpg elements turn into a grind fest just to see a little story or grindfest just to enter more grindfest. Considering all the possiblities in the future, I'd say it's not going to be boring from what I've experienced. But time will tell.

Ah so that's why it kept doing random groups every time it was the weekend as I was waiting for Aqua or such events to trigger or testing for them. Makes sense. So yeah my main concern is indeed going to be addressed with your party system it seems.

As for the camera angles, hey if it doesn't put a massive workload on you go for it. I liked it, but I'd hate to see an update be all one animation due to multiple angles or such. So many games get updated like month+ and just add like a tiny scene cause they spent all their time on animation or such. Forget what game it was here but I remember one that took four months to update, was a 2 minute playtime. lol So that'd be my only concern, I'd rather less angles and more content than more angles and less content. But that's me personally. I am unique in the fact too that I don't look at this games just for the adult features either. I want an actual good story or built game if the story lacks. Not just a porno where I've seen many disagree. But yeah the optional thing helps a lot of people who don't want the extra stuff, whereas the people that do have free access to it as well. It's probably quite a smart move to make.
 

Yukimomo

Newbie
Game Developer
Dec 18, 2019
16
62
To be fair I don't think the rpg elements are boring yet. Because it's short, not a ton of rpg stuff to do unless you really want to blow through battles for whatever reason. Since most of the stuff isn't implemented yet, yes if you sit down and play it for hours for just a grind I could see it boring. But considering I played just for a few days after weekend (seeing for quests), I actually think it's gonna have a lot of potentional to not be boring. But I've seen a lot of rpg elements turn into a grind fest just to see a little story or grindfest just to enter more grindfest. Considering all the possiblities in the future, I'd say it's not going to be boring from what I've experienced. But time will tell.

Ah so that's why it kept doing random groups every time it was the weekend as I was waiting for Aqua or such events to trigger or testing for them. Makes sense. So yeah my main concern is indeed going to be addressed with your party system it seems.

As for the camera angles, hey if it doesn't put a massive workload on you go for it. I liked it, but I'd hate to see an update be all one animation due to multiple angles or such. So many games get updated like month+ and just add like a tiny scene cause they spent all their time on animation or such. Forget what game it was here but I remember one that took four months to update, was a 2 minute playtime. lol So that'd be my only concern, I'd rather less angles and more content than more angles and less content. But that's me personally. I am unique in the fact too that I don't look at this games just for the adult features either. I want an actual good story or built game if the story lacks. Not just a porno where I've seen many disagree. But yeah the optional thing helps a lot of people who don't want the extra stuff, whereas the people that do have free access to it as well. It's probably quite a smart move to make.
There's not much motivation/reason to do any of the combat right now. Flare and the fights in the squad room don't give anything, but the random fights have generated loot with each monster. Each monster is guaranteed to give a minimum amount of Essence(amount depends on monster) and a very small chance of giving randomly generated equipment. Equipment dropped can be any piece(armor or weapon) and of any rarity(minus Unique), rarity effects the number of stats and the range value of those stats. You can't see what you're getting from each fight at the moment, hoping to change the victory/defeat screen to show exp gain and loot gained. So there's not a ton of reason to do the fights, levels are also capped at 10 for now to give a soft anti-grind type thing for a little while.

Yeah, it shouldn't be difficult for me to implement it, just have to decide on how I want to do it and display it.

Camera angles for animations shouldn't cause much more time on to them. If it adds too much time, then I prob won't do it, but I was having a problem with doing it for animations(code wise). Hopefully I figure it out and can get it working. Story wise, I don't plan on continuing the 'Main Story' for a little while, just going to be character stories and content/stuff to do. I have a friend who will be doing some writing for some of the character stories at a later point in time. She should be able to handle that while I do rendering and handle the code.
 
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chainedpanda

Active Member
Jun 26, 2017
633
1,107
It seems interesting. Design is cute, some of the characters are interesting. I'm also all in on the rpg elements. Sadly, game simply isn't even worth trying yet.

The UI is... Bad. Changing equipment, while the sorting options are nice. The combat UI is even worse. With a class system, I need to see whos attacking when. I dont want my mages doing basic attacks. Which means im constantly forced to try and base whos attacking when. and memorizing attack orders for 25+ people? I get that its very early. and UIs will come, like the map etc. However, just a name next to the actions list would be spectacular.

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Another complaint which cant really be helped, is locking bug fixes behind a paywall... I can assume this bug has already been fixed? Because it basically breaks the rpg system. Why should anyone donate money for a patch? Making matters worse a patch that fixes game breaking bugs, and is still version 0.1? That makes 0.1 sense to me... I want to like the dev, seems like a down to earth person answering people feedback, but the decision though really hurts.

Like others have said, Suppose ill try again after a few big updates.
 

Yukimomo

Newbie
Game Developer
Dec 18, 2019
16
62
It seems interesting. Design is cute, some of the characters are interesting. I'm also all in on the rpg elements. Sadly, game simply isn't even worth trying yet.

The UI is... Bad. Changing equipment, while the sorting options are nice. The combat UI is even worse. With a class system, I need to see whos attacking when. I dont want my mages doing basic attacks. Which means im constantly forced to try and base whos attacking when. and memorizing attack orders for 25+ people? I get that its very early. and UIs will come, like the map etc. However, just a name next to the actions list would be spectacular.

You don't have permission to view the spoiler content. Log in or register now.

Another complaint which cant really be helped, is locking bug fixes behind a paywall... I can assume this bug has already been fixed? Because it basically breaks the rpg system. Why should anyone donate money for a patch? Making matters worse a patch that fixes game breaking bugs, and is still version 0.1? That makes 0.1 sense to me... I want to like the dev, seems like a down to earth person answering people feedback, but the decision though really hurts.

Like others have said, Suppose ill try again after a few big updates.
UI wise, I want to get stuff working and let you be able to see it, before making it look pretty. Probably will make the Characters area be a bit more sharper and easier in the next update. Combat UI, the who's going when thing will be fine in the next update. Every other UI piece isn't a set in stone thing(Far from it), but I'd like a bit more clarifications on what else you'd like to see improvements wise there.

I'm actually a bit confused on the error bit, if you downloaded this before the 23(I believe) then you'll have to re-download. That error and a few others were fixed and sent out I think on the 23rd.

Bug fixes aren't locked behind a paywall, bug fixes will go out basically when I fix them, like with the few from this time round. I assume you're talking about the update on Patreon, which should be a unlocked/public post. If it's not, let me know and the links on this page should have the same version with the fixes, if you downloaded from one of the links on this page after the 23rd and still got a error, let me know which link and I'll see if it's pointing to the right version. I didn't count the bugs being fixed as a version change, not sure if I ever will, but I'll still notify/address if they're fixed or not.

Thanks for the feedback o/
 

Yukimomo

Newbie
Game Developer
Dec 18, 2019
16
62
It seems interesting. Design is cute, some of the characters are interesting. I'm also all in on the rpg elements. Sadly, game simply isn't even worth trying yet.

The UI is... Bad. Changing equipment, while the sorting options are nice. The combat UI is even worse. With a class system, I need to see whos attacking when. I dont want my mages doing basic attacks. Which means im constantly forced to try and base whos attacking when. and memorizing attack orders for 25+ people? I get that its very early. and UIs will come, like the map etc. However, just a name next to the actions list would be spectacular.

You don't have permission to view the spoiler content. Log in or register now.

Another complaint which cant really be helped, is locking bug fixes behind a paywall... I can assume this bug has already been fixed? Because it basically breaks the rpg system. Why should anyone donate money for a patch? Making matters worse a patch that fixes game breaking bugs, and is still version 0.1? That makes 0.1 sense to me... I want to like the dev, seems like a down to earth person answering people feedback, but the decision though really hurts.

Like others have said, Suppose ill try again after a few big updates.
Also looked at the Patreon post, seems it was locked up to Patrons only, my fault on that one. But the links on this page should be the same links as that one, so downloading from here should give you the bug fixed version.
 

chainedpanda

Active Member
Jun 26, 2017
633
1,107
Also looked at the Patreon post, seems it was locked up to Patrons only, my fault on that one. But the links on this page should be the same links as that one, so downloading from here should give you the bug fixed version.
I thought I did have the most recent update, since I believe that I downloaded the game after you mentioned earlier that you had fixed the front desk error, which I had assumed the error I posted. Because of that, I went looking for the bug fixes and only found the patreon post that was hidden.

I will re-download the game again later, and try again. Sorry for that, It may be more my mistake than yours.
 

Blargher

Member
May 2, 2018
203
244
You probably should put a letter or some kinda thing like 0.0.1b just to avoid that confusion on bug fixes as that can be confusing to some. Even if its simple as 0.0.1 -Bugfix1- but that's more a minor thing. Though yeah you shouldn't make it be like 0.0.2 just for a bug fix. As that would be as confusing as most would think there'd be an actual story update if you did that. Though that's a minor thing and doesn't have to be done by any means. Especially if once you download it, it shows the exact same can be confusing which to wipe from the system too when developers don't organize it. (I don't like to delete an old version until I know the new one works fine) I remember one game had the most obnoxious versions. It'd go from like 1 to 3 back to 1 because it was remastered or something supposedly. Sometimes I think they forget how to count. xD
 

Yukimomo

Newbie
Game Developer
Dec 18, 2019
16
62
I thought I did have the most recent update, since I believe that I downloaded the game after you mentioned earlier that you had fixed the front desk error, which I had assumed the error I posted. Because of that, I went looking for the bug fixes and only found the patreon post that was hidden.

I will re-download the game again later, and try again. Sorry for that, It may be more my mistake than yours.
I see, well the links on this page should be the ones with the bug fixes. If you check your quests page on Monday morning before you go meet with the first group, look to see if 'Weekend Plans' has Cannot Complete text next to it. That should show that you have the fixes, if you find any other issues let me know.
 
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Yukimomo

Newbie
Game Developer
Dec 18, 2019
16
62
You probably should put a letter or some kinda thing like 0.0.1b just to avoid that confusion on bug fixes as that can be confusing to some. Even if its simple as 0.0.1 -Bugfix1- but that's more a minor thing. Though yeah you shouldn't make it be like 0.0.2 just for a bug fix. As that would be as confusing as most would think there'd be an actual story update if you did that. Though that's a minor thing and doesn't have to be done by any means. Especially if once you download it, it shows the exact same can be confusing which to wipe from the system too when developers don't organize it. (I don't like to delete an old version until I know the new one works fine) I remember one game had the most obnoxious versions. It'd go from like 1 to 3 back to 1 because it was remastered or something supposedly. Sometimes I think they forget how to count. xD
Yeah, I may just put a b on the end for bug fixes, that'd be better. I don't want to change the version number itself unless there's something being added, not just being fixed. Counting is hard I guess.
 
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damien_sensei

Member
May 24, 2018
393
955
Instead of grinding for stats and skills..wouldn't it be better to have OP MC with all skills and stats with all classes at max from the start like normal isekai anime (death march or overlord or other 2000 titles):sneaky:
 

Deleted member 229118

Active Member
Oct 3, 2017
799
969
I like the concept but i think it going to take a long time before this is playable.
Charaters are dull.
Main Character is unknown(as in his history with the guild, the people who are his friends, etc)
Intro was too long.
Combat is horrible.
No usefull feedback, Confusing turn based, Lack of animation, etc.
Not even something as simple as a slash animation to show your attack accauly hitting.

Good concept but far from a product ready for playing.
 
3.70 star(s) 3 Votes