I've thrown in a quick patch for telling you when you can't complete a quest, until it all gets cleaned up and looks nice. It's added with the bug fixes, so anyone who downloads now will see it.
For now I hate to say it, but the RPG is currently just a boring grind, since there's not much in it. I figured a lot of people were here more for the 18+ content and might not care for the combat, especially in it's early stages, so I figured I'd have it optional. If it is turned on, you can still avoid it a decent bit, just not story ones. After quite a few updates, it hopefully won't be bad and will have benefits to doing it. Crafting(Not sure since Alchemy), Alchemy(Making items), Blacksmithing(Making equipment), Cooking(Making food, with buffs), Tailoring(Extra outfits for squad members), quite a bit more stuff. Some of it will have mini-game esc stuff applied to it, so that it's not so bad, with it being an optional on/off.
Yeah, if you go to the pause menu, there is a button for the Party 'Change current party around and position party member to the front or rear for battle'. It's not currently implemented, but it will be down the line, shouldn't be too far away. Currently when you go out, depending on the day will depend on who goes with you. Monday-Group 1, Tuesday-Group 2, Wednesday-Group 3, Thursday-Group 4, Friday-Group 5, the weekends are random each fight. This'll be changed when the party system is in.
With the multiple angles, it didn't add too much time, but does add more. More time to move the camera, resize/convert the images, organize them, and code them in. Though I was planning on using it for Animations more than regular scenes, I just wanted to test it there and see if anyone had any feedback on it.