Axis3123

Active Member
Apr 1, 2020
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What mods are you referring to specifically. But yes modding are still happening on the discord, but at the end of the day, the game is complex, so it can be quite hard, and time consuming to make even what may seem like relatively simple mods on the surface
Well, the 3 mods I refer to are the , the , and . I only say that the mod scene may be dead on account of what the Miraheze wiki has updated, but maybe they're continued off of someone's fork through github or something and still carry the torch, probs on the Discord no?

Also, I figured that mods for this game are no small task, but that's why I appreciate these and other mods for what they do. Maybe my frustration is with mostly the game y'know? (Wide as an ocean, shallow as a puddle). These mods kinda remedy that, and by God if I knew how to make these I would. That ain't happening any time soon lmao.
 

Gummiel

Well-Known Member
Jul 16, 2019
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Well, the 3 mods I refer to are the , the , and . I only say that the mod scene may be dead on account of what the Miraheze wiki has updated, but maybe they're continued off of someone's fork through github or something and still carry the torch, probs on the Discord no?

Also, I figured that mods for this game are no small task, but that's why I appreciate these and other mods for what they do. Maybe my frustration is with mostly the game y'know? (Wide as an ocean, shallow as a puddle). These mods kinda remedy that, and by God if I knew how to make these I would. That ain't happening any time soon lmao.
The wiki is indeed where to look for the latest stable versions of mods. The collar mod, I don't know what is up with it, but the author is still around on the discord, and been really helping to expand in the wiki in general lately, so you could always ask them yourself ;)
Bondage framework... while the author is officially withdrawn from the community, and thus wont get anymore updates, that mod was created after 4.0, and had a decent amount of updates since then too, so that should work perfectly well...
Mab's Mod... well The creator is only seen rarely, but the latest link update to the mod page is January 2025, so I suspect it is actually a 4.X version too, and they just forgot to update the mod page
 
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Axis3123

Active Member
Apr 1, 2020
976
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The wiki is indeed where to look for the latest stable versions of mods. The collar mod, I don't know what is up with it, but the author is still around on the discord, and been really helping to expand in the wiki in general lately, so you could always ask them yourself ;)
Bondage framework... while the author is officially withdrawn from the community, and thus wont get anymore updates, that mod was created after 4.0, and had a decent amount of updates since then too, so that should work perfectly well...
Mab's Mod... well The creator is only seen rarely, but the latest link update to the mod page is January 2025, so I suspect it is actually a 4.X version too, and they just forgot to update the mod page
Well, all of the ones (except collar mod) that I've mentioned work fine. With collars specifically, and afaik, the 3.0 version here is unobtainable unless someone has it on a repo somewhere they're willing to share. If you look past some pages ago, it was me that was asking around to see if anyone had an old copy somewhere, heheh. Separate from compatibility, my query was mostly regarding if, on the Discord, there has been a newer build of said mod(s) that does have more content than the builds found on the wiki, but you answered my question so no point looking further (maybe for collars, we'll see until I build courage to ask, hah).
 

Halpo

Newbie
Jun 8, 2024
36
7
26
Anyone know how to save the sound settings between sessions? All the others ones in the options menu do so i dont get why sound goes back up to 100%
 

Gummiel

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Jul 16, 2019
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Anyone know how to save the sound settings between sessions? All the others ones in the options menu do so i dont get why sound goes back up to 100%
Make sure not to be in full screen when you close the game, as that will reset all the settings then.
 

doktormundo

Newbie
Jul 6, 2019
29
30
142
Yeah, I just downloaded the latest version from mega and it does seem like the files aren't present. Even the zip doesn't have them.

Attached you'll find my launcher files. They're from a previous version of the game, but they seem to work fine.

If for some reason it doesn't work, know that the game defaults to normal difficulty so you can just rename the data_Normal folder to something else and then rename either the data_Easy or data_Hard to data_Normal (if you don't want to play on normal, of course). Then you can run the Game.exe directly (and thus play the easy or hard version of the game). In other words: rename red to anything, rename one of the blues to data_Normal. You should also do it with the "save_" folders bellow if you have played the game already as loading a save from another difficulty setting could crash your game.

View attachment 4557846
Has anybody managed to get the launcher to work this way? All I get is an error when I try to start it.
Alternatevly does anybody have the 4.3 download? I remember it having the launcher.
 

Gummiel

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Jul 16, 2019
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Has anybody managed to get the launcher to work this way? All I get is an error when I try to start it.
Alternatevly does anybody have the 4.3 download? I remember it having the launcher.
Error when starting the launcher, or the game itself? And what does the error say (As I mentioned in one of the posts following the one you quoted, I am the one who made the actual launcher)
 

Gummiel

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Jul 16, 2019
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You probably don't have the correct folder structure, whereever you are running "Odyssey of Gianna Launcher.exe" from, there need to be (among a few other files), a folder called "Game", and that folder need to have the actual game files and folder in it (ie. the Game.exe file, a www folder and a bunch and other stuff)
 

doktormundo

Newbie
Jul 6, 2019
29
30
142
You probably don't have the correct folder structure, whereever you are running "Odyssey of Gianna Launcher.exe" from, there need to be (among a few other files), a folder called "Game", and that folder need to have the actual game files and folder in it (ie. the Game.exe file, a www folder and a bunch and other stuff)
Thanks, I had placed the launcher files inside the Game folder and moving them to the odyssey of gianna folder fixed it!
 
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Bruel

Member
Donor
Jan 1, 2018
380
216
153
Hey Gummiel, I wanted to play this on steam deck, but it seems the launcher has some rendering issues that make it really annoying to use. Did you by any chance add in a system to bypass the launcher window, like an arg I can set as steam's launch options?
 

Gummiel

Well-Known Member
Jul 16, 2019
1,625
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Hey Gummiel, I wanted to play this on steam deck, but it seems the launcher has some rendering issues that make it really annoying to use. Did you by any chance add in a system to bypass the launcher window, like an arg I can set as steam's launch options?
First time I heard of anyone having rendering issues on steam deck (does steam deck come with a .net 4.7.2 or newer? Otherwise you gonna make sure you have that at least, for the launcher to work).
That said you can just run game.exe directly too, and it will run the game as the last difficulty it was ran as (or normal difficulty, if never ran before). I believe I a while ago did heard about some steam launch parameter that allows to change the exe being run by a steamgame entry, I don't remember the specifics, but it should exist
 

Senya_boy

Newbie
Feb 19, 2020
90
117
85
So, apologies if this has already been discussed; I'm still playing through the game myself, so trying not to read the thread to avoid spoilers, but had something I was curious about folks thoughts on.

I'm going to preface this by saying that this game is absolutely incredible, easily a top if not the top I've ever played for what it's getting at. That said, is there any sort of general consensus on what folk think about the difficulty? I feel like I've been playing totally normally, but ended up breaking the difficulty of the game over my knee by early into mid-game, to the point where random encounters rarely last past the first round, and almost never past the second.

Even putting aside what that does for the 'game' aspect, it really hampers the erotic part too. This game is built around all the status effects, and a huge part of what pulled me in was how even in just random battles you'd have to deal with party members being made to be blissfully entranced, or obediently join the enemy, or masturbate for their new masters, or... etc. For a while now, though, I've had to intentionally wait around a turn or two to see if a new mob does something, and of course most of them do, but it really really doesn't hit the same if I have to sandbag for it to happen.

Partly I ask just because I'm curious if I'm alone in this or if others share similar thoughts, but also because if others have thought along those lines, I'm wondering if there's any suggested mods and / or self-imposed challenges folk have come up with that they could recommend. (I actually have a couple thoughts on that second part myself, but this is long enough as it is, so I'll gather them and share if anyone expresses interest).
 

HikkiG

Active Member
Dec 12, 2020
931
1,188
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So, apologies if this has already been discussed; I'm still playing through the game myself, so trying not to read the thread to avoid spoilers, but had something I was curious about folks thoughts on.

I'm going to preface this by saying that this game is absolutely incredible, easily a top if not the top I've ever played for what it's getting at. That said, is there any sort of general consensus on what folk think about the difficulty? I feel like I've been playing totally normally, but ended up breaking the difficulty of the game over my knee by early into mid-game, to the point where random encounters rarely last past the first round, and almost never past the second.

Even putting aside what that does for the 'game' aspect, it really hampers the erotic part too. This game is built around all the status effects, and a huge part of what pulled me in was how even in just random battles you'd have to deal with party members being made to be blissfully entranced, or obediently join the enemy, or masturbate for their new masters, or... etc. For a while now, though, I've had to intentionally wait around a turn or two to see if a new mob does something, and of course most of them do, but it really really doesn't hit the same if I have to sandbag for it to happen.

Partly I ask just because I'm curious if I'm alone in this or if others share similar thoughts, but also because if others have thought along those lines, I'm wondering if there's any suggested mods and / or self-imposed challenges folk have come up with that they could recommend. (I actually have a couple thoughts on that second part myself, but this is long enough as it is, so I'll gather them and share if anyone expresses interest).
That's the unfortunate downside of game being so open-ended, that said there are still some challenging fights awaiting you in one of the DLC dungeons and few specific end-game bosses.

And ofcourse please do share, it's always nice to hear feedback.
 

Bruel

Member
Donor
Jan 1, 2018
380
216
153
So, apologies if this has already been discussed; I'm still playing through the game myself, so trying not to read the thread to avoid spoilers, but had something I was curious about folks thoughts on.

I'm going to preface this by saying that this game is absolutely incredible, easily a top if not the top I've ever played for what it's getting at. That said, is there any sort of general consensus on what folk think about the difficulty? I feel like I've been playing totally normally, but ended up breaking the difficulty of the game over my knee by early into mid-game, to the point where random encounters rarely last past the first round, and almost never past the second.

Even putting aside what that does for the 'game' aspect, it really hampers the erotic part too. This game is built around all the status effects, and a huge part of what pulled me in was how even in just random battles you'd have to deal with party members being made to be blissfully entranced, or obediently join the enemy, or masturbate for their new masters, or... etc. For a while now, though, I've had to intentionally wait around a turn or two to see if a new mob does something, and of course most of them do, but it really really doesn't hit the same if I have to sandbag for it to happen.

Partly I ask just because I'm curious if I'm alone in this or if others share similar thoughts, but also because if others have thought along those lines, I'm wondering if there's any suggested mods and / or self-imposed challenges folk have come up with that they could recommend. (I actually have a couple thoughts on that second part myself, but this is long enough as it is, so I'll gather them and share if anyone expresses interest).
Maybe if you want to enjoy a specific status then that could become annoying, but I don't think the game is improperly balanced. I played mostly just fighting enemies and losing every time there was a new ending in play. By the time I cleared the section of the map and got to the end boss for the area, I had already unlocked most if not all the scenes so I could just go to the next area and get stronger enemies.

Over leveling is kind of a problem with any RPG, but specially JRPG ones. It just gets to a point that all the small sections in which you got more xp than you should've just compound to make you much stronger than the enemies. I usually just try to avoid grinding as much as I can when playing, just going back on areas for collectibles and such after finishing the game or if I get stuck on a section due to being under leveled.

There are also several more hidden areas in the game, so maybe you just missed them and now believe you're under leveled and have to grind. Maybe you should try exploring more and just run from fights for a while, you might find an area designed specifically for your current level.
 
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Gummiel

Well-Known Member
Jul 16, 2019
1,625
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305
So, apologies if this has already been discussed; I'm still playing through the game myself, so trying not to read the thread to avoid spoilers, but had something I was curious about folks thoughts on.

I'm going to preface this by saying that this game is absolutely incredible, easily a top if not the top I've ever played for what it's getting at. That said, is there any sort of general consensus on what folk think about the difficulty? I feel like I've been playing totally normally, but ended up breaking the difficulty of the game over my knee by early into mid-game, to the point where random encounters rarely last past the first round, and almost never past the second.

Even putting aside what that does for the 'game' aspect, it really hampers the erotic part too. This game is built around all the status effects, and a huge part of what pulled me in was how even in just random battles you'd have to deal with party members being made to be blissfully entranced, or obediently join the enemy, or masturbate for their new masters, or... etc. For a while now, though, I've had to intentionally wait around a turn or two to see if a new mob does something, and of course most of them do, but it really really doesn't hit the same if I have to sandbag for it to happen.

Partly I ask just because I'm curious if I'm alone in this or if others share similar thoughts, but also because if others have thought along those lines, I'm wondering if there's any suggested mods and / or self-imposed challenges folk have come up with that they could recommend. (I actually have a couple thoughts on that second part myself, but this is long enough as it is, so I'll gather them and share if anyone expresses interest).
I sadly do agree (And is something a LOT of H/fetish games suffer from). Though if you downloaded from here, you are probably playing on normal difficulty, as from what I understand for god knows what reason they stripped the launcher from the download, that allows you to change to easy or hard difficulty. That said, in general the further you go from Gianna city/bordertown, the more challenging the fights become, but yeah it is too easy to just kills most trash level fights in your own first round, relatively early
 
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Senya_boy

Newbie
Feb 19, 2020
90
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Thanks all for the responses! Nice to know it sounds like I'm not alone in my thoughts, at any rate.

Oh that's interesting / weird. Yeah I did download from here, and if there was a 'launcher' separate from just directly opening the game itself, I didn't see it; also never noticed any difficulty selector. I don't suppose you know if there's any way to change difficulty outside of that? Or would I just need to find a download of the game with the launcher included?

It's not like I ever grinded or anything though, that's part of my point! I just explored areas, fought whatever encounters I got into, and then moved on. I actually rarely even spent my JP for what levels I did get, for that matter.

That said, this might seem surprising, but I actually kind of agree with you in a sense that I wouldn't say the game is improperly balanced. Like, taking it purely as a JRPG, then yeah; the random battles you get into, especially when the game is of this style with truly random ones, probably *should* be balanced to take a turn or two, possibly a little longer for an area that you're pushing a bit early / particularly novel encounters. It's just that in this case I feel like it ends up detracting from the eroticism a little bit, but it's not as though I actually have a great sense of how that could be better done.

Okay, well the two thoughts I had, both of which I think could be interesting / have potential, though may well skew things towards being too difficult (spoilering just for space purposes, shouldn't be any actual spoilers here):

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