Ok I swear
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. Here's a breakdown:
- Half gold and exp, decreased drop rates, and x1.5 enemy stats.
- Half other sources of gold. This refers mainly to chests, and yes, your starting capital.
- Fast travel is disabled everywhere except for where there's a restoration point.
Let me explain. My first difficulty mod I find was the most appropiate, being very challenging, but mostly doable. I tried to make curing items more expensive to use by two different means, and none worked all that well, so I dropped the idea. In its place, I've halved the gold you obtain through "exploration", and left item prices and properties alone.
I've also halved the starting capital in order for the player to have a reason not to have a full team of four straight away, making the early game more challenging, maybe even requiring some grinding. I understand this might be a nuisance for some, so
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where you start with the full 2000 needed for the fourth party member.
The fast travel thing is the most important, I belive. Up until now, you could travel as deep as you wanted in a dungeon and always have the option to teleport to safety. Not anymore! You better know your limits.
To install any of the two options, open the ZIP file and replace the "data" folder inside "www" with the one in the ZIP. You should also be able to then use any of my previous iterations, if you want to fine tune things.