- Oct 28, 2021
- 10
- 7
Sure, go ahead!i tried your 1st one. thought it made grinding way too tedious. yet didnt really change anything else. glad to see this improvement...mind if i show this to people on the devs discord server?
Sure, go ahead!i tried your 1st one. thought it made grinding way too tedious. yet didnt really change anything else. glad to see this improvement...mind if i show this to people on the devs discord server?
I love the fast travel change, have long since made a rule for myself to only do exactly that, but it's even better when coded into the game.Ok I swearYou must be registered to see the links. Here's a breakdown:
- Half gold and exp, decreased drop rates, and x1.5 enemy stats.
- Half other sources of gold. This refers mainly to chests, and yes, your starting capital.
- Fast travel is disabled everywhere except for where there's a restoration point.
Let me explain. My first difficulty mod I find was the most appropiate, being very challenging, but mostly doable. I tried to make curing items more expensive to use by two different means, and none worked all that well, so I dropped the idea. In its place, I've halved the gold you obtain through "exploration", and left item prices and properties alone.
I've also halved the starting capital in order for the player to have a reason not to have a full team of four straight away, making the early game more challenging, maybe even requiring some grinding. I understand this might be a nuisance for some, soYou must be registered to see the linkswhere you start with the full 2000 needed for the fourth party member.
The fast travel thing is the most important, I belive. Up until now, you could travel as deep as you wanted in a dungeon and always have the option to teleport to safety. Not anymore! You better know your limits.
To install any of the two options, open the ZIP file and replace the "data" folder inside "www" with the one in the ZIP. You should also be able to then use any of my previous iterations, if you want to fine tune things.
I might just be talking out my ass here (I haven't played the difficulty mod), but I'd disagree: since your party only starts with 3/4, adding a fourth member is a much bigger deal than it might sound.I didn't think only one additional party member would do much.
i never thought that was a problem because you are wasting a move in order to cure said effect.I love the fast travel change, have long since made a rule for myself to only do exactly that, but it's even better when coded into the game.
Personally I like the 75% fail rate on curatives and have cleared half the game this way, although it might be because of how I enjoy gambling with transformative states.
Watching more and more items fly away without knowing when you'll be liberated is to me hot, kind of like having to struggle out of bondage. And with a steady income you'll regain some of the gold "wasted" in no time, if you have one member as a Server and one as a Egghole.
Another possible modification I was pondering yesterday; Could we have an option to limit or disable the curative skills learned, since they effectively serve as free options to cure statuses endlessly? Here's a number of alternatives:
#1 Make all curative tomes way more expensive, and remove them from all chests and enemies, and disable curative skills learned through JP
#2 Replace all curative tomes with damaging/healing/transforming ones
#3 Replace all curative tomes with heaps of gold (as boring as that seems)
#4 Only curative skills learned through JP can be used
#5 Curative skills hold something like 5 charges and work every time, but can't ever be recharged in any way (have to teach other allies if you want more charges)
Option #2 or #3 seem the easiest, but seriously don't do #3. #4 seems a bit too easy too. I think I like Option #5 the most, but dunno how hard that'd be to implement. Option #1 could be interesting depending on just how much less obtainable it gets, although once you get one such skill it already puts a large crack in the economy so... I dunno. Option #5 with the addition of disabling JP skills entirely seem like the most attractive modification to me.
Oh, but maybe retain only the Cure spell, as that one helps with all those minor "paralysis" statuses that you really don't wanna waste mind cleansers on.
Either way! I'll try your latest mod soon, as the 1.25x stat I've been rolling with is getting a bit too easy with 4+ members.
IIRC there's an item to cure hagure mode, you must have it to recruit her to your partyI beat Aisha, but now she is just stuck in hagure mode and did not recruit, did I do something wrong?
Yeah but you can also use those moves out of combat and more importantly, recharge them indefinetly at any rest point. Might be *a bit* less free if Travel is disabled, but still too easy. Even if curative moves could only ever be used in combat, I believe you can hold enough charges across different characters to last between rest points.i never thought that was a problem because you are wasting a move in order to cure said effect.
your best bet might be to ask on the discord directly, just do so in the modding channel and dont mention f95 at all. the dev understandably doesn't like this siteAnyone can help me with some problems I have with modding a custom class for the Haigure status effect? I want to try my hand at modding some ideas I had into this game, and this was one of those, but I'm having difficulties with certain effect of both status effects.
Also, that hard mode mod sounds way too hard and punishing, especially with status effects. That's just my opinion, however.
Not yet, asked the author this same question myself. Looks like they are working on maybe having one eventually, but currently it seems the expansion content is highest priority.Sorry guys but there is no new plus game? Considering all the various possibilities it would be very convenient to be able to do it all again while continuing to experiment with your party
i mean a full save doesnt really do much since theres no actual scene gallary, just status info and game overs, and youd miss all the scenes that arent game overs, theres a group of saves in the forum here somewhere thats near big scenes but thats about itdoes anyone have a full save ?
thank you very much, good to know since I was turning the map over and over again in search of something, now I can finally put my soul in peace waiting for the update!Not yet, asked the author this same question myself. Looks like they are working on maybe having one eventually, but currently it seems the expansion content is highest priority.
I was confused initially myself, but technically you've received it. I forgot if you need to visit your castles' throne room or prime ministers' office.I beat the orc arena gauntlet but I didn't get the red tome from the queen and three orcs won't let me back into the queen's house. Is there another step or is this a bug?
The game automatically took me back to minister lady's office immediately after the dialogue post battle but she complained then bragged about already winning but I didn't receive anything from her that I could tell.I was confused initially myself, but technically you've received it. I forgot if you need to visit your castles' throne room or prime ministers' office.