- Jun 2, 2017
- 777
- 2,695
I really liked the beginning. I look forward to soon start of the romance between Miranda and James. I will wait for the continuation!
I suppose both are good optionsKeep working on the story map beyond what you have to keep yourself occupied while you wait. It will be a huge benefit going forward.
Or, alternatively, you could, y'know, sleep!
It looks slightly better. But both still look really grainy on my 1080p 27" monitor. I think most people are on 1080p these days, so yea 720p is gonna look bad no matter what. It does look slightly better but you might want to adjust the lighting as it's a lot darker. Good work man, way to put in the effort to deliver a high quality product. Hope you don't have to struggle too hard figuring things out!Hey guys, really sorry this is late, reinstalling everything took a lot longer than expected
So, here we go, compare time!
Both renders are 720p, with hours of difference in the render time
A - The old PC
View attachment 95334
B - New PC (Btw the lower light is on purpose, it didn't fit the time of day in the story)
View attachment 95335
Interesting thing to point out, the old machine was using a really dated VGA connection and the new one is on HDMI 1080p display so the old grainy renders now look even worse, like really fucking worse. Not only that, but the old renders that I though looked great, now look fucking terrible as well
I'm wondering if you guys could say just how bad the old renders are looking for you on your displays, because even with the new powerful machine, the 720p renders are still looking bad. That includes the ones I'm letting cook properly, they still look lousy, which is a real kick in the balls because I liked how some of them turned out
My display is a large smart tv, not a standard monitor, dont know if that effects things
One step forward, one step back off a bastard cliff, should have known this shit wouldn't go smooth fucking lol
Thanks for info man, until now the idea of the look changing depending on the display never crossed my mind.It looks slightly better. But both still look really grainy on my 1080p 27" monitor. I think most people are on 1080p these days, so yea 720p is gonna look bad no matter what. It does look slightly better but you might want to adjust the lighting as it's a lot darker. Good work man, way to put in the effort to deliver a high quality product. Hope you don't have to struggle too hard figuring things out!
Thanks for the inputYou could try to work the "grainy" look into the flavor of the game. Given that you're unlikely to start rebuilding everything at 1080, maybe just make the game a bit more of an "urban" feel. Grittier, less wholesome, not so pristine.
A case could be made that far too many games are "happily" lit and seem almost antiseptic in their renders. Now, you can do both well (see Depraved Awakening for an example of "grittier" + hi res), but if you think you're going to be "limited" to 720p (which is still good, just not as), then maybe consider making it a design element rather than a burden.
How you pull that off is all on you, of course. I can do it in pencil on drawing paper, but I haven't a clue how you do it in 3DCG.
Looks good from what I see, this time Brother...................Peace!!Trying to find the ideal render settings is really slowing this release down, good thing I already said that this version would take longer before I even got the new PC lol
Here's another render, this one is still 720p but with a 2.0 on the render quality setting, max limit of 3500 iterations and couple of hours cook time.
View attachment 96985
Let me know how it looks on your displays, its looking good on my 1080p one
Thanks again guys
I have been programming professionally for about 20 years now, and before that many years as an interest. There really isn't an easy way to say "just do this." I can try to give a bit of an explanation and what you might want to research. What you describe in your example is something called state. So Miranda sent an accidental underwear-less selfie to James and he said "thanks, is it my birthday?" The easiest and most basic way to represent that state is something like a boolean variable which in Ren'Py might be something like:Anyone who understands even the basics of coding knows there isn't much to my game, even by Renpy standards, but that will need to change, soon. If you pay attention to the bare bones choices you get so far they aren't effecting much, just giving nods to personality traits or are about James maybe making the first move (i.e giving Miranda his number, but she gets the number regardless).
The thing is I would like these to come into play some more, even only slightly. To give an example, at the end of the first release, Miranda sends a pic to James forgetting she is in her underwear, depending on the choice one of the two makes a joke about it. I want that to turn up in later dialogue, light ribbing done by one to the other, a joke only they will get.
Again just a small example, but you can guess how that will evolve later. Previous choices affecting relationship dialogue, not just what the sex scenes you see are.
So any advice or online stuff I can check, and I ask you don't just say look at the Renpy tutorial!
Thanks very much for the lesson!I have been programming professionally for about 20 years now, and before that many years as an interest. There really isn't an easy way to say "just do this." I can try to give a bit of an explanation and what you might want to research. What you describe in your example is something called state. So Miranda sent an accidental underwear-less selfie to James and he said "thanks, is it my birthday?" The easiest and most basic way to represent that state is something like a boolean variable which in Ren'Py might be something like:
james_saw_mirandas_kitty_and_joked = True;
Then in your later conversation you would do something like:
if ( True == james_saw_mirandas_kitty_and_joked )
{
// Miranda: "Would you like to see it again, MEOW"
}
else
{
// James: "You nasty ho sending nudes, find Jesus you slut"
}
That is the most basic and easy way to describe and keep state(this is what you're doing when you check to see if someone has seen a particular scene). However, it is very basic, and it gets unwieldy pretty quickly if you have a lot of conditions you're dealing with. This is where more advance state topics come into play. A good topic to research would be "finite state machine." It's the kind of thing that starts keeping many states in order, especially those that are like if x = true, y = false, z = true, then do a. Also look at "bit masks" which are another way of doing a quick check to see if certain values have been applied (properly used, bit masks can show just by checking one variable, oh hey "x happened, y didn't happen, z happened, xx happened, yy did)
Ren'Py uses Python so a great resource is:You must be registered to see the links
They have tutorials, references, and all sorts of goodies.
Really with programming it basically comes down to doing it and you will start to get it. Do some of the tutorials, build a calculator, build a shopping cart, build whatever tutorial is in front of you. It's not as mystical as it seems to people that haven't done it.
Best of luck and keep at it
Wow, that looks AMAZING. The lighting, the resolution, the texture, everything is PERFECT. Even scaled up to match my monitor resolution it looks good. Whatever you did, keep doing it man, glad your investment worked out.Trying to find the ideal render settings is really slowing this release down, good thing I already said that this version would take longer before I even got the new PC lol
Here's another render, this one is still 720p but with a 2.0 on the render quality setting, max limit of 3500 iterations and couple of hours cook time.
View attachment 96985
Let me know how it looks on your displays, its looking good on my 1080p one
Thanks again guys