Good approach, but unfortunately a big problem. The energy management.
You have 5 points of energy, but unfortunately you never see which action costs how many points, so that it usually ends with one action a day. This is definitely in need of improvement.
I can have sex with my stepbrother and even start a second round, but not with the landlord, even though he lives in the same building.
I can distribute brochures, but there is not enough time to have sex in the dark alley right next door. However, there is enough time after the leafleting to go home and have sex with the stepbrother.
So unless there is a basic concept of energy management here, I would recommend allowing activities by time of day. For example, morning/afternoon/afternoon/night. But here, too, it would be advantageous if the night is not always used only for sleeping.
For example, an action at night would require that the following morning be spent in bed.
But when I think back to my youth, it was easy to party for 60 hours and still be back at work on Monday.
A very good system in my eyes would be to have a limited number of actions (for example, 5) and each action would cost one point per daily cycle.
So you could do something in the morning/afternoon/night/morning, but then you would have to go to sleep at noon.
The player can therefore decide for himself when to take a rest break, because he can/must decide according to the quest log whether he can afford to go to sleep at noon or whether it would not be better to go to sleep at night instead.
That would definitely also be a system that has similarities to other games, but is still far enough apart from other games to represent something of its own.
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