Thanks for the traceback, fixed it and added it to bugfixes.I'm sorry, but an uncaught exception occurred.
While running game code:
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Would you mind copying the trace back and posting it so I can fix it easier. I don't know why but I can't recreate these new bugs in my dev mode.I keep getting the "I'm sorry, but an uncaught exception occurred" error. It's really annoying in particular because I get it when I try to increase my characteristics so I'm stuck.
i got those errors on 1.5 version when i try to get speed more than 7. just pick max 7 and no more errors.I keep getting the "I'm sorry, but an uncaught exception occurred" error. It's really annoying in particular because I get it when I try to increase my characteristics so I'm stuck.
Could you post the trace back so I can fix it please? It seems to be an error that is common but I can't replicate in dev mode.If I start a new game then I get an "Exception occured" error message when I try to upgrade my characteristics. One of the four characteristics will fail, it seems which one depends on my initial strength and weakness selection.
Could you post the trace back so I can fix it please? It seems to be an error that is common but I can't replicate in dev mode.
So, the first error should be fixed in the skills.rpy, place it into the 'game' folder and overwrite. The second error, however, is totally and completely fucked. I've no idea why. That variable does exist, I've been using it since day 1. You are not the first person to have this error and I've been able to replicate it somewhat/not exactly/completely different. I have no idea why or how. I think maybe the files corrupted while I was building it?! Whatever the case I'm currently uploading a newer version onto mirrors with some bugfixes and fixed image names. If, god forbid, the bug continues, I have no idea what to do about it besides creating another variable with the same use, just like, idk, player_smart?You don't have permission to view the spoiler content. Log in or register now.
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Thanks for a good game with nice progression!
Bad news. I still get the error in the updated versionSo, the first error should be fixed in the skills.rpy, place it into the 'game' folder and overwrite. The second error, however, is totally and completely fucked. I've no idea why. That variable does exist, I've been using it since day 1. You are not the first person to have this error and I've been able to replicate it somewhat/not exactly/completely different. I have no idea why or how. I think maybe the files corrupted while I was building it?! Whatever the case I'm currently uploading a newer version onto mirrors with some bugfixes and fixed image names. If, god forbid, the bug continues, I have no idea what to do about it besides creating another variable with the same use, just like, idk, player_smart?
I did some more testing: it seems the error message only shows up if I distribute level points to too many separate Characteristics. I can avoid the error message by upgrading one Characteristic then go back. Then go into Characteristics and upgrade another trait. Go back, and so forth.Bad news. I still get the error in the updated version
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I've no clue on how to fix it. The error says that a variable doesn't exist but you can clearly see and test that it does. For now, I'm guessing that it'll be a frustration for everyone until I do but I can't right now. Thanks for your help in identifying and testing it though, appreciate it.I did some more testing: it seems the error message only shows up if I distribute level points to too many separate Characteristics. I can avoid the error message by upgrading one Characteristic then go back. Then go into Characteristics and upgrade another trait. Go back, and so forth.
The part that irks me is that it's inconsistent. As Karloff has been kind enough to do some testing, it only happens when you place points into too many characteristics at once. Even worse is that it works perfectly for me so I can't try and mess around with it. Edit: also not in a function.Is it in a function? You may need to define it as a global variable, so that it's seen elsewhere in the code.