Sexual options:
First of all, settings that have descriptions will change description when toggled.
-Enemy Use Sexual Attack (Enemies have 4 different sexual attacks. If these are all toggled on or off, then it will be randomised)
Stomp: Toggle stomping attacks
Fore-H: Toggle oral sex attacks
Unique-H: Toggle unique attacks (Enemies have different fetish actions)
Core-H: Toggle vaginal sex attacks
-Behavior when in a lustful When you're aroused in combat you can pick a setting for what will happen:
Be prompted in the moment to choose what will happen to you
Permanently set one of three choices to always occur
Randomise the occurance each time
-How to foot (This slider affects the chance of whether rubbing or stomping will be performed. If you enjoy both but have a preference you can lean it towards one side for your balance of variety)
wr: I don't know what it stands for, but ingame it looks like rubbing
Stomp: Hard sudden stomping movements with heavy impact sounds
-Enemy behavior after (After ejaculation)
Continue blaming (sex) in the same position with the same blamer (girl): No changes after ejaculating.
The tormentor takes turns in the same position: The girl in the main position will change to another girl. The sex act of surrounding girls may change. (eg. girl on your leg will change butt-focused pose to front-facing pose)
Move on to another sexual attack: Their positions stay the same (eg. Left girl stays on left, middle girl stays on middle). This setting will reload the same attack if only one of the four attacks is toggled. (But the sex act of surrounding girls may change just like the previous option)
Bug: If only Fore-H and Core-H is toggled on in the settings, then Unique-H and Core-H will be cycled instead.
-Switching interface display during sex attacks (Allows you to control which of the four sexual attacks are played along with the button: the blamer will take over in the current position. I'm assuming that means switching the enemy who is on you)
The order of the scale is scrambled. The order from always available to never available is: 2, 3, 1, 4 (Displayed in main story, Displayed after defeat in main story, displayed in gallery/test battles, never display).
-At ejaculation (The only thing this does is toggle auto-advance to the very first dialogue after the ejaculation bar fills up. The following dialogue will auto-advance regardless of this setting)
-Player's HP at Sexual Attack
Pinch event means sexual attack. The event being "over" means when you ejaculate. You can set it so that you can only lose from those attacks if you ejaculate. (Would love for a setting or handicap item where physical damage forces me into difficultly escapable sex attacks when I fall under 1HP so I have to cum to be defeated)
-Display of player masturbation (Displays the ejaculation gauge during a sexual attack that you can also push to ejaculate at any time)
-Hidden enemy's dialog during Sexual (Toggles the appearance of dim tiny pieces of dialogue during sexual animations)
-Heavy Fighter's Special Move (Smothering damage and animations. Toggling off makes the Unique-H sexual attack cut out and return to battle after buttslamming you, instead of following up with smothering. The sudden cut-out feels like a bug)
-Samurai special moves (When toggled off, at the start of her Unique-H attack she will make a high-impact sound with a sudden thrust of her sword. When toggled on, it's similar to the wr version of stomping in comparison to the alternative
Battle Options:
-Disable fighting with a buddy (This setting will be clearly introduced later in the game. Ignore it until then)
-Target Cursor Speed (Speed of the cursor when using left and right arrow keys to control it)
-Game Speed (Affects the speed of some things. Your attacks, enemy attacks. But it doesn't change how long the slow motion lasts while performing a counter)
-When an enemy is defeated: Effects (Displays black ink with a red kanji when you slay an enemy. If Reduce Battle effects is enabled, this will be disabled)
-There is a follow-up mode. (Toggles whether defeated girls will show after a victory, where you can poke them and view their defeated dialogue)
Display Options:
I strongly recommend hiding a lot of these if you want to turn up the difficulty while also having more focus on their bodies instead of indicators. I think this might justify hard mode being labeled as hard instead of stupidly easy. If there are multiple enemies attacking at once, your ears will help you hear sexual attacks coming. The top right of the screen will also help and be more noticeable with less effects on the screen.
-Bleeding expression (Displays basic blood effects when anyone lands a hit)
-Player Face Hidden (Only hides the player's portrait on the bottom left of the screen in battle)
-Display density of attack (Shows the hitbox of your weapon and how much aoe it has. The slider adjusts the transparency)
-Weapon Hidden (Displays the weapon image during those slow-motion counterattacks/ability activations)
-Hidden Give Damage (Displays damage numbers from your attacks)
-Reduce Battle effects (Hides all of the various effects that display when you attack except for Bleeding expression above)
-Hidden Enemy Gauge (Hides enemy attack indicators. I strongly regret not hiding these as it would make you focus more on the girls and their movements while making the game much harder like I dreamed)
-Display the HP gauge in the sight (Displays enemy HP)
-Speed of message (This only affects the auto button in story cutscenes. I wish it affected dialogue during climax or when you poke girls after a victory)
Sounds:
-OFF - Dialogue Only (Disables voiced dialogue)
Disabled Damage voice (Disables enemy voices when they are hit by attacks)
Voice:
-There are 4 voice actors
-Each voice actor has 2 voice types. (Some VAs still sound cute and youthful even with Low)
Low: Mature-leaned voice from the VA
High: Youthful-leaned voice from the VA
-There are 7 personalities, each covered by both voice types of each actor.
Strong Willed
Considerate
Heavy-handed
Coward
Bewitching
Polite
Dark
4 actors x2 pitches =8. Then 8 x7 personalities=56 different character voices (And bosses might have unique voices. I'm not certain)
DIFFICULTY RECOMMENDATIONS:
- Try the keyboard, at least for the cursor. At the very least I may try and bind left and right somewhere on my mouse. I have one with 12 buttons on the side so I could probably bind the rest of the controls needed to play while remaining one-handed. The escape prompts are the worst if you're using a mouse because it works by hovering, not clicking. I just use the side buttons of the mouse to make the arrow keys trickier for fun mental struggling.
- Try what I mentioned above in the green text. Reduce displays and indicators. It'll definitely make the gameplay focused on reading their beautiful bodies and movements instead of focusing way too much on indicators. (But still, the arrow keys in the Sexual attacks are in the worst position..)
- Use weapons that don't make you too resistant against sexual attacks. I aim to die against sexual attacks, so being tankier against regular damage while having my speed being my weakness so that I'll definitely be punished if I'm flustered or unfocused. I enjoy being worn down through many attacks, which is why increasing stats won't work alone. I don't get to feel a growing tension if I die too quickly, and I also don't want every enemy to be so tanky that it becomes repetitive while demanding my endurance. My ultimate gameplay experience is an unpredictable battle where I can genuinely lose to someone equal to or weaker than me.
- Control your level-up pace if such a thing exists in the game. I feel like I saw some way to pause exp gain. I also think hard may have been so easy because it boosts the exp gain, and is why level 1 weapons can do so much damage to the point where you can hold attack down and do nothing else to win some levels. You even get more exp if you toggle off Player's HP at Sexual Attack.
- After playing Parade Buster where the game became just freezing time by spamming counter attack against everything which also gives me iframes against sexual attacks, I regretted not playing the game by not countering anything and focusing on standard attacks and blocking. I came into this game expecting it to be the same, so I rushed into playing strength weapons for the whole game. That was also probably the worst decision.. (Strength or speed.) I should have actually tried playing most of this game with yanagi weapons. Countering seems to be highly nerfed in this after Parade Buster.
- Enable edit data and play around with edit mode. I've tested most of the settings to find out what they do by using this mode. (If you use it, Enable edit data being toggled off will make custom enemies disabled even if you directly select and battle them within the creator.) But I've never enabled edit data outside of that as I wasn't sure if it would change more than just the parameters in the story stages. I still can't confirm if it does, but this is certainly one way to customize the difficulty to an extent. However you have to defeat (I haven't noticed if encountering is enough) the enemies first before you can alter them.... you can increase their damage or hp up to 10x. Speed can be altered between 0.7x to 2.55x
I am certainly so pleased and exited to know that the game actually would have been hard like the difficulty mode suggests if I played it without all the visual aids. The thought never came to me that the game would be playable without them, and not only that but the game would be far more pleasing visually. I'm not even going to finish playing the fourth difficulty. I'm going straight back to hard and I'm going to play with the visuals off! I'm going to go back to Parade Buster too and do this (Which I also had a terrible experience in with difficulty..) So excited!
But damn it.. I wish the surprise attacks could get harder and harder. After all I only become better each time I do them.. Even if they may be harder in the fourth difficulty, I wish it were implemented better so that the puzzle length and speed could be customly or automatically increased with no limits. Most of them are super easy and they could easily become intense and exciting if any part of them were harder.. It would also be amazing if there were a chance or condition that would turn the surprise attack into a bad ending.
Feel free to request elaboration on any of the settings in the game, or corrections/additions for this list.