Pewwaya

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Jan 16, 2024
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Thank you for posting this list of details. I will be sure to refer back to this the next time I pick up this game (y)
I'll probably finish making the list in under a day because I'm so addicted to this artist's content, while never getting any opportunities to climax from a genuine-feeling defeat lol..
I'm happy that my list is of help.

I spent some time looking around for ways to edit the settings file in hope of being able to increase the game speed beyond its limit. I know where the value in the .sav file is but it's unreadable and it failed to translate to japanese, english, or any kind of comprehensive code. Damn it those puzzles would be so fun if the timers wasn't so extremely generous
 
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Succubus Hunter

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May 19, 2020
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I'll probably finish making the list in under a day because I'm so addicted to this artist's content, while never getting any opportunities to climax from a genuine-feeling defeat lol..
I'm happy that my list is of help.

I spent some time looking around for ways to edit the settings file in hope of being able to increase the game speed beyond its limit. I know where the value in the .sav file is but it's unreadable and it failed to translate to japanese, english, or any kind of comprehensive code. Damn it those puzzles would be so fun if the timers wasn't so extremely generous
That sounds awesome and thank you on the effort to mod this game. You are the the best kind of hero (y)
 
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Pewwaya

New Member
Jan 16, 2024
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Sexual options:
First of all, settings that have descriptions will change description when toggled.
-Enemy Use Sexual Attack (Enemies have 4 different sexual attacks. If these are all toggled on or off, then it will be randomised)
Stomp: Toggle stomping attacks
Fore-H: Toggle oral sex attacks
Unique-H: Toggle unique attacks (Enemies have different fetish actions)
Core-H: Toggle vaginal sex attacks
-Behavior when in a lustful When you're aroused in combat you can pick a setting for what will happen:
Be prompted in the moment to choose what will happen to you
Permanently set one of three choices to always occur
Randomise the occurance each time

-How to foot (This slider affects the chance of whether rubbing or stomping will be performed. If you enjoy both but have a preference you can lean it towards one side for your balance of variety)
wr: I don't know what it stands for, but ingame it looks like rubbing
Stomp: Hard sudden stomping movements with heavy impact sounds
-Enemy behavior after (After ejaculation)
Continue blaming (sex) in the same position with the same blamer (girl): No changes after ejaculating.
The tormentor takes turns in the same position: The girl in the main position will change to another girl. The sex act of surrounding girls may change. (eg. girl on your leg will change butt-focused pose to front-facing pose)
Move on to another sexual attack: Their positions stay the same (eg. Left girl stays on left, middle girl stays on middle). This setting will reload the same attack if only one of the four attacks is toggled. (But the sex act of surrounding girls may change just like the previous option)
Bug: If only Fore-H and Core-H is toggled on in the settings, then Unique-H and Core-H will be cycled instead.
-Switching interface display during sex attacks (Allows you to control which of the four sexual attacks are played along with the button: the blamer will take over in the current position. I'm assuming that means switching the enemy who is on you)
The order of the scale is scrambled. The order from always available to never available is: 2, 3, 1, 4 (Displayed in main story, Displayed after defeat in main story, displayed in gallery/test battles, never display).
-At ejaculation (The only thing this does is toggle auto-advance to the very first dialogue after the ejaculation bar fills up. The following dialogue will auto-advance regardless of this setting)
-Player's HP at Sexual Attack
Pinch event means sexual attack. The event being "over" means when you ejaculate. You can set it so that you can only lose from those attacks if you ejaculate. (Would love for a setting or handicap item where physical damage forces me into difficultly escapable sex attacks when I fall under 1HP so I have to cum to be defeated)
-Display of player masturbation (Displays the ejaculation gauge during a sexual attack that you can also push to ejaculate at any time)
-Hidden enemy's dialog during Sexual (Toggles the appearance of dim tiny pieces of dialogue during sexual animations)
-Heavy Fighter's Special Move (Smothering damage and animations. Toggling off makes the Unique-H sexual attack cut out and return to battle after buttslamming you, instead of following up with smothering. The sudden cut-out feels like a bug)
-Samurai special moves (When toggled off, at the start of her Unique-H attack she will make a high-impact sound with a sudden thrust of her sword. When toggled on, it's similar to the wr version of stomping in comparison to the alternative


Battle Options:
-Disable fighting with a buddy (This setting will be clearly introduced later in the game. Ignore it until then)
-Target Cursor Speed (Speed of the cursor when using left and right arrow keys to control it)
-Game Speed (Affects the speed of some things. Your attacks, enemy attacks. But it doesn't change how long the slow motion lasts while performing a counter)
-When an enemy is defeated: Effects (Displays black ink with a red kanji when you slay an enemy. If Reduce Battle effects is enabled, this will be disabled)
-There is a follow-up mode. (Toggles whether defeated girls will show after a victory, where you can poke them and view their defeated dialogue)


Display Options:
I strongly recommend hiding a lot of these if you want to turn up the difficulty while also having more focus on their bodies instead of indicators. I think this might justify hard mode being labeled as hard instead of stupidly easy. If there are multiple enemies attacking at once, your ears will help you hear sexual attacks coming. The top right of the screen will also help and be more noticeable with less effects on the screen.
-Bleeding expression (Displays basic blood effects when anyone lands a hit)
-Player Face Hidden (Only hides the player's portrait on the bottom left of the screen in battle)
-Display density of attack (Shows the hitbox of your weapon and how much aoe it has. The slider adjusts the transparency)
-Weapon Hidden (Displays the weapon image during those slow-motion counterattacks/ability activations)
-Hidden Give Damage (Displays damage numbers from your attacks)
-Reduce Battle effects (Hides all of the various effects that display when you attack except for Bleeding expression above)
-Hidden Enemy Gauge (Hides enemy attack indicators. I strongly regret not hiding these as it would make you focus more on the girls and their movements while making the game much harder like I dreamed)
-Display the HP gauge in the sight (Displays enemy HP)
-Speed of message (This only affects the auto button in story cutscenes. I wish it affected dialogue during climax or when you poke girls after a victory)


Sounds:
-OFF - Dialogue Only (Disables voiced dialogue)
Disabled Damage voice (Disables enemy voices when they are hit by attacks)


Voice:
-There are 4 voice actors
-Each voice actor has 2 voice types.
(Some VAs still sound cute and youthful even with Low)
Low: Mature-leaned voice from the VA
High: Youthful-leaned voice from the VA

-There are 7 personalities, each covered by both voice types of each actor.
Strong Willed
Considerate
Heavy-handed
Coward
Bewitching
Polite
Dark
4 actors x2 pitches =8. Then 8 x7 personalities=56 different character voices (And bosses might have unique voices. I'm not certain)





DIFFICULTY RECOMMENDATIONS:
  • Try the keyboard, at least for the cursor. At the very least I may try and bind left and right somewhere on my mouse. I have one with 12 buttons on the side so I could probably bind the rest of the controls needed to play while remaining one-handed. The escape prompts are the worst if you're using a mouse because it works by hovering, not clicking. I just use the side buttons of the mouse to make the arrow keys trickier for fun mental struggling.
  • Try what I mentioned above in the green text. Reduce displays and indicators. It'll definitely make the gameplay focused on reading their beautiful bodies and movements instead of focusing way too much on indicators. (But still, the arrow keys in the Sexual attacks are in the worst position..)
  • Use weapons that don't make you too resistant against sexual attacks. I aim to die against sexual attacks, so being tankier against regular damage while having my speed being my weakness so that I'll definitely be punished if I'm flustered or unfocused. I enjoy being worn down through many attacks, which is why increasing stats won't work alone. I don't get to feel a growing tension if I die too quickly, and I also don't want every enemy to be so tanky that it becomes repetitive while demanding my endurance. My ultimate gameplay experience is an unpredictable battle where I can genuinely lose to someone equal to or weaker than me.
  • Control your level-up pace if such a thing exists in the game. I feel like I saw some way to pause exp gain. I also think hard may have been so easy because it boosts the exp gain, and is why level 1 weapons can do so much damage to the point where you can hold attack down and do nothing else to win some levels. You even get more exp if you toggle off Player's HP at Sexual Attack.
  • After playing Parade Buster where the game became just freezing time by spamming counter attack against everything which also gives me iframes against sexual attacks, I regretted not playing the game by not countering anything and focusing on standard attacks and blocking. I came into this game expecting it to be the same, so I rushed into playing strength weapons for the whole game. That was also probably the worst decision.. (Strength or speed.) I should have actually tried playing most of this game with yanagi weapons. Countering seems to be highly nerfed in this after Parade Buster.
  • Enable edit data and play around with edit mode. I've tested most of the settings to find out what they do by using this mode. (If you use it, Enable edit data being toggled off will make custom enemies disabled even if you directly select and battle them within the creator.) But I've never enabled edit data outside of that as I wasn't sure if it would change more than just the parameters in the story stages. I still can't confirm if it does, but this is certainly one way to customize the difficulty to an extent. However you have to defeat (I haven't noticed if encountering is enough) the enemies first before you can alter them.... you can increase their damage or hp up to 10x. Speed can be altered between 0.7x to 2.55x



I am certainly so pleased and exited to know that the game actually would have been hard like the difficulty mode suggests if I played it without all the visual aids. The thought never came to me that the game would be playable without them, and not only that but the game would be far more pleasing visually. I'm not even going to finish playing the fourth difficulty. I'm going straight back to hard and I'm going to play with the visuals off! I'm going to go back to Parade Buster too and do this (Which I also had a terrible experience in with difficulty..) So excited!

But damn it.. I wish the surprise attacks could get harder and harder. After all I only become better each time I do them.. Even if they may be harder in the fourth difficulty, I wish it were implemented better so that the puzzle length and speed could be customly or automatically increased with no limits. Most of them are super easy and they could easily become intense and exciting if any part of them were harder.. It would also be amazing if there were a chance or condition that would turn the surprise attack into a bad ending.



Feel free to request elaboration on any of the settings in the game, or corrections/additions for this list.
I have finished the list and also added some handicap recommendations to make the game as challenging as it may have been intended to be. Hopefully it helps prevent anyone from having a disappointing experience like I had with the difficulty.
 
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kolosvar

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Feb 27, 2025
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If you feel like the mobs deal too much damage in H-scenes then here's how you can change that (kinda):

Open Cheat Engine and find value of your HP (at level 200 it's 9999), the address doesn't change even when you lose or change scenes and can be accessed from the main menu: 1752587288374.png

There will be two addresses like 145387C0 and 145387C4, we need the one with zero at the end. The one with 4 at the end is Max HP value, lowering it lowers the damage you take since mobs deal %MaxHP based damage, but also limits your HP, you can tweak it if you feel like. The game is hard coded to prevent your current HP from going above Max HP and above 9999 as well, so here's what I did:
1752587911933.png

Right click the value or press F6 while the value is selected, click the pop-up, then go into your game, enter any menu in the main menu and exit it. You will find these things:
1752588188696.png

Select these addresses in the middle and replace their code (this doesn't corrupt the game or save files). Now you can toy with your HP value without it going back to the value of Max HP or 9999. Sometimes the HP value will change itself to 1999890 automatically, this doesn't do much, just annoying, but it won't change during the fights and H-scenes. I have a lua script that kinda fixes it:
1752588479113.png

Code:
--if timer then timer.destroy(); timer = nil end <-- timer destruction, remove (--) and press execute to stop the script

timer = createTimer(getMainForm())
timer.Interval = 100
timer.OnTimer = function()
              local val = readFloat('124107C0') <-- your HP address
              if val == 1999890 or val == 1989891 then
                 val = writeFloat('124107C0', 30000) <-- the value you want it reset to instead
              end
end

--timer.destroy() <-- timer destruction, remove (--) and press execute to stop the script
--timer = nil <-- timer destruction, remove (--) and press execute to stop the script
 
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xellos616

Well-Known Member
May 5, 2020
1,147
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Fixed model bugs. Fixed a bug that may cause the game to not work properly on PCs in certain regions.


  • Aug/03/2022Bug fixesモデルの不具合修正・特定の地域のPCで上手く動作しないことがある不具合の修正
 
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Norpoint

Newbie
Sep 19, 2018
46
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Does anyone have a clean trusted download for 1.07? That site SVS looks not safe just like otomi and ryu.
 

TheeSonus

Well-Known Member
Mar 30, 2020
1,755
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Does anyone have a clean trusted download for 1.07? That site SVS looks not safe just like otomi and ryu.
You can just download v1.06 from the OP. v1.07 doesn't add anything new, just apparently fixes a bug that already has a really easy workaround.
 

Norpoint

Newbie
Sep 19, 2018
46
29
169
When i played back then game wasn´t working properly had to switch japanese locale everytime i wanted to play, and switch back it was a pain. That last one is the most important bugfix, and also fixes invisible characters problem it says.
If i only have to switch to jp once to decompress, and then it works without jp locale its very worth it.
 
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aptx4869263

Member
Oct 1, 2018
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When i played back then game wasn´t working properly had to switch japanese locale everytime i wanted to play, and switch back it was a pain. That last one is the most important bugfix, and also fixes invisible characters problem it says.
If i only have to switch to jp once to decompress, and then it works without jp locale its very worth it.
there are an app that can change location for game without change on window system which i forgot u can google it
 
Sep 22, 2018
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there are an app that can change location for game without change on window system which i forgot u can google it
It doesn't do what you say, at least not the way you worded it, but I think you may have been thinking about .

Whether it's that or not, I would strongly reccomend it, also here's the link to the , since its MEGA got taken down due to multiple ToS-Breaking Violations apparently.
 

slipperysoapbox

New Member
Dec 23, 2019
5
17
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As I've been playing through and found the standard MTL jarring and confusing, I've been working on creating higher-quality translations than what you typically get from machine translation. I really love the author's other games, but I always passed by this one because of the MTL quality. I've made it to the first save point and wanted to share my translation progress.

Instead of relying on basic auto-translators, I've set up a custom translation workflow that uses actual human oversight for each bit of text. Each piece of Japanese text gets contextually translated as it appears in my playthrough of the game which results in much more natural English that preserves character voices and story nuance. I don't know of another way to do this while playing through - otherwise I would have translated the StreamingAssets directly. This approach might have errors based on how it matches text the ReiPatcher.

How to use my translation:
  1. Run SetupReiPatcherAndAutoTranslator in your game root directory
  2. Drop the attached text file into AutoTranslator\Translation\en\Text
  3. The game should now use these translations instead of auto-generated ones
Translation goals:
  • Character dialogue sounds natural and conversational
  • Preserves the original tone and personality of speakers
  • Story context is maintained throughout

It's not perfect by any means, but I find it significantly better than standard MTL and much more enjoyable to read. I'd love to know if others find this useful - feedback is appreciated.

Please support the author and buy the game! Then maybe they'll make even more.

04/11/2025 - Updated to second save point
08/11/2025 -

I became overwhelmed doing every line manually, it would have taken months, so I've mixed my localization with my own re-worked machine localization to create a consistent hybrid. I think its marginally better than the original machine translation. It's a bit janky, just a little less janky than the original.

Replace the text files here
HAGOKORO_Data\StreamingAssets

With the ones from my post
NonJpn_Text_Event
NonJpn_Name_table
NonJpn_Text_Event_Prod

Then run the game normally without any patches and select `Non-Japanese` from the menu

These scenes still need localization
100000, 10403, 10081, 7021, 7017, 7016, 7015, 7011, 1046, 1045, 1037, 1031, 1030, 1029, 1028, 1026, 1025, 1024, 1023, 1022, 1021, 1020, 1018, 1017, 1016, 1013, 1012, 1011, 1009, 1008, 1006, 1004, 1003

Current progress:
100% Complete

When you get to those scenes the game will likely crash. If I get time and the motivation I'll see if I can make it less janky and do the remaining scenes. For now, that will have to do. After staring at the text for so long I am not sure how improved my version is compared to the original MTL.


1762179376138.png 1762182421012.png
1762248429853.png
 
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slipperysoapbox

New Member
Dec 23, 2019
5
17
44
Overview

I've completed a comprehensive English localization for the game, transforming the original Japanese text into a Western fantasy setting while preserving the core story and gameplay elements. This translation reimagines the feudal Japanese setting with Western names and cultural equivalents.

What's Included

This localization package includes three main files:

1. NonJpn_Name_table.txt - Complete Character & Entity Names
  • 418 entries fully translated (100% coverage)
  • All character names westernized
  • Class and role names adapted to Western fantasy equivalents
  • Location and faction names reimagined
2. NonJpn_Text_Event.txt - Event Dialogue & Tutorials
  • 74 entries translated (94.9% coverage)
  • Story event text and character dialogue
  • Tutorial messages and briefings
  • 4 entries intentionally omitted (placeholders or system text)
3. NonJpn_Text_Event_Prod.txt - Production Event Text
  • 142 entries translated (98.7% coverage)
  • Additional story content and encounters
  • Side events and optional dialogue
  • Remaining entries are for future expansion content

Localization Highlights
Character Name Transformations

The localization transforms Japanese names into Western equivalents that capture the essence of each character:


Japanese OriginalEnglish TranslationNotes
ゲン (Gen)HaydenProtagonist - strong, adventurous name
お津羽 (Otsuha)TessaMain companion - friendly, approachable
お関 (Oseki)Master ReginaldMentor figure - distinguished name
いろは姫 (Iroha-hime)Princess IrohaKept original name with title
泉 (Izumi)Princess IsabellaRoyal character - elegant Western name
弥朗エ門 (Yaroemon)Lord YaromonNoble character - maintains phonetic link
湯ノ助 (Yunosuke)Sage BenedictWise character - scholarly Western name
夜留可 (Yoruka)YorukaNinja character - exotic name preserved
和歌奈 (Wakana)SeraphinaGraceful, angelic character
怨徒女 (Otome)CordeliaSophisticated, mysterious figure
夢来 (Mukuru)MirabelleDreamy, whimsical character
カルラ (Karura)Empress KaruraMain antagonist - kept distinctive name
美々 (Mimi)General VivianMilitary leader - strong name
熊希 (Kumaki)ValeriaWarrior character - valiant name
あずさ (Azusa)AzusaKept original - already accessible

Class & Role Translations

Japanese classes have been adapted to Western fantasy equivalents:
JapaneseEnglishCultural Adaptation
足軽 (Ashigaru)InfantryStandard military foot soldiers
与力 (Yoriki)OfficersMilitary command structure
くノ一 (Kunoichi)KunoichiKept - widely recognized term
力士 (Rikishi)StrongmanPowerful warrior archetype
花魁 (Oiran)CourtesanWestern equivalent role
巫女 (Miko)Shrine MaidenSpiritual/religious figure
侍大将 (Samurai-taishō)GeneralMilitary commander
薬師 (Kusushi)HealerSupport/medical role
花忍隊 (Hana Shinobi-tai)Blossom GuardElite unit name

Faction & Location Names

The setting has been reimagined from feudal Japan to a Western fantasy kingdom:
JapaneseEnglishSetting Transformation
蝦夷 (Ezo)Coastal KingdomNorthern maritime realm
都主の城Empress's CastleImperial stronghold
宝物書庫TreasuryRoyal vault
朱賊 (Akashaku)Red BanditsOutlaw faction


Localization Philosophy
Cultural Adaptation Approach
  1. Character Names: Transformed to Western equivalents while:
    • Preserving character personality and role
    • Maintaining phonetic connections where appropriate (Yaroemon → Yaromon)
    • Keeping exotic names that enhance the fantasy setting (Yoruka, Karura, Azusa)
  2. Setting Reimagination:
    • Feudal Japanese → Western Fantasy Kingdom
    • Maintains the original power dynamics and political intrigue
    • Samurai culture → Knightly/Noble culture equivalent
  3. Dialogue Style:
    • Natural English that flows well
    • Maintains formality levels (honorifics → titles like "Lord," "Princess," "Master")
    • Preserves character voice and personality
  4. Gameplay Terms:
    • Clear, accessible English
    • Standard fantasy RPG terminology
    • Maintains all mechanical clarity
Translation Coverage
Current Status:
  • Name_table.txt: 100% Complete (418/418 entries)
  • Text_Event.txt: 95% Complete (74/78 entries)
  • ✅ Text_Event_Prod.txt: 98.7% Complete (142/144 entries)
What's Not Translated:
  • Some placeholder system messages
  • Future expansion content entries
  • The UI (This might be next, for now the MTL translation is fine for UI)
  • Debug/development text
Installation Instructions
  1. Locate your game's StreamingAssets folder
    HAGOKORO_Data\StreamingAssets

  2. Drop the files into the directory replacing the existing NonJpn files
  3. The game should recognize and load the custom localization when you select "Non-Japanese" from the title
  4. Verify in-game that character names and dialogue appear in English
Note: Make sure to back up your original files before installing!

Sample Text Comparison
Before (Japanese):

三つの流派を操る侵入者…
物見の報告は本当のようですね。
天忍…一度[Tosyu]様に敗れながらもしぶとく
復活していたなんて!
これ以上は好きにさせません。私の刃を受けなさい!

After (English - NonJpn):

An intruder who commands three fighting styles...
So the scouts' reports were true.
A Shadow Master... To think you stubbornly
survived after being defeated by the Empress!
I won't let you do as you please any longer. Face my blade!

Future Plans
  • Complete remaining Text_Event_Prod entries
  • Polish and refine existing translations based on feedback
  • Potential localization of additional game files
  • Community input on character name choices
Credits & Acknowledgments

Translation and localization by slipperysoapbox. Based on the original Japanese game text. Special thanks to the game developers for creating this awesome game. Please show your support and buy the game so they can make more

Feedback Welcome!

This is a community-driven localization project. If you have suggestions for:
  • Character name improvements
  • Better cultural adaptations
  • Dialogue refinements
  • Spotted errors or inconsistencies
Please share your feedback! Let's make this the best possible English experience for the game.

Version History

v0.3 (Current Release)
  • 98.7% Text_Event_Prod coverage
v0.2
  • Initial public release
  • Complete Name_table translation
  • 95% Text_Event coverage
  • 79% Text_Event_Prod coverage
  • Comprehensive character and setting reimagination
I've now finished the first draft of my localization with all events localized. All that is left to do is clear up some dialogue that is missing the variable names and sometimes it has the speaker's name in the dialogue.
 
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