DragonRay

Newbie
Jul 29, 2017
42
12
102
Sounds Interesting. I'll keep my eye out for when the Player Dom part comes out.

Edit: Maybe I'm not getting what I thought at all. After rereading that it just sounds like your playing either a submissive Female or playing as a male against Femdom's which then neither interest me unfortunately.
 
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artisnal.depravity

Righteous Dudebro
Game Developer
May 19, 2019
139
312
180
Sounds Interesting. I'll keep my eye out for when the Player Dom part comes out.

Edit: Maybe I'm not getting what I thought at all. After rereading that it just sounds like your playing either a submissive Female or playing as a male against Femdom's which then neither interest me unfortunately.
That is correct, both POVs are going to be submissive.
 
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artisnal.depravity

Righteous Dudebro
Game Developer
May 19, 2019
139
312
180
It looks interesting but I wanted to know what kind of content there is before i try this: is it female to male femdom or female to female femdom? Or does it have male to female domination?
At the moment POV is female (AJ) who is submissive to other females and also males.

In the future we'll have a male POV option (Brinn) who will be femdom and futa on male with an option to disable futa.

I THINK the current tags properly represent all of this.
 
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fiorafae

Newbie
Jan 12, 2020
34
79
62
Hoooooly shit this one is good so far. The writing is simultaneously both hot and hilarious in the best way. Love the renders too. The chaingirl's facial expressions when she's got you are on point. Thank you very much for this.


(I'm a huge fan of losing to zako/grunt/low level enemies.)
 

terirheken

Active Member
Jan 7, 2019
643
748
332
Really dig the art in this one. The battle system seems like some sort of tic tac toe though it did feel scripted and VN like especially since you but also the opponent can one hit win.
If that and the overall state gets improved this could turninto a rare gem.

So keep it up sweet-tits :D
 
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BrokenRose

Active Member
Jan 21, 2018
985
4,329
457
Very bare-bones at the moment, which is unfortunately the same with the dev's other game, Battle Arena Reyka. Honestly, this game looks to have more scenes than Reyka has gotten in a year and a half, though that game's combat system was a lot more elaborate. Very promising start, but unlikely to see a lot of substance any time soon.

We'll see how it looks in two years...
 

artisnal.depravity

Righteous Dudebro
Game Developer
May 19, 2019
139
312
180
I will update with some in depth detail on the combat system asap. Mostly the ;tldr is that when pov finds herself grappled, she will get a chance to escape when it is her turn. If she doesnt get a turn before the grapple deepens into a submission, well then she's out of luck. This means the size and composition of the enemy party affect the odds of pov being defeated, and what moves you choose and what order you choose to attack in matter.

For example if pov is up against 4 or fewer enemies, she cannot be unwillingly submitted, unless she runs out of juice or becomes discomposed, because shes guaranteed to have a turn before the grapple sinks in.

If she is up against 5 enemies, then the combattant immediately after her in initiative order can potentially submit her, because if he lands a grapple, it will fully sink before her next turn, but if pov prioritizes taking that thug out first and is successful, that risk is mitigated

If she is up against 10 thugs, the 6 immediately after her in initiative order can potentially submit her, which makes it more likely than not she will be submitted.
The code is in place to make her actions upgradable, so she can eventually queue up to 6 attacks , and working on potentially items to give her an extra turn in initiative order.

Her power level and composure factor into how likely it is for thugs to successfully attack, and some combinations of attack are complimentary, for example if pov chooses attack and thug chooses defend, thug auto-wins rock paper scissors style. In the case of a tie dice rolls are used. Boss level enemies will likely not be one-hit killable, but we likely arent going to do hit-point meters for mobs of any kind

Its a different sort of combat system, but i think its pretty neat and when i get a chance Ill explain it more thoroughly
 
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auramon

New Member
Oct 9, 2025
1
2
28
Played through what is I assume most(?) of the stuff currently available to this build.
Really fun, neat game. Looking forward to seeing how it gets further developed in the future. Keep up the great work, dev!
:D(y)
 
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artisnal.depravity

Righteous Dudebro
Game Developer
May 19, 2019
139
312
180
I can confirm that I experienced the same issue. I guess the game is paused until the issue is fixed. However, it does makes me curious if the issue still occur if going back to the HQ since there are two choices.
At the moment quest 2 SHOULD be wired such that going either direction results in the same "bat to the back of the head" scene, which leads to erock. In fact, any loss after harry in quest 2 should result in the erock story arch. But that felt a little sketch, so id been working on an alternate scene for the camera, to reward players who stuck it out, just prior to release. I Didnt make the progress i wanted but didnt want to hold up the release over it, so I cut it and then forgot to wire things back up on the camera end of the maze. Totally my bad. Ill release a patch this week

If you have a save before the end of the maze id just load it and lose a fight. That will progress the main storyline and allow you to complete quest 2
 
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