- Dec 17, 2020
- 561
- 180
Uhm... I actually have a job. So getting that $50 a month that you're saying is not really a priority. This game is a hobby.Yeah, I'm gonna be honest, I was interested but when I saw I need to download each chapter separately, I lost all interest. 12 separate downloads? That's ridiculous. What is this, flash games from 20 years ago? You need to consolidate and combine these episodes to have a chance to ever make more than $50 a month. Literally no one wants to download all this. You're already at a disadvantage using an obscure engine aside from unity, rpgm, or renpy.
kekHell of a target to practice target shooting. Different strokes for different folks. lol
View attachment 1966718
The blonde must be decorated with 'the order of the great white ass', tho. ლ(´ڡ`ლ)
Some chapters have animations. Not all.Are there animations?
I mean, get defensive all you want, I'm just telling you how it is and why I chose not to play your game despite being interested after looking at the overview and images on the OP. Not trying to offend you, but I'm pretty sure most people will agree with me. People are not going to want to download 13 different things to play your game. If you're fine with that and just doing this as a hobby, more power to you.Uhm... I actually have a job. So getting that $50 a month that you're saying is not really a priority. This game is a hobby.
I also like this obscure engine, cause I built the game from scratch using it and development was much simpler than when I was using unity.
WHY ARE THE CONTENT PACKS SEPARATED FROM THE MAIN GAME?
- I know it's much easier to just have everything in one download, but the reason they are separated is for future chapters.
* This way when a new chapter comes out you only need to download the latest chapter pack.
* If there are bug fixes in the main game, you only need to download the updated main game.
* If there are dialogue updates; like typos and grammar corrections for older chapters, you only need to download the updated main game.
- Right now there are only 12 chapters (13 including the special) available for public, that's around 5.16GB. If a new chapter comes out, you only need to download the new one instead of re-downloading chapters that you already have.
- If you're new, you can just take it a chapter at a time.
- It also lessens the work for me, the developer. For f95zone, the files have to be uploaded to three different file sharing sites.
* If I packed everything in one, that would be around 5.16GB (right now) that I have to upload to three different sites.
* If I have to make even VERY MINOR updates to the game, that would mean that I have to re-upload the 5.16GB to those three different site again.
* Imagine if we're already at chapter 14: That would be around 6.46 GB that I would have to re-upload, to three different sites, if have I had to make some very minor grammar corrections for... let's say chapter 1.
* I don't own premium accounts for these file sharing sites. So uploading gigabytes of data takes me forever to finish.
WHY NOT RENPY?
- Can I do the separate chapter pack model in renpy? I don't think so, I'm not sure.
- For learning. I want to use a game engine that I can also build other types of games with. If in the future I would want to do 3D stuff then I'm already set.
- My game is a kenetic novel. It's not a traditional visual novel where you read walls, and walls of text while staring at the same image of a smiling or frowning character. I'd get a lot of overhead for features that I don't really need if I use an engine dedicated only for making visual novels.
WHY NOT UNITY?
- I used it in an old version of the game. And I didn't like it.
- It was slow to develop in. Just booting unity is slow.
- There are a lot of overhead libraries.
- Adding the features that I like requires me to do a lot of workaround.
- The features that my game have is so much simpler, and easier to do in this obscure engine (Godot).
WHY NOT RPGM?
- The game is a kenetic novel, not an rpg.
You may think that these are excuses but these are actually valid reasons for me to continue making the game. It's also important to see things from the developer's perspective. If you think it's too much trouble for you, that's fine, don't download it. Don't do stuff that you don't like.
Defensive? Sure thing buddyI mean, get defensive all you want, I'm just telling you how it is and why I chose not to play your game despite being interested after looking at the overview and images on the OP. Not trying to offend you, but I'm pretty sure most people will agree with me. People are not going to want to download 13 different things to play your game. If you're fine with that and just doing this as a hobby, more power to you, I wish you the best, really.
Yes, you can make separate chapters in renpy. There is a reason to why renpy is the most popular engine for vns and kinetic novels. It's the best engine for that work. But you do you.WHY NOT RENPY?
- Can I do the separate chapter pack model in renpy? I don't think so, I'm not sure.
- My game is a kenetic novel. It's not a traditional visual novel where you read walls, and walls of text while staring at the same image of a smiling or frowning character. I'd get a lot of overhead for features that I don't really need if I use an engine dedicated only for making visual novels.
I think the second line on why I'm not using renpy might have been omitted on your quote, which is also an important reason why I'm using godot:Yes, you can make separate chapters in renpy. There is a reason to why renpy is the most popular engine for vns and kinetic novels. It's the best engine for that work. But you do you.
NephiLongbottom
Thank you for the work you do! It's appreciated.
I like that I only need to download the newest update, put it in the existing gamefolder and that's it.
It's smart and comfortable, saves time and bandwith.
So you do you.
Have a good one!
I deleted that part because I wasn't adressing that from yoir post. Like I said if you want to use some engine to learn while you do your game that's your choice.I think the second line on why I'm not using renpy might have been omitted on your quote, which is also an important reason why I'm using godot:
- For learning. I want to use a game engine that I can also build other types of games with. If in the future I would want to do 3D stuff then I'm already set.
I am fine with Downlaoding seperate parts at a slow pace as I am playing several games and VN's here . I also have have to eat and sleep and shit sometimes but it appears that several posters here dont. Ignore them!!! I think they might be anally retentive aliens!!!!Uhm... I actually have a job. So getting that $50 a month that you're saying is not really a priority. This game is a hobby.
I also like this obscure engine, cause I built the game from scratch using it and development was much simpler than when I was using unity.
WHY ARE THE CONTENT PACKS SEPARATED FROM THE MAIN GAME?
- I know it's much easier to just have everything in one download, but the reason they are separated is for future chapters.
* This way when a new chapter comes out you only need to download the latest chapter pack.
* If there are bug fixes in the main game, you only need to download the updated main game.
* If there are dialogue updates; like typos and grammar corrections for older chapters, you only need to download the updated main game.
- Right now there are only 12 chapters (13 including the special) available for public, that's around 5.16GB. If a new chapter comes out, you only need to download the new one instead of re-downloading chapters that you already have.
- If you're new, you can just take it a chapter at a time.
- It also lessens the work for me, the developer. For f95zone, the files have to be uploaded to three different file sharing sites.
* If I packed everything in one, that would be around 5.16GB (right now) that I have to upload to three different sites.
* If I have to make even VERY MINOR updates to the game, that would mean that I have to re-upload the 5.16GB to those three different site again.
* Imagine if we're already at chapter 14: That would be around 6.46 GB that I would have to re-upload, to three different sites, if have I had to make some very minor grammar corrections for... let's say chapter 1.
* I don't own premium accounts for these file sharing sites. So uploading gigabytes of data takes me forever to finish.
WHY NOT RENPY?
- Can I do the separate chapter pack model in renpy? I don't think so, I'm not sure.
- For learning. I want to use a game engine that I can also build other types of games with. If in the future I would want to do 3D stuff then I'm already set.
- My game is a kenetic novel. It's not a traditional visual novel where you read walls, and walls of text while staring at the same image of a smiling or frowning character. I'd get a lot of overhead for features that I don't really need if I use an engine dedicated only for making visual novels.
WHY NOT UNITY?
- I used it in an old version of the game. And I didn't like it.
- It was slow to develop in. Just booting unity is slow.
- There are a lot of overhead libraries.
- Adding the features that I like requires me to do a lot of workaround.
- The features that my game have is so much simpler, and easier to do in this obscure engine (Godot).
WHY NOT RPGM?
- The game is a kenetic novel, not an rpg.
You may think that these are excuses but these are actually valid reasons for me to continue making the game. It's also important to see things from the developer's perspective. If you think it's too much trouble for you, that's fine, don't download it. Don't do stuff that you don't like.
I got a question, i use winra to play the storys but for some resion it wont let me transfer the chapters in to the main game file, keeps telling me only winra or zip!!! so how do i get round this so I can tryout your game/story?Uhm... I actually have a job. So getting that $50 a month that you're saying is not really a priority. This game is a hobby.
I also like this obscure engine, cause I built the game from scratch using it and development was much simpler than when I was using unity.
WHY ARE THE CONTENT PACKS SEPARATED FROM THE MAIN GAME?
- I know it's much easier to just have everything in one download, but the reason they are separated is for future chapters.
* This way when a new chapter comes out you only need to download the latest chapter pack.
* If there are bug fixes in the main game, you only need to download the updated main game.
* If there are dialogue updates; like typos and grammar corrections for older chapters, you only need to download the updated main game.
- Right now there are only 12 chapters (13 including the special) available for public, that's around 5.16GB. If a new chapter comes out, you only need to download the new one instead of re-downloading chapters that you already have.
- If you're new, you can just take it a chapter at a time.
- It also lessens the work for me, the developer. For f95zone, the files have to be uploaded to three different file sharing sites.
* If I packed everything in one, that would be around 5.16GB (right now) that I have to upload to three different sites.
* If I have to make even VERY MINOR updates to the game, that would mean that I have to re-upload the 5.16GB to those three different site again.
* Imagine if we're already at chapter 14: That would be around 6.46 GB that I would have to re-upload, to three different sites, if have I had to make some very minor grammar corrections for... let's say chapter 1.
* I don't own premium accounts for these file sharing sites. So uploading gigabytes of data takes me forever to finish.
WHY NOT RENPY?
- Can I do the separate chapter pack model in renpy? I don't think so, I'm not sure.
- For learning. I want to use a game engine that I can also build other types of games with. If in the future I would want to do 3D stuff then I'm already set.
- My game is a kenetic novel. It's not a traditional visual novel where you read walls, and walls of text while staring at the same image of a smiling or frowning character. I'd get a lot of overhead for features that I don't really need if I use an engine dedicated only for making visual novels.
WHY NOT UNITY?
- I used it in an old version of the game. And I didn't like it.
- It was slow to develop in. Just booting unity is slow.
- There are a lot of overhead libraries.
- Adding the features that I like requires me to do a lot of workaround.
- The features that my game have is so much simpler, and easier to do in this obscure engine (Godot).
WHY NOT RPGM?
- The game is a kenetic novel, not an rpg.
You may think that these are excuses but these are actually valid reasons for me to continue making the game. It's also important to see things from the developer's perspective. If you think it's too much trouble for you, that's fine, don't download it. Don't do stuff that you don't like.
Hi here's an edited instructions from the OP:I got a question, i use winra to play the storys but for some resion it wont let me transfer the chapters in to the main game file, keeps telling me only winra or zip!!! so how do i get round this so I can tryout your game/story?
Meny Thanks
Ren
OrderOfTheWhiteRose-0.4.5.1
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Cool! Will check it out and consider it on the next game I'll work on. Thanks!I deleted that part because I wasn't adressing that from yoir post. Like I said if you want to use some engine to learn while you do your game that's your choice.
Anyway, I'm more interested in the models you do than in the engine side of things. It would be better in renpy? Idk but it would be more popular among players because thats the go to engine for vns.
Just swapped the torrent for this one, with added CH12 packIf you don't want to do the separate download method, you may want to consider this: