shamtiiomi
Well-Known Member
- May 1, 2021
- 1,858
- 1,720
Then why does it say enter code to unlock galleryThere is no cheat or code for the game. You can find everything by following the clues.
Weird... I've been playin for a couple hours and don't know what's goin on or where the stories goin. Like... it started kinda serious, then it went full brain rot when the MC stalked the maid and went to the gym. Does it get better?
init 50 python:
import renpy.store as store
import renpy.exports as renpy_exports
# Prevent a crash when None.encode() is called
store.persistent.gallery_unlock = " "
# Define a fake unlock function that accepts any arguments
# and marks every gallery item and replay as seen/shown
def fake_unlock_galleries(*args, **kwargs):
for cs in store.cut_scene_list:
renpy_exports.mark_label_seen(cs.label)
for ig in store.image_gallery_items:
renpy_exports.show(ig.name)
renpy_exports.hide(ig.name)
# Patch the Manager class so that its methods use our fake versions
store.Manager.unlock_galleries = fake_unlock_galleries
store.Manager.galleries_unlocked = lambda *args, **kwargs: True
The code/file I posted above works for both gallery/replayreplay code?
Hey, just wanted to point out a variable issue that seems to be a result of the reworked prologue. It seems the new prologue sets a new variable(chap_0_1_the_prologue_declared_love_for_emily) for whether MC does or does not give Emily the letter, but later args still use the old variable(var_cp_0_mc_emily_letter). Noticed this when starting a new playthrough for this update.I understand that the story might feel confusing or a bit chaotic, especially with these unexpected twists! Let’s clarify what’s happening and reassure you about the direction of Our Home:
But read carefully, it may contain spoilers
- Regarding the prologue and development: Over the past year, we released 10 consecutive updates (one per month!) while simultaneously working on the prologue rework. Unlike many developers who pause their projects to revise something, we never halted the development of new content. This allowed us to keep moving forward, but it also meant integrating the redesigned prologue into the game, which happened around November. We had to integrate everything that was already done, mainly because there was a risk of compromising players’ saves (something we absolutely didn’t want to happen). The change was significant, so some events between the first and second visit to the psychologist still need some tweaking.
- Why does it feel confusing? You’re likely in a story block that focuses on secondary characters, like Juliana, and their parallel plots. These parts are crucial for fleshing out the world around the MC and the characters connected to him now, as well as those who will connect to him in the future. This might give the impression that the main story is adrift. Don’t worry: when the focus shifts back to the MC, the actions of the other characters will tie together, and the narrative will become clearer. This is particularly tied to Wilson’s backstory with Karina, which is linked to Juliana’s story, just as Emily’s parallel family plot is connected to Norah and Lana’s decisions and also tied to William.
- Will it get better? Absolutely, yes! Some parts after the prologue still need refinement, and we’re working to smooth out the transitions (the so-called “jump breaks”) and improve the pacing. This takes a bit of time, as our focus is on continuing to deliver new content without pauses. The story will soon find its footing again, and once Juliana’s part wraps up, you might catch what I’m saying about Wilson’s backstory!
Hey, just wanted to point out a variable issue that seems to be a result of the reworked prologue. It seems the new prologue sets a new variable(chap_0_1_the_prologue_declared_love_for_emily) for whether MC does or does not give Emily the letter, but later args still use the old variable(var_cp_0_mc_emily_letter). Noticed this when starting a new playthrough for this update.
Specifically, if you reject Mirella's invitation to stay, the cute scene where MC and Emily sense each other from her car cannot play, because the new prologue does not set the old variable for that choice. It also skips over the special dialogues when reuniting with Emily if MC gave her the letter.
I'm glad you mentioned that you're already aware of the other inconsistencies in the early story that the reworked prologue introduced. New players are likely very confused about the Danielle stuff, such as the mention of breaking down doors, which appears to no longer have happened. I also noticed that the choices during the therapy session have been removed, along with the variable changes, but the args are still in place, so now(without cheating), we only see MC's vengeful dialogue, as there are no choices to change his personality.
I see that I commented on this thread at the beginning of January. Then I went on holiday, and not only did I never get to try the game, I also completely forgot about it. Now, with the recent leak, I have found it again.
It has an approval rating of just over 79% on Steam, which seems about right. Did you like the game?
I've read the summary on Patreon a little bit, and this final part made me doubt:
View attachment 4869679
Did they mean paying with in-game currency? Or do you need to make more in-game payments as though it were a game as a service model?.
Got a screenshot?as soon you as speak with your Therapist or whatever she is (short haired), the game keeps getting "an exception has occured" error message.
Have you added any mods or patches to the game?I'm really trying to like this game, however, at random points I start getting this error. At one point it popped up when reuniting with Emily, I figured it was something I did, so I started the game over. Everything was progressing well, then it started again when the MC goes back to the sports clothing store for the second time. When this happens it prevents me from continuing since the error keeps popping up.
I forwarded the problem to the producer. I am waiting for a response.I'm really trying to like this game, however, at random points I start getting this error. At one point it popped up when reuniting with Emily, I figured it was something I did, so I started the game over. Everything was progressing well, then it started again when the MC goes back to the sports clothing store for the second time. When this happens it prevents me from continuing since the error keeps popping up.