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OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
785
2,340
Weird... I've been playin for a couple hours and don't know what's goin on or where the stories goin. Like... it started kinda serious, then it went full brain rot when the MC stalked the maid and went to the gym. Does it get better?


I understand that the story might feel confusing or a bit chaotic, especially with these unexpected twists! Let’s clarify what’s happening and reassure you about the direction of Our Home:

But read carefully, it may contain spoilers
  • Regarding the prologue and development: Over the past year, we released 10 consecutive updates (one per month!) while simultaneously working on the prologue rework. Unlike many developers who pause their projects to revise something, we never halted the development of new content. This allowed us to keep moving forward, but it also meant integrating the redesigned prologue into the game, which happened around November. We had to integrate everything that was already done, mainly because there was a risk of compromising players’ saves (something we absolutely didn’t want to happen). The change was significant, so some events between the first and second visit to the psychologist still need some tweaking.
  • Why does it feel confusing? You’re likely in a story block that focuses on secondary characters, like Juliana, and their parallel plots. These parts are crucial for fleshing out the world around the MC and the characters connected to him now, as well as those who will connect to him in the future. This might give the impression that the main story is adrift. Don’t worry: when the focus shifts back to the MC, the actions of the other characters will tie together, and the narrative will become clearer. This is particularly tied to Wilson’s backstory with Karina, which is linked to Juliana’s story, just as Emily’s parallel family plot is connected to Norah and Lana’s decisions and also tied to William.
  • Will it get better? Absolutely, yes! Some parts after the prologue still need refinement, and we’re working to smooth out the transitions (the so-called “jump breaks”) and improve the pacing. This takes a bit of time, as our focus is on continuing to deliver new content without pauses. The story will soon find its footing again, and once Juliana’s part wraps up, you might catch what I’m saying about Wilson’s backstory!
 
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Direknight

Newbie
Jul 14, 2017
29
97
Since I couldn't find all the pics for the gallery I decided to create a quick unlocker for my own use.
For those interested I thought I share it here.

Code:
init 50 python:
    import renpy.store as store
    import renpy.exports as renpy_exports

    # Prevent a crash when None.encode() is called
    store.persistent.gallery_unlock = " "

    # Define a fake unlock function that accepts any arguments
    # and marks every gallery item and replay as seen/shown
    def fake_unlock_galleries(*args, **kwargs):
        for cs in store.cut_scene_list:
            renpy_exports.mark_label_seen(cs.label)
        for ig in store.image_gallery_items:
            renpy_exports.show(ig.name)
            renpy_exports.hide(ig.name)

    # Patch the Manager class so that its methods use our fake versions
    store.Manager.unlock_galleries   = fake_unlock_galleries
    store.Manager.galleries_unlocked = lambda *args, **kwargs: True
Create a blank file, copy code and save it as UTF8/no BOM format (the format is important!) as "z_force_gallery.rpy" or something to your liking to your game folder. Exit file and run the game - all scenes should be unlocked.
I've also included the file I use myself for your convenience.
 

TsubameYui

Member
Nov 2, 2022
459
1,209
I understand that the story might feel confusing or a bit chaotic, especially with these unexpected twists! Let’s clarify what’s happening and reassure you about the direction of Our Home:

But read carefully, it may contain spoilers
  • Regarding the prologue and development: Over the past year, we released 10 consecutive updates (one per month!) while simultaneously working on the prologue rework. Unlike many developers who pause their projects to revise something, we never halted the development of new content. This allowed us to keep moving forward, but it also meant integrating the redesigned prologue into the game, which happened around November. We had to integrate everything that was already done, mainly because there was a risk of compromising players’ saves (something we absolutely didn’t want to happen). The change was significant, so some events between the first and second visit to the psychologist still need some tweaking.
  • Why does it feel confusing? You’re likely in a story block that focuses on secondary characters, like Juliana, and their parallel plots. These parts are crucial for fleshing out the world around the MC and the characters connected to him now, as well as those who will connect to him in the future. This might give the impression that the main story is adrift. Don’t worry: when the focus shifts back to the MC, the actions of the other characters will tie together, and the narrative will become clearer. This is particularly tied to Wilson’s backstory with Karina, which is linked to Juliana’s story, just as Emily’s parallel family plot is connected to Norah and Lana’s decisions and also tied to William.
  • Will it get better? Absolutely, yes! Some parts after the prologue still need refinement, and we’re working to smooth out the transitions (the so-called “jump breaks”) and improve the pacing. This takes a bit of time, as our focus is on continuing to deliver new content without pauses. The story will soon find its footing again, and once Juliana’s part wraps up, you might catch what I’m saying about Wilson’s backstory!
Hey, just wanted to point out a variable issue that seems to be a result of the reworked prologue. It seems the new prologue sets a new variable(chap_0_1_the_prologue_declared_love_for_emily) for whether MC does or does not give Emily the letter, but later args still use the old variable(var_cp_0_mc_emily_letter). Noticed this when starting a new playthrough for this update.

Specifically, if you reject Mirella's invitation to stay, the cute scene where MC and Emily sense each other from her car cannot play, because the new prologue does not set the old variable for that choice. It also skips over the special dialogues when reuniting with Emily if MC gave her the letter.

I'm glad you mentioned that you're already aware of the other inconsistencies in the early story that the reworked prologue introduced. New players are likely very confused about the Danielle stuff, such as the mention of breaking down doors, which appears to no longer have happened. I also noticed that the choices during the therapy session have been removed, along with the variable changes, but the args are still in place, so now(without cheating), we only see MC's vengeful dialogue, as there are no choices to change his personality.
 
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OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
785
2,340
Hey, just wanted to point out a variable issue that seems to be a result of the reworked prologue. It seems the new prologue sets a new variable(chap_0_1_the_prologue_declared_love_for_emily) for whether MC does or does not give Emily the letter, but later args still use the old variable(var_cp_0_mc_emily_letter). Noticed this when starting a new playthrough for this update.

Specifically, if you reject Mirella's invitation to stay, the cute scene where MC and Emily sense each other from her car cannot play, because the new prologue does not set the old variable for that choice. It also skips over the special dialogues when reuniting with Emily if MC gave her the letter.

I'm glad you mentioned that you're already aware of the other inconsistencies in the early story that the reworked prologue introduced. New players are likely very confused about the Danielle stuff, such as the mention of breaking down doors, which appears to no longer have happened. I also noticed that the choices during the therapy session have been removed, along with the variable changes, but the args are still in place, so now(without cheating), we only see MC's vengeful dialogue, as there are no choices to change his personality.


You're right, and I'm aware of those points, especially regarding the variables. Thank you for your fantastic insights!


Regarding the choices in the first consultation, they were removed because I rushed into developing the protagonist's personality too early. Building his personality requires stronger motivators, and at that stage, those choices didn't make sense.
For example: how could I establish that the MC hates his father who abandoned him if he doesn't yet know the reasons for that abandonment? He didn't grow up harboring hatred but rather seeking answers, as Amelia never allowed him to develop feelings of resentment.


Danielle is a key character for the MC's growth as an individual. As an attractive psychologist, she will challenge him with important questions and, being Samantha's friend, she will play a crucial role in the plot. Speeding up this development right at the integration with the prologue would be an even bigger mistake. That's why I chose to adjust the new prologue up to that point, giving me more time to work on this part more carefully. Although it may seem a bit confusing, I believe it's still minimally understandable what's going on, even if it's not our priority right now.


Another important point: removing variables in Ren'Py is not a simple task. Deleting variables from the game can break saves, so they remain for now to ensure compatibility with regressions. I'm migrating everything gradually, and soon it will all be balanced.
 
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PickerLewd

Engaged Member
Dec 22, 2022
2,570
3,083
I see that I commented on this thread at the beginning of January. Then I went on holiday, and not only did I never get to try the game, I also completely forgot about it :BootyTime:. Now, with the recent leak, I have found it again.

It has an approval rating of just over 79% on Steam, which seems about right. Did you like the game?

I've read the summary on Patreon a little bit, and this final part made me doubt:

secrets.jpg

Did they mean paying with in-game currency? Or do you need to make more in-game payments as though it were a game as a service model? :oops:.
 
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OldHiccup

Discover Our Home
Donor
Game Developer
Jan 29, 2021
785
2,340
I see that I commented on this thread at the beginning of January. Then I went on holiday, and not only did I never get to try the game, I also completely forgot about it :BootyTime:. Now, with the recent leak, I have found it again.

It has an approval rating of just over 79% on Steam, which seems about right. Did you like the game?

I've read the summary on Patreon a little bit, and this final part made me doubt:

View attachment 4869679

Did they mean paying with in-game currency? Or do you need to make more in-game payments as though it were a game as a service model? :oops:.


Haha, no worries, I totally get the confusion! When I said 'pay to see,' it was just a figure of speech. It’s not about spending real money or using in-game currency, like in a live-service game. I meant you can make a bolder or riskier choice in the story to find out what happens, like taking the bait to peek at the 'forbidden' and see the show unfold! No actual payments, just your curiosity stealing the spotlight!

About Steam:

I’m really proud of the approval rating on Steam it’s a solid reflection of the game’s quality! We released a highly polished version with the Rework, and the prologue is just awesome, winning over a lot of players. The older reviews on F95zone are from earlier builds and don’t capture what the game is like now, so Steam’s rating feels much closer to reality.


Like the firend above, well it's not PERFECT, but we try really hard to improve.
 

Bobainox

Newbie
Jan 1, 2022
49
68
Good game. I was wondering, does the final update for those playing in VN mode end when Alexandra asks the MC out to dinner? I don't seem to be able to progress any further.

1748056235022.png
 
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kino4ka

Member
Aug 6, 2018
394
277
as soon you as speak with your Therapist or whatever she is (short haired), the game keeps getting "an exception has occured" error message.
 

rasalghul67

New Member
Mar 24, 2024
12
15
I'm really trying to like this game, however, at random points I start getting this error. At one point it popped up when reuniting with Emily, I figured it was something I did, so I started the game over. Everything was progressing well, then it started again when the MC goes back to the sports clothing store for the second time. When this happens it prevents me from continuing since the error keeps popping up.
 

hamasullah161

Newbie
Feb 27, 2025
97
68
I'm really trying to like this game, however, at random points I start getting this error. At one point it popped up when reuniting with Emily, I figured it was something I did, so I started the game over. Everything was progressing well, then it started again when the MC goes back to the sports clothing store for the second time. When this happens it prevents me from continuing since the error keeps popping up.
Have you added any mods or patches to the game?
 

hamasullah161

Newbie
Feb 27, 2025
97
68
I'm really trying to like this game, however, at random points I start getting this error. At one point it popped up when reuniting with Emily, I figured it was something I did, so I started the game over. Everything was progressing well, then it started again when the MC goes back to the sports clothing store for the second time. When this happens it prevents me from continuing since the error keeps popping up.
I forwarded the problem to the producer. I am waiting for a response.
 
3.70 star(s) 27 Votes