DavDR

Well-Known Member
Oct 14, 2020
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Who said that revisiting past content isn't part of Eva writing the story the way she wants to write and taking the time to polish it? You'd have a point if said revisions were done because of someone's influence, but that's not the case here.
Just how many times do you expect the average player to play thru the friggin game? AVN Dev's are making ever longer, ever more massive stories. I know that some people are obsessed with finding every scene and playing every path but I don't think the average player is that into it, at least not with every game.

When chapter 9 was released I started my third playthru and to be perfectly honest I found it a bit tedious to get thru. Then the Dev announced that they're re-writing the game and I haven't really decided if it's worth any more of my time, especially if there are more re-writes in the future.
 

Ragnar

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Respected User
Aug 5, 2016
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That poll got screwed up because people could vote multiple times, so I suspect hardcore trolling. The top four is baiscly crowded with the least attractive men in the game.
Maybe because most players are into corruption and degradation and want to see Lena with ugly bastards. Not that strange if you think about Evakiss previous game.
1st Blacked
2nd Old dude
3rd Creep
Taking a look at the poll you can see the normal and chad stereotypes not liked that much.
 

CoalPhelps

Active Member
Aug 19, 2018
550
1,765
Bright Past has lots of grind, a mess of bugs, some cringe in the writing and zero non-scuzzy male love interests, but as bad as I'm making it sound, it's worth checking out. The amount of ambition and depth of the game so far is like nothing I've seen in a porn game. I just hope the dev hires a native language English speaker with some writing talent to smooth out some of the rough patches once the game is complete, plus redesigns some of the cringier male character models. Lots of lesbian options, if you're into that. It needs A LOT of work. But it has the potential to be very good if the dev smooths things out. Warning: You're basically going down a deep corruption path to move the story forward, no matter what. The level of choice in that regard is lacking as well.

Other VN suggestions I've posted 100+ times here: Heal Slut (best non-EvaKiss F-protag VN out there), Jessica O'Neil's Hard News. I won't mention Eva's other game due to the "no shit Sherlock" factor.
Non VN: Last Evil (fantastic from a gameplay aspect. Warning: Monster rape).

Nothing else I've come across for female protag is any good. (Though TBF, there aren't many good male protag adult vns either. Most of the content in this genre as a whole is pretty terrible, which is why decent games like this one have such a dedicated following).

Let me know if you are open to Male Protag vns though and I'll list a few more.
Hey, I've been trying new things for a while now.
1) Bright Past — certainly interesting and with great potential, but too grindy, and I hate grinding with all my heart. I will wait for the development of the game, because this kind of gameplay tires very quickly.
2) Heal Slut — honestly, I didn't really like the crumpled plot and somewhat unpleasant male partners, but the game is worthy and deserves attention.
3) Jessica O'Neil's Hard News — yes, I've been following her since I appeared on this site. Only very slow development is depressing.
4) Last Evil — I love RPGs, but I don't like rogue-likes.
My recommendations:
1) Claire's Quest is an RPGM game with a minimum of grind (it is practically non-existent, except for money) and concentrated on the plot, quests and lore. The scenes are mostly rapey and submission and bestiality, but the game's main selling point is its storyline, ext. quests and elaborate Pseudo-Renaissance dark-fantasy setting and developing lore. I strongly recommend it to fans of RPG and fantasy.
2) Defenestration — the developers, unfortunately, have been milking lately and the game has stalled in development, but what is already present, I think, can attract attention. The setting of the USSR in the future and a very interesting "spy" plot. The game is full of satire and black humor. The scenes are mostly rapey, harassing and submission.
3) Desert Stalker — discovered this male protag VN a couple of days ago. Post-apocalyptic setting inspired by Fallout and S.T.A.L.K.E.R. Very entertaining and despite the early stage of development, it already has a lot of scenes. After Eva games, I usually play fem protag, but this game impressed me a lot. The only thing is that she is a little harem-like and about the macho MC that all the girls want, but in the game itself it is not as bad as I describe and does not spoil the impression.

Yes, I don't mind, after the last game I became more interested in it.
 

CoalPhelps

Active Member
Aug 19, 2018
550
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I couldn't agree with you more about BP. So much potential I hope it can live up to it's promise.

The only game that I can add to your list is Wands & Witches, a Harry Potter parody game where you can play as male or female protagonist. The art style may not be for everyone though.

Also agree with you about Heal Slut. Sparkle is easily my favorite MC in games.
Yeah, Wands and Witches is one of my favorites.
 

Mesmerizet

Active Member
Mar 14, 2020
675
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From what Eva's said earlier we're probably halfway through the story, at most. The next chapter after 0.9 won't be 1.0, but 0.10. A lot of chapters to go.
Wouldn't 0.10 effectively be 0.1 in a literal sense lol

She should proceed like 1.0, and then keep releasing it as 1.1, 1.2 (like GGGB) and end it at a full number whenever it's done, eg. Our Red String v3.0 Complete
 
Jun 1, 2017
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Wouldn't 0.10 effectively be 0.1 in a literal sense lol

She should proceed like 1.0, and then keep releasing it as 1.1, 1.2 (like GGGB) and end it at a full number whenever it's done, eg. Our Red String v3.0 Complete
In software development, 0.10 is not a decimal. So 0.1 is the first version, and 0.10 is the tenth version. Version 1.0 is usually reserved for the first "complete" version of the product.
 
Nov 15, 2020
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Wouldn't 0.10 effectively be 0.1 in a literal sense lol

She should proceed like 1.0, and then keep releasing it as 1.1, 1.2 (like GGGB) and end it at a full number whenever it's done, eg. Our Red String v3.0 Complete
It’s not completely logical, but it seems to be the norm for naming the different updates. The last number isn't really a decimal, so it just continues how far as needed, whereas the first number basically just tells if the game is finished or not. That's how I understand it, at least. GGGB continued up to 0.31 before version 1.0 — the original final version of the game — and then 1.1 and 1.2 had some new scenes added to a few paths.

Either way that's a technicality. My original point was just to clear up the common misconception that version 0.9 means that the next update will be 1.0, the final one.

Edit: Lol, somehow missed that bleachedturtle had answered this.
 
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SharkVampire

Active Member
Sep 12, 2018
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Regular re-writes can kill the potential of a story-oriented game like ORS, especially if they are significant enough to alter the story as a whole. Players have already established their headcanon since we're roughly halfway through the game's development, and if you suddenly go back and change large chunks of the game, it will mess up with their perception. Simply put, the players are familiar with the established characters, and changing them too much is never a good idea.

I'll give you an example: Wade was re-written as a bigger bum than he was initially, but I have to remind myself of the change while replaying through the story because, in the early versions, he was just a regular guy who was feeling bummed out for working a dead-end job, and that's still the lasting impression I have of the character despite the dev's revision. Personally, if the re-writes become a consistent thing, I'll probably wait for the game's completion before touching it again.

Also, I don't think it's fair to compare the ORS re-writes to games, books, movies, tv-series because the re-writes there remain in the writer's room. The consumer can only judge the final product, unlike ORS and other VNs in active development. IMO, Eva's best course of action is to take the time she needs to write the story as she wants instead of revisiting past content every couple of updates.
Agree with all these.
That's why in the beginning I was skeptical that Eva didn't have a full script of her game. But I wasn't losing anything, since I'm not her patron, and I thought if she manage to do that it will be good, if not, whatever, I will look for some other game. It was kinda obvious to me, if you start to work on something big, you don't write the script along the way, but you prepare all the ground beforehand and make changes and rearrangements based on the feedback, if you think it's necessary. But in this case, I'm not surprised at all that she burn out and decided to rewrite characters shortly after. And I pretty sure it will happen again in the future, because she doesn't have a complete picture of the story to work with, just a vague idea, as she herself has admitted in her posts. If she had full script beforehand, she could tell does she like it or not after rereading it.

As for major studios I'll give you one example, that happened with original script of first Matrix, you can find it in internet pretty easy, and if you read it, I'm pretty sure, you will be surprised how deep the original version was. If my memory serves me right, the reason was that they were afraid that people won't accept such grim story, so they rewrote it. But movie production usually tied up with sponsors, so they not free to do what they want. So, yeah, I don't like the rewrites when they happens, because of some outside influence. But here, Eva could easily avoid it, because she don't have major pressure on her, there is always be people who don't like something, and since it's story related changes, it's like spitting at those who liked it before. Since, there is no way to back down and write full story now, the only good thing she could do is to add other characters that will please audience who wanted better male characters. But I already don't have high hopes for this game.
 
Nov 15, 2020
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It was kinda obvious to me, if you start to work on something big, you don't write the script along the way, but you prepare all the ground beforehand and make changes and rearrangements based on the feedback, if you think it's necessary. But in this case, I'm not surprised at all that she burn out and decided to rewrite characters shortly after. And I pretty sure it will happen again in the future, because she doesn't have a complete picture of the story to work with, just a vague idea, as she herself has admitted in her posts. If she had full script beforehand, she could tell does she like it or not after rereading it.
That's the ideal way to do it, absolutely. But if developing the game is your full time job, and you're dependent on getting funding while you're working on it, I don't think it's realistic. I think Eva or someone else recently pointed out that the script is already the length of several Game of Thrones books (or some similar very long books), and just writing the full story would probably be a year of work, at the very least.

Eva lost a good amount of her patrons just in the few months between the end of GGGB and the first release of ORS, and if there had been a year's pause without any new content for her patrons, I'm pretty sure there wouldn't have been many left. The five months before chapter 9 and the three months + for the rework is also a long wait, but that's different because the game is already well underway and we know what we're waiting for.
 

patachoucs

Member
Mar 26, 2020
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I think you guys are overblowing this a lil bit, no ?
It's not a full rewrite of the story. It's one character's arc being changed, prob some other modifications on the side too. But it's not like the whole thing will be different. She's making sure some parts work and flows better.
Tightening up the narrative. Personally I wish more devs would actually do that. I know that's gonna be a controversial take for many here but it is how I feel.
 

SharkVampire

Active Member
Sep 12, 2018
674
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That's the ideal way to do it, absolutely. But if developing the game is your full time job, and you're dependent on getting funding while you're working on it, I don't think it's realistic. I think Eva or someone else recently pointed out that the script is already the length of several Game of Thrones books (or some similar very long books), and just writing the full story would probably be a year of work, at the very least.

Eva lost a good amount of her patrons just in the few months between the end of GGGB and the first release of ORS, and if there had been a year's pause without any new content for her patrons, I'm pretty sure there wouldn't have been many left. The five months before chapter 9 and the three months + for the rework is also a long wait, but that's different because the game is already well underway and we know what we're waiting for.
I don't think such comparison with game of thrones is correct, since there is at least 3(4?) main protagonists with own storylines, dozens of characters, worlds history, families history etc, etc. But that's why it is important to be able to manage finances and leave some of them to be saved. I almost sure, after her huge success on GGB she could manage that, and most patrons would remain anyway. If it was planning beforehand it will be clever to make lesser game if you aware that you won't survive on you savings. What I'm saying is, if she had full story we wouldn't see posts like: Hey, I know there was some arc with character A, so I stretching my head now how it will play out in the future. And if she had full script in her hands, I'm almost sure we could see much more juicy content witch characters, since she wouldn't stretch her head after every chapter, thinking: Oh ok, there was content with Jeremy, now I need to focus on Seymour. Oh wait! There already been content with him...so Stan it is?

Don't get me wrong I generally like this game, not everything, since I think the events could have already be more sex oriented with various characters with less teasing: Cindy's photo sessions, gang bang on the trip with that black guy from the club (forgot his name), depraving other female characters like Cindy and Holly with Lena's help. But just after 1-2 chapters she getting another sudden mind change and instead of story continuation the work stops or postponed by several months. It's not interesting for me to replay this game to see how Wade and Robert changed, since I already have my opinion about them and I never will like Robert no matter how hard she tried to remake him.
 
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_Zebra_

Member
Jun 24, 2017
187
771
A good game, although it falls short, in my opinion, of the previous one by the same author.
In which way? Art, music, development, story, content (even though this is something that you can't compare yet - on one side you have a finish product and on the other side you have a product that is still work in progress).
 
Nov 15, 2020
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I don't think such comparison with game of thrones is correct, since there is at least 3(4?) main protagonists with own storylines, dozens of characters, worlds history, families history etc, etc. But that's why it is important to be able to manage finances and leave some of them to be saved. I almost sure, after her huge success on GGB she could manage that, and most patrons would remain anyway. If it was planning beforehand it will be clever to make lesser game if you aware that you won't survive on you savings. What I'm saying is, if she had full story we wouldn't see posts like: Hey, I know there was some arc with character A, so I stretching my head now how it will play out in the future. And if she had full script in her hands, I'm almost sure we could see much more juicy content witch characters, since she wouldn't stretch her head after every chapter, thinking: Oh ok, there was content with Jeremy, now I need to focus on Seymour. Oh wait! There already been content with him...so Stan it is?

Don't get me wrong I generally like this game, not everything, since I think the events could have already be more sex oriented with various characters with less teasing: Cindy's photo sessions, gang bang on the trip with that black guy from the club (forgot his name), depraving other female characters like Cindy and Holly with Lena's help. But just after 1-2 chapters she getting another sudden mind change and instead of story continuation the work stops or postponed by several months. It's not interesting for me to replay this game to see how Wade and Robert changed, since I already have my opinion about them and I never will like Robert no matter how hard she tried to remake him.
The comparison to the Game of Thrones books was only about the length of the script, not about the complexity of the story. And I only remember the statement vaguely, so it might have been something else it was compared to. Either way the point was that the full script, with all its different paths, variations in dialogue etc., is a lot longer than it seems from a playthrough or two, and writing all of it in advance would take a lot of time.

Also the challenge of balancing content for the different paths and characters would've been the same even if Eva wrote the full script in advance — we just wouldn't have the same experience of it, and it wouldn't be as striking if one character was left out of an episode or two, because the wait wouldn't be as long. Eva would still have to find the right flow on how to progress the different storylines simultaneously, the same way she does now.

I can't speak for Eva's finances, but I doubt you become rich from having a couple of thousand patrons, when a good share of that probably go to Patreon and all the people she hires to do background art etc. If this is the game Eva wanted to make, I'm glad she didn't compromise and made a shorter game with a less complex story. Even if that means that the wait for the complete game is longer, and a few rewrites to fix details in already released chapters. The fact that there's less juicy scenes than at the same point of GGGB, is probably not about the development priorities, but rather that this is a slow burner in a way GGGB was not.
 

DavDR

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Oct 14, 2020
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Eva lost a good amount of her patrons just in the few months between the end of GGGB and the first release of ORS
To be quite blunt about it, a Dev's income isn't the public's responsibility. I don't even know why you would bring it up in the first place.

I think you guys are overblowing this a lil bit, no ?
It's not a full rewrite of the story. It's one character's arc being changed, prob some other modifications on the side too. But it's not like the whole thing will be different. She's making sure some parts work and flows better.
Tightening up the narrative. Personally I wish more devs would actually do that. I know that's gonna be a controversial take for many here but it is how I feel.
Even if it is only one character, the changes are going to be significant enough that I doubt if our old saves are going to work. And even if they do work (somehow) it would be necessary to play through the entire game again to react appropriately to the changes in Stan.
 
Nov 15, 2020
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To be quite blunt about it, a Dev's income isn't the public's responsibility. I don't even know why you would bring it up in the first place.
It should be pretty clear from my post and the one I responded to. With the Patreon model it's significantly smarter to do the writing as you develop the game rather than doing it in advance, which would involve a long period without any new game updates. Like everyone else, a porn game developer needs to earn money from their work. No matter if it's the public's responsibility or not, it's the actual conditions a developer is working under, and it's pretty meaningless to discuss the game's development as a theoretical excercise without looking at the limitations that exists.
 
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