Random fun fact:
I was using Playnite to be my virtual library of games and I added 'Our Red String' to it, I played all 9 episodes (final version only), I'm a person who reads pretty fast and even then the game lasted almost 22h!!
I know updates take time to be released but it's impressive that only 9 episodes last that long considering how many choices and paths this game has to offer! And it was just 1 playthrough because I'm not used to making multiple saves and multiple routes, I like to make my choices and see the consequences of it.
This is something people don't understand when they're "LASY MILKING DEV MLKR"ing, comparing the game to a few other titles' production time. They play through one route or two in this one, comparing it to a game that has three routes tops. "WHERE IZ TEH WERK?!?"
I've played the crap out of this game and I've still likely only seen about a third of the content available, other than in forum post descriptions and rooting through the files.
Was it the correct choice, given resources? Well, in her shoes, I'd likely plan from the start and scale paths back a shit ton, elimiating things like outfit selection/tats, providing three streamlined paths to mix it up with and a smaller host of characters. Just enough choice to be satisfying for one or two play-throughs of the same time length as ORS, but in half the dev time (albeit with a more limited market reach). But slow release on ORS is definitely not coupled with lack of content or lack of hard work. Plus, ridiculously large path selection is basically Eva's brand. With so many disparate fanbases satisfied by the same game, she runs the risk of losing chunks of her base when she doesn't provide the sort of path content they prefer that was featured in both GGGB and ORS.