BlandChili

Engaged Member
Dec 15, 2020
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Proof of that: I spotted some recycled artworks in different scens. It's called déjà vu.
Eva's been recycling scenes since, well, the very beginning I think? I remember one of Mike's first scenes with Lena is a recycle of a Eric scene from GGGB and I think Robert and Ian has always had duplicates of each other's scenes or most of them.
 

Blurpee69

Well-Known Member
Jan 7, 2023
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This is the problem Eva Kiss didn't update regularly two things come in mind one is the production team is so lazy in the second thing is they have a lot of work pressure to they could deliver it on time they have to release update on every month
Well my suggestion is you make a game as complex and well drawn as ORS, then get back to us on how comfortable you are with your product. Remember, you have to do most of the work yourself. Maybe you occasionally can hire a colorist, but then you'll also have to work on their timeline too.
 
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Eva's been recycling scenes since, well, the very beginning I think? I remember one of Mike's first scenes with Lena is a recycle of a Eric scene from GGGB and I think Robert and Ian has always had duplicates of each other's scenes or most of them.
if its recycled why does it take long to complete a chapter?
 
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BigAlzBub

Active Member
Jul 20, 2020
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Having 3d renders in DAZ (animations in particular) can take up an enourmous amount of time, but 2d work is compartitively much quicker, plotting the story, the paths and then coding it all so that it doesn't blow up in your face is what is tricky. People often complain about "choices matter" game, but they rarely consider just how much work branching paths make. 6 sequential Binary choices within a game makes for 64 pathways, which clearly is insane, so typically the way to deal with this is to have the paths fork and rejoin the main thrust of the story, if you have zero reactivity and each fork is just an optional detour which leads to (often sexy) scenes (which a fair number of games do) then it is easy, but ORS doesn't so this, there is massive levels of reactivity based on choices, for instance, if Ian goes with Holly to book expo and gets with her, Lena will instinctively back off even though she wants to kiss Holly, and while it is "just a bunch of variables" which need to be set with some dialogue, it quickly becomes hellishly complicated as the number of permutations increases, and the more casual details you throw in, the more complcated it gets, all these little things then have to be tested and you have to make sure that the narrative flows reguardless of what choices you make, and then you have "fun" task of debuging and testing each route.
 

EnigmaticChap

Member
Jan 14, 2023
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Coming to this game after long time so decided to start over, just need to know one spoiler, Did Cindy confirm she fucked Axel if you're not in her love route?
 
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tlac

Newbie
Sep 11, 2022
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Having 3d renders in DAZ (animations in particular) can take up an enourmous amount of time, but 2d work is compartitively much quicker
Exactly. 2D/3D doesn't matter provided the art/storyline is good. I like EK's artwork. I even happen to like GGB artwork too.

if you have zero reactivity and each fork is just an optional detour which leads to (often sexy) scenes (which a fair number of games do) then it is easy, but ORS doesn't so this
Yes. I am impressed by the amount of choices this games has. Very good job from EK.
 

ffive

Devoted Member
Jun 19, 2022
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Having 3d renders in DAZ (animations in particular) can take up an enourmous amount of time, but 2d work is compartitively much quicker
Not really, which is why nowadays you see mostly 3d-rendered animation instead of hand-drawn 2d in children tv etc.

A single hand-drawn frame can take as much time as it takes to setup and produce entire (short) animation in 3d.
 

Saerwen

Engaged Member
Jul 7, 2017
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Not really, which is why nowadays you see mostly 3d-rendered animation instead of hand-drawn 2d in children tv etc.

A single hand-drawn frame can take as much time as it takes to setup and produce entire (short) animation in 3d.
3D and AI can never be compared to 2D especially a hand drawn. I was into anime style until it's now same and 3D is getting recycled too. AI is AI.
 
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BigAlzBub

Active Member
Jul 20, 2020
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Not really, which is why nowadays you see mostly 3d-rendered animation instead of hand-drawn 2d in children tv etc.

A single hand-drawn frame can take as much time as it takes to setup and produce entire (short) animation in 3d.
I don't disagree, but with 3d renders, you could pose something and then get artifacts, weird lighting glitches, which cause you to have to re-render the entire thing, and while it is true that you might draw something in 2d that you just can't get to look right, you can usually just erase.
While ORS does have some animations, they tend to be just a few frames. To be fair, a number of Daz projects do the same, but others go the whole hog and have much greater levels of animation, which if they go wrong can be a total disaster if the whole lot is borked because of an errant shadow or series of artifact glitches, you might be able to correct it in post with photoshop (or similar) products, or you might not.
 
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AlphaDlaW

Newbie
May 18, 2022
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I don't know what these type of players want. They complain when the dev won't let female characters "slutting" it up with everyone but also complain when they are "slutting" it up from the start. Seriously, I wonder how would these type of guys get any sex if there wasn't any prostitution and women demanded to be married before they have sex like an earlier times. Most guys are getting sex easily today. :cautious:
simply stating i think a certain character is a slut isnt complaining nor is it slut shaming. god forbid i state my opinion smh. you assumed a lot with this comment and made a wide generalization. i dont even know who "these types of players " are. youre acting as if there's some sort of hive mind of players who all do the same thing. but yea, i wasn't complaining, i have no issues with how cindy has been portrayed in the game. just because i think her actions make her slut, doesn't mean im shaming her for it. actually, i love her for it. so please, stop interoperating what i said to fit whatever issues you have with people who complain about this stuff. stop putting words in my mouth. stop jumping to conclusions and making assumptions.
 
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Marley300

Active Member
Jan 29, 2020
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RELEASE HEADER copia.jpg


These past few days I’ve been working on several fronts at once, which might be why progress has felt a bit slow. I finished writing the first block of the script, and almost all of the art is ready (just waiting for the colorist to send me the last batch of illustrations so I can give them the final touch).

Since most of you said you’d rather play as much content as possible at once, I’ve been prioritizing progress on the script, and I’m already working on the second block, writing, planning, structuring, and prepping the art.

Over the past few days, I managed to finish one of the spicy scenes and push forward with the plot and character interactions, unraveling the tangle of threads and ideas that make up this new chapter.

Little by little, this event, which has been floating around in my head since the inception of this project, is finally taking shape.
ors notebook.jpg
While moving, I dug up and brought with me this little notebook where I first started sketching out what would become Our Red String, back in 2019. Every now and then I flip through it to see how far the early ideas that shaped my vision for this project have come.

Sometimes even I’m surprised by the sheer amount of code and illustrations that make it up, and how much more is still left to do. The most frustrating part is how long it takes me to develop new content, but I feel a responsibility to do justice to all the work that’s come before, and I hope to bring the story to a close in the most satisfying way I can. But for now, all I can do is keep taking each of the steps that remain, one by one. I can’t wait to publish the next update, and over the next few weeks I’ll keep working hard to make that happen as soon as possible.

Would you like to take a peek at some of the early notes? Let me know in the comments.
 
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