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smallestjim

Newbie
Nov 13, 2021
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What the hell is the music that plays when the other CJ's and Ash/Misaki/Keiran are heading towards the Castle/tower... i SWEAR i know that melody and it's gnawing at me...
I think it's from one of the Nioh games

Edit: If you're on about the song playing when we see the hanging half souls in the courtyard, yeah I'm right there with you. I know that melody but the name escapes me.

Edit 2: Just clocked it, It's that fucking copyright-free whistle song youtubers use slowed and distorted lol. Still couldn't tell you the name of it though

Edit 3: Here it is
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Song's name is "Spring in my step".......
 
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Bingoogus

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Sep 5, 2021
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I think it's from one of the Nioh games

Edit: If you're on about the song playing when we see the hanging half souls in the courtyard, yeah I'm right there with you. I know that melody but the name escapes me.

Edit 2: Just clocked it, It's that fucking copyright-free whistle song youtubers use slowed and distorted lol. Still couldn't tell you the name of it though

Edit 3: Here it is
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Song's name is "Spring in my step".......
Fuck me... that's it... lmao... that is not what i expected it to turn out to be...
 
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lolzmandude

Member
May 25, 2022
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so... I just started this game and knew beforehand of the humor tag but... the fucking intro sequence felt like some horror mystery shit and then BAM. Slammed into the fucking wall by a meme
 

GibboBtw

Active Member
Jul 7, 2024
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so... I just started this game and knew beforehand of the humor tag but... the fucking intro sequence felt like some horror mystery shit and then BAM. Slammed into the fucking wall by a meme
Yeah, it does seem to be a recurring complaint about the game with how it appears to start in one way, and then go completely another.

Still though, If you just give it a chance and play I would say 10-15 chapters. You'll see it's kind of a fucking banger. (y)
 
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lolzmandude

Member
May 25, 2022
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Yeah, it does seem to be a recurring complaint about the game with how it appears to start in one way, and then go completely another.

Still though, If you just give it chance and play I would say 10-15 chapters. You'll see it's kind of a fucking banger. (y)
I didn't say I was stopping playing, just that even though I knew something was gonna break the tension eventually and I still got fucking slammed into the wall
edit: also apparently I misread that completely and somehow read "give it another chance" it might be a bit too late at night for my brain
 

Krytax123

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Dec 29, 2022
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I didn't say I was stopping playing, just that even though I knew something was gonna break the tension eventually and I still got fucking slammed into the wall
edit: also apparently I misread that completely and somehow read "give it another chance" it might be a bit too late at night for my brain
Just wait until the meme turns into a horror mystery again
 

GibboBtw

Active Member
Jul 7, 2024
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I didn't say I was stopping playing, just that even though I knew something was gonna break the tension eventually and I still got fucking slammed into the wall
edit: also apparently I misread that completely and somehow read "give it another chance" it might be a bit too late at night for my brain
Mine was more of a general statement for everyone having doubts about the game. Because most complaints I've heard about it, are that the early humour was pretty off putting for them and they just stopped.

So it's just what I've told them all. Give it a chance, and you won't regret it.
 

fitty543

Member
Nov 29, 2024
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can anyone tell me where to get the renpy version oif this? i want to see if i would actually like this before i download it for unity. with renpy i can use the universal renpy mod to skip around to see if i enjoy the content first...unity you cant do/change anything live . its a hassle to even find what code money or something is under for example. but if i like the content i wont care and ill just watch it
 

Krytax123

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Dec 29, 2022
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can anyone tell me where to get the renpy version oif this? i want to see if i would actually like this before i download it for unity. with renpy i can use the universal renpy mod to skip around to see if i enjoy the content first...unity you cant do/change anything live . its a hassle to even find what code money or something is under for example. but if i like the content i wont care and ill just watch it
There is no renpy version. The unity engine here is made like and has the functions of renpy tho.

There is nothing like money or anything compareable in this avn
 
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Xotanyx

Member
Mar 15, 2020
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can anyone tell me where to get the renpy version oif this? i want to see if i would actually like this before i download it for unity. with renpy i can use the universal renpy mod to skip around to see if i enjoy the content first...unity you cant do/change anything live . its a hassle to even find what code money or something is under for example. but if i like the content i wont care and ill just watch it
There is no renpy version. The unity engine here is made like and has the functions of renpy tho.

There is nothing like money or anything compareable in this avn
To add onto this, the story is entirely linear/kinetic. Much later down the line, combat mechanics are planned to be added, but as of right now the focus is finishing the story. There's a small demo but I have a feeling it's not comparable to the end product at all.
 

HiHaHo

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Jan 2, 2023
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To add onto this, the story is entirely linear/kinetic. Much later down the line, combat mechanics are planned to be added, but as of right now the focus is finishing the story. There's a small demo but I have a feeling it's not comparable to the end product at all.
yeah kinda start out with loads off sandbox idea with combat etc. then just kinda turned into a novel....the freeroam bits are kinda different but done well IMO, this definitely doesn't need a combat system.
 

smallestjim

Newbie
Nov 13, 2021
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A combat system is exactly what this game needs.

One of the very, very few flaws I see in this game are the actual combat scenes. They're an absolute spectacle but they feel way too short for all the hype to really hit home, and compared to other vns they're not written as well as they could be. As a result none of the "bosses" felt as powerful or as threatening as they should've been. They're formulaic in that there's tension at the start, then some shit happens and the fight swings permanently in our favor with all tension evaporating once that "shit" happens. This is especially glaring as a flaw because these fights are basically the climaxes of a given arc. Usually it's sex scenes in these games, but here the whole arc builds up to a confrontation with the feeling of progression locked behind an encounter.

Here's a rundown of the fights in this game chronologically (mega spoilers):

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A combat system slotted into these scenes would do the following:
  • Introduce an additional layer of tension in the fight, inherent to boss fights in any other kind of game. Locking progression behind player engagement
  • Pad out the fight with something fun and engaging. More fun, but more importantly alleviates the "candle burns twice as bright.." problem the fights scenes have right now.
  • Introduce gameplay depth and mechanics like "hidden puzzles". The fight prototype in the game is an example of this (should be done a little better though, a better hint at the solution maybe)
  • More opportunities for cool renders and animations. The "Spectacle" is one of this games greatest strengths, and allowing the devs to show us more sick shit through combat animations would be sick af. I'm imagining ff7 summon type shit for battle moves.
  • We can actually see CJ contributing to the fights. In the vn the man just stands there stanced up while everyone's going nuts. I know how it works, but his contribution does not come across as things are now.
  • Difficulty can be tuned to relate to the boss and the situation. Without going into spoilers with examples, I'll just say when the gang is on the backfoot, the fight is hard and you need to play defensive just to survive. When the shit happens and we get an advantage, we can play offensively. This is better than the fight formulaicly playing out as expected when the "help" arrives or whatever happens in that fight. The player would still have to earn the win by playing the game.
I don't really want to write an essay so I'm gonna rest my case here. I think the fights in this game are disappointing, because they're missing a combat system. It feels like they were written with one in mind.
 
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Krytax123

Engaged Member
Dec 29, 2022
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A combat system is exactly what this game needs.

One of the very, very few flaws I see in this game are the actual combat scenes. They're an absolute spectacle but they feel way too short for all the hype to really hit home, and compared to other vns they're not written as well as they could be. As a result none of the "bosses" felt as powerful or as threatening as they should've been. They're formulaic in that there's tension at the start, then some shit happens and the fight swings permanently in our favor with all tension evaporating once that "shit" happens. This is especially glaring as a flaw because these fights are basically the climaxes of a given arc. Usually it's sex scenes in these games, but here the whole arc builds up to a confrontation with the feeling of progression locked behind an encounter.

Here's a rundown of the fights in this game chronologically (mega spoilers):

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A combat system slotted into these scenes would do the following:
  • Introduce an additional layer of tension in the fight, inherent to boss fights in any other kind of game. Locking progression behind player engagement
  • Pad out the fight with something fun and engaging. More fun, but more importantly alleviates the "candle burns twice as bright.." problem the fights scenes have right now.
  • Introduce gameplay depth and mechanics like "hidden puzzles". The fight prototype in the game is an example of this (should be done a little better though, a better hint at the solution maybe)
  • More opportunities for cool renders and animations. The "Spectacle" is one of this games greatest strengths, and allowing the devs to show us more sick shit through combat animations would be sick af. I'm imagining ff7 summon type shit for battle moves.
  • We can actually see CJ contributing to the fights. In the vn the man just stands there stanced up while everyone's going nuts. I know how it works, but his contribution does not come across as things are now.
  • Difficulty can be tuned to relate to the boss and the situation. Without going into spoilers with examples, I'll just say when the gang is on the backfoot, the fight is hard and you need to play defensive just to survive. When the shit happens and we get an advantage, we can play offensively. This is better than the fight formulaicly playing out as expected when the "help" arrives or whatever happens in that fight. The player would still have to earn the win by playing the game.
I don't really want to write an essay so I'm gonna rest my case here. I think the fights in this game are disappointing, because they're missing a combat system. It feels like they were written with one in mind.
Sorry but imo all of this is total bullshit. I am for a cool/fun (but simple) fight system but i disagree with like 95% of what you wrote.

The battles do not need more tension (and lets be real a fight gameplay in a renpy game will not lead to more tension lol)

Imo its even the other way around, the fights seem way more tense than they really are (or should be) considering how stupidly powerful CJ really is. But therefore it is stupid too if a system gets implemented like you mentioned with hard situations of fights and stuff like that, it doesnt really fit the lore here imo.

"Earn the win" and difficulty are two things which are entirely stupid in avns in general, this is not a souls like lol and everyone just reloads/rolls back if something goes wrong anyway

The fight system in this avn should be fun, engaging and fitting to the lore and not a difficult challange just for the sake of it (which doesnt exist in renpy in the first place)

PLEASE NO FUCKING HIDDEN PUZZLES, KEEP THIS SHIT IN YOUR FAVORITE GAMES MAN
 

smallestjim

Newbie
Nov 13, 2021
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PLEASE NO FUCKING HIDDEN PUZZLES, KEEP THIS SHIT IN YOUR FAVORITE GAMES MAN
I did laugh at that lmao.

Let me be clear with what I'm saying when I wrote that bullet point about difficulty with an example of what I'm envisioning (spoilers)
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Clearly, I'm not talking about making the game into darkest dungeon (one of my favorite games tbf it has hidden puzzle bosses). In fact it's the opposite in that the fights are always going to be scripted to play out how they do now in the regular vn fight, excpet with more spectacle, more screen time, more engagment, more fun and fitting to the story (literally). How's that stupid?

Renpy combat difficulty is the only thing you mentioned but was only one of my little bullet points and not 95% of what I wrote. I'm assuming you think the fights are fine as is. Just gonna agree to disagree on that.
 
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Krytax123

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Dec 29, 2022
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I did laugh at that lmao.

Let me be clear with what I'm saying when I wrote that bullet point about difficulty with an example of what I'm envisioning (spoilers)
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Clearly, I'm not talking about making the game into darkest dungeon (one of my favorite games tbf it has hidden puzzle bosses). In fact it's the opposite in that the fights are always going to be scripted to play out how they do now in the regular vn fight, excpet with more spectacle, more screen time, more engagment, more fun and fitting to the story (literally). How's that stupid?

Renpy combat difficulty is the only thing you mentioned but was only one of my little bullet points and not 95% of what I wrote. I'm assuming you think the fights are fine as is. Just gonna agree to disagree on that.
Man i love darkest dungeon too i just think stuff like that doesnt fit a avn at all.

I think the Carpo, Khione or "auxo" fights are fine as they are, the carpo fight and the appearance of cro and her dialogue is probably my favorite sequence of the avn lol

I think like that because CJ is just the battery in these fights anyway and i kiiiindaaaaaa always feel like CJ could just snap his fingers and all the goddesses would just stop existing if he really wanted to lol but thats not his goal even when hes not aware of his goal yet.

I mean its more the goddesses fighting themselves and their inner demons than fighting CJ in the first place.

I would like more elaborate fights and the fight system involved if CJ himself takes action like in the (skipped?) fight two updates ago against the .. uhhh .. weird being which gave him answers.

I interpreted your ideas in your first post in a worse way compared to your elaboration here tho, it kinda sounded like you would enjoy to turn it into a souls like game lol
 

KarelKaja16

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Apr 16, 2025
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Hello gentlemen, I do have a question. After
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it felt like the drawing/ render style? changed, and not in a good way for my tastes. (Unless it's the same and I'm just being delusional), does it stay that way moving forward?
 

lolzmandude

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May 25, 2022
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... ok... wow. the volume 1 recap was at least self aware. anyway.. I'm impressed so far. I do foresee troubles with some of the characters that... I'm not sure I'm looking forward to but that's usually how it goes so I can only hope for the best
 
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